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2008-02-12* Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and ↵Justin Clarke Casey4-18/+36
align classes with file names * Small amount of ndoc * This will probably require a prebuild and nant clean
2008-02-12* This fixes the object edit box's flipping checkboxes when you modify one ↵Teravus Ovares2-1/+21
of the permission masks or Locked status using the available checkboxes.
2008-02-12* various minuscule code convention conformance fixeslbsa713-2/+5
2008-02-12* Physical prim cross borders and continue from where the left off on the ↵Teravus Ovares5-19/+78
other side now, assuming the region on the other side has physical prim enabled.
2008-02-12* A bunch of updates to make things more smooth.Teravus Ovares10-34/+133
** Sending the actual TimeDilation to the client now instead of the 62455 constant. The client is *supposed* to use that value to sync with the simulator. (actually sending ushort.maxvalue * TimeDilation) ** Disabling prim that inter-penetrate instead of just not attaching a joint ** Reduced prim spin a 'little' bit, but not *enough* ** Tweaked the TimeDilation algorithm to be closer to 1.0 by default and various changes to the sim stats reporter ** Created a .SetValues method to PhysicsVector so we can simply call the setvalues function instead of .x, .y, .z sets. ** Experimented with a .GetBytes Method on PhysicsActor to be able to use the LLVector3.FromBytes() method. ** Upped the Inter-penetration depth to 0.25 instead of .08.
2008-02-12* This resolves the null exceptions when a script is manipulating a physical ↵Teravus Ovares3-4/+13
object in ODE and you delete the object. The script is still running and trying to add force, but the object reference is null.
2008-02-11* Added PhysicsScene.Dispose()Teravus Ovares7-1/+45
* In ODE, disposing of all of the ODE objects and the ODE World to reclaim memory when the simulator restarts.
2008-02-11Tiny change to print out a warning in a situation which almost guaranteeably ↵Justin Clarke Casey1-3/+20
never occurs anyway
2008-02-11Re-enabled Inventory creation of body partsMW2-4/+9
2008-02-11Documenting and minor tweaksJustin Clarke Casey3-82/+103
2008-02-11Moved share/sql/mysql-AvatarAppearance.sql to ↵Tedd Hansen1-0/+42
OpenSim/Framework/Data.MySQL/Resources/AvatarAppearance.sql as described in share/sql/mysql_README.txt Thanks dmiles_afk
2008-02-11* Renamed and moved avatar appearance config keys. Everyone who has ↵Tedd Hansen1-2/+2
appearance persistence needs to set new params for it (check OpenSim.ini.example) New keys "appearance_persist" and "appearance_connection_string" are now under [Startup]. * Reorganized OpenSim.ini slightly
2008-02-11reverted the last three commitsMW1-1/+0
2008-02-11yet another small change (as part of my fight back against Teravus over ↵MW1-1/+1
taking me in the number of commits)
2008-02-11another small changeMW1-1/+1
2008-02-11small changeMW1-0/+1
2008-02-11* Added some connection debugginglbsa712-2/+10
2008-02-11* some refactoring on permissionslbsa715-108/+84
* temporary re-introduced the weird 'flip-back' behaviour, but debugging it; will remove it if I don't find anything.
2008-02-11From: Ansgar Schmidt <ANSI@de.ibm.com>Sean Dague1-0/+48
Here is a patch for Revision 3380. This patch adds the feature of loading XML prim specification via XML-RPC call on a given island. Call with Islandname and XMLPrim Filename.
2008-02-11From: dirk husemann <hud@zurich.ibm.com>Sean Dague2-4/+6
these two patches fixe the terrain load exception that occurs when restarting OpenSim on PPC32 by making terrain loading endian clean. it does NOT fix the client crash exception. need to hunt that one down.
2008-02-11Unhandled exception handler hookup is now the first thing to happen when ↵Tedd Hansen1-2/+3
OpenSim starts
2008-02-11* Changed child_get_tasks to see_into_this_sim_from_neighbor.Teravus Ovares5-23/+21
* Turned on see_into_this_sim_from_neighbor by default. * Fix Race Condition with parts being added to a group while the simulator is starting up.
2008-02-11* um, Prim crossings? Experimental.Teravus Ovares7-80/+157
* Backup your database just in case.
2008-02-10state_entry is now executed on state change.Tedd Hansen2-1/+18
2008-02-10We now support LSL stateTedd Hansen5-7/+9
2008-02-10The very beginnings of attachments (no detachments! :)Dalien Talbot7-15/+194
2008-02-10Bugfix to state command:Tedd Hansen1-2/+6
"state default;" rewrite to "state ("default");"
2008-02-10Bugfix on that last Quaternion/Vector patchTedd Hansen1-2/+2
2008-02-10Untested bugfix in state supportTedd Hansen1-4/+7
Replaced (?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ with (?<s1>(?![a-zA-Z_]+)\s*)" + @"(state\s+)?([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ Lets see what happens now... :)
2008-02-10Added support for function calls as values in LSL-specific <0,0,0> and ↵Tedd Hansen1-2/+2
<0,0,0,0> Quaternion and Vector
2008-02-10Implements llListStatistics() and a bunch-o-LSL_Types.list statistical ↵alondria3-4/+282
methods. Added LIST_STAT_HARMONIC_MEAN in addition to LL's LIST_STAT_*
2008-02-10* This updates adds locking capability. Thanks, lbsa71 for pointing out my ↵Teravus Ovares4-66/+49
bitmasking error of the objectflags! It's still a little bit wonky when you check the checkbox, however it 'takes' and doesn't break anything.
2008-02-10Removed some ScriptEngine config debugging.Tedd Hansen3-0/+36
Added experimental console command to: * unload module (note: module probably doesn't support it) * load module Not visible in help (needs testing first).
2008-02-10* Added support for delinking individual prim from a linkset.Teravus Ovares2-3/+34
2008-02-10Implemented llGetParcelFlags() and llGetRegionFlags(). I don't think the ↵alondria1-4/+2
RegionFlags are currently implemented within EstateSettings, thus this is always 0.
2008-02-10Implements llGetObjectMass()alondria1-1/+5
2008-02-10Thank you very much, Hashbox for :Charles Krinke3-4/+17
Add scene-debug command to Enable/Disable scripting, collision, and physics from console.
2008-02-10* Refactored permissions handling to extract info out of permisisons block ↵lbsa713-183/+172
in ClientView * Changed some uint constants to Enum values
2008-02-10* Adding more broken objectflags to the list here. Touch was also broken. ↵Teravus Ovares1-0/+13
It might be smarter to just rebuild the whole objectflags before sending it to the client >.<
2008-02-10* A lot of ugly permissions updates.Teravus Ovares3-51/+182
** Created SendFullUpdateToAllClientsExcept(LLUUID) so that permission updates /appear/ to apply immediately ** Separated out the ObjectFlags and the Permission Flags. They're related but not the same ** Added a hack routine to add *back* the objectflags to the client flags because the client hates the way we're doing object permissions ** Updated the clientflags routine to properly tell the client when they can't edit admin objects (objects owned by the sim administrator) even when they're an estate manager(why? >.< argh!) ** Fixed a null sim administrator/estate manager/user from causing permissions to return false even when it should return true. ** Re-added ObjectModify hack to allow collaboration with the allow anyone to move checkbox until we get group permissions done.
2008-02-10Clean up logging calls using String.Format explicitlyJeff Ames35-233/+222
2008-02-09* fixed typo. thanks, nebadon!lbsa711-1/+1
2008-02-09* Refactored some asset code and in the process uncovered a bug; now, I ↵lbsa711-10/+14
think first transfer of asset should start faster.
2008-02-09*Neb try this update. It might fix it.. it might also cause no parcel to ↵Teravus Ovares1-5/+11
be sent.
2008-02-09* added count of texture data bytes and asset byteslbsa712-6/+24
2008-02-09* Added count of temporary assetslbsa711-0/+23
2008-02-09* added two new commands (for debug/disaster recovery)lbsa712-25/+65
'show assets' shows the current state of the asset cache (number of cached assets, requests, et c) 'clear-assets' forcibly re-initializes the asset cache thereby freeing all cached items. 'clear-assets' is not to be used lightly, as it probably introduces mem inconsistencies and doubling up of textures.
2008-02-09Added undocumented "modules list" command, lists shared region modules.Tedd Hansen1-1/+15
2008-02-09Applied patch from mirceakitsune to fix #502 (lower land does the same as ↵Jeff Ames1-1/+1
raise land)
2008-02-09* Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares5-5/+51
* Made Estate tools work for estate managers without needing to request admin status First * Added code to make the Simulator version to be reported in the About box of the client