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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-09-06
In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...
Justin Clark-Casey (justincc)
2
-19
/
+51
2011-09-06
refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...
Justin Clark-Casey (justincc)
1
-14
/
+19
2011-09-06
rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInv
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-09-06
In SetAttachment, if the existing attachment has no asset id then carry on ra...
Justin Clark-Casey (justincc)
4
-6
/
+43
2011-09-06
Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...
Justin Clark-Casey (justincc)
2
-25
/
+2
2011-09-06
get rid of the unused AttachmentsModule.ShowAttachInUserInventory()
Justin Clark-Casey (justincc)
1
-28
/
+0
2011-09-06
Stop the pointless double setting of every attachment in AvatarAppearance.
Justin Clark-Casey (justincc)
3
-10
/
+13
2011-09-05
Try disabling the inconsistent attachment state check to see if this actually...
Justin Clark-Casey (justincc)
3
-23
/
+27
2011-09-05
Allow the HGInventoryBroker to set the UserManager when it instantiates a Rem...
Justin Clark-Casey (justincc)
2
-3
/
+15
2011-09-03
Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
7
-70
/
+154
2011-09-02
Comment out Scene.CleanDroppedAttachments() and calls.
Justin Clark-Casey (justincc)
2
-37
/
+37
2011-09-02
Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since thi...
Justin Clark-Casey (justincc)
1
-2
/
+0
2011-09-02
Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...
Justin Clark-Casey (justincc)
2
-5
/
+14
2011-09-02
stop passing FromUserInventoryItemID right down into the deserializer.
Justin Clark-Casey (justincc)
3
-30
/
+7
2011-09-02
Move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2
-27
/
+29
2011-09-02
move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
1
-63
/
+85
2011-09-02
factor out a section of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
1
-40
/
+48
2011-09-01
refactor: factor out DoPostRezWhenFromItem() from IAM.RezObject()
Justin Clark-Casey (justincc)
1
-3
/
+8
2011-09-01
remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezOb...
Justin Clark-Casey (justincc)
1
-7
/
+4
2011-09-01
refactor: Move sanity checks to the top of IAM.RezObject() to make the code m...
Justin Clark-Casey (justincc)
1
-219
/
+215
2011-09-01
use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UU...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-09-01
Remove pointless NRE check in IAM.RezObject() since this can never occur
Justin Clark-Casey (justincc)
1
-15
/
+1
2011-09-01
Remove code which was automatically deleting non-root prims from scene object...
Justin Clark-Casey (justincc)
3
-32
/
+4
2011-09-01
If the user receiving an inventory folder has left the scene by the time the ...
Justin Clark-Casey (justincc)
1
-5
/
+4
2011-09-01
refactor: use SOG register target waypoints and rots directly instead of call...
Justin Clark-Casey (justincc)
2
-24
/
+6
2011-09-01
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
12
-205
/
+119
2011-09-01
refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()
Justin Clark-Casey (justincc)
1
-17
/
+6
2011-09-01
Fix issue with llGetTorque() where it would only ever return a zero vector.
Justin Clark-Casey (justincc)
2
-10
/
+1
2011-09-01
Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
16
-424
/
+274
2011-08-31
Fix a bug where the non-root parts of rezzed objects that had previously been...
Justin Clark-Casey (justincc)
1
-1
/
+12
2011-08-31
Don't set a GridUser entry for NPCs.
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-08-31
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
6
-25
/
+37
2011-08-31
If a FireAndForget thread terminates with an exception, then catch and log ra...
Justin Clark-Casey (justincc)
1
-1
/
+15
2011-08-31
refactor: move multiple class to set avatar height into associated SP.AddToPh...
Justin Clark-Casey (justincc)
2
-17
/
+3
2011-08-31
get rid of appearance null checks - this is never null
Justin Clark-Casey (justincc)
3
-35
/
+17
2011-08-31
In WorldCommModule, replace the useless Attachments == null check with Attach...
Justin Clark-Casey (justincc)
1
-2
/
+1
2011-08-31
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-31
remove pointless m_attachments == null check since this field is never null
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-31
minor: seal up another instance of using the appearance list without locking
Justin Clark-Casey (justincc)
2
-2
/
+3
2011-08-31
Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
7
-72
/
+98
2011-08-30
remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-30
minor: remove already processed avatar null check in Scene.RemoveClient()
Justin Clark-Casey (justincc)
3
-6
/
+1
2011-08-30
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
5
-26
/
+38
2011-08-30
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
6
-47
/
+103
2011-08-30
add Name property to ISceneEntity
Justin Clark-Casey (justincc)
2
-2
/
+6
2011-08-30
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
6
-30
/
+17
2011-08-30
minor: comment out friends number logging from login for now
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-30
Fix bug where attachments were remaining on the avatar after being dropped.
Justin Clark-Casey (justincc)
3
-8
/
+25
2011-08-30
Fix bug in persisting saved appearances for npcs
Justin Clark-Casey (justincc)
8
-24
/
+168
2011-08-29
Use GetMeshKey from PrimitiveBaseShape.
Robert Adams
2
-15
/
+23
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