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2008-05-27* Implement asynchronous assets request for archivingJustin Clarke Casey1-116/+187
* No user functionality yet
2008-05-27Thank you very much, Xantor for a patch that:Charles Krinke1-1/+34
If a request is made for an asset which is not in the cache yet, but has already been requested by something else, queue up the callbacks on that requester instead of swamping the asset server with multiple requests for the same asset.
2008-05-27fixes a CTB when IRCBridgeModule is not configured.Dr Scofield1-2/+2
2008-05-27cleaning up: coding style guidelines violation in RestPlugin.cs. Dr Scofield2-1/+25
adding support for enabled = true|false for IRCBridgeModule
2008-05-27updating URL for LSL status.Dr Scofield1-1/+1
2008-05-27I'm dropping the ISimChat interface as that has now been Dr Scofield4-41/+4
replaced by EventManager events. also, i've added instructions to README.txt about running runprebuild.sh and on how to report bugs. plus some minor fixes (dropping m_log statement left over from debugging llOwnerSay, nicer catch of exception in IRCBridgeModule
2008-05-26* Assigns a random UUID to a region if the Sim UUID is null.Adam Frisby3-1/+15
2008-05-26* Potential fix for Mantis#167, 332 - MySQL Thread collision.Adam Frisby1-61/+76
2008-05-26* Patch from jhurliman - Implements a binary search in the LLRAW exporter ↵Adam Frisby1-26/+44
which dramatically speeds up exports.
2008-05-26Thank you kindly, Melanie for a patch for script resetCharles Krinke7-0/+37
that creates the event handler chain ready to hook by script engines
2008-05-26disabling m_log again.Dr Scofield1-1/+1
2008-05-26This cleans up a merge mess from the earlier checkin and implements ↵Dr Scofield12-87/+123
llOwnerSay() via the newly created Scene.SimBroadcast() call.
2008-05-26Adding OnChatBroadcast event logic to EventManager providing Dr Scofield3-108/+165
a clean interface for Sim broadcasts. Added SimBroadcast support to ChatModule. Removing all code from IRCBridgeModule dealing with agent/client directly. Cleaning up ChatModule. Polishing IRC messages, adding support for "/me" (both directions).
2008-05-26* Minor: method documentation fiddling in SceneObjectGroupJustin Clarke Casey1-4/+6
2008-05-26* Break out baby archiving code into separate class ready for async asset ↵Justin Clarke Casey2-54/+118
requesting * No user functionality yet
2008-05-26* Extract and boil down necessary texture UUIDs for an archive of the scene ↵Justin Clarke Casey5-8/+32
prims * no user functionality yet
2008-05-26* Refactor: Where possible, change visibility on InnerScene methods to ↵Justin Clarke Casey2-89/+90
protected internal on the basis that they shouldn't be manipulated by outsiders
2008-05-26* Refactor: remove code duplication between add ScenePresence methods in ↵Justin Clarke Casey2-41/+4
InnerScene
2008-05-26* Refactor: Separate out RemoveScenePresence and add into InnerScene to ↵Justin Clarke Casey2-26/+40
match existing AddScenePresence
2008-05-25Update svn properties. Formatting cleanup.Jeff Ames44-400/+403
2008-05-25* A hacky Top Scripts display. It isn't accurate as far as ms accounting, ↵Teravus Ovares9-13/+123
however you can use it to help find out what scripts are causing your simulator to cry. * Access it from the Estate tools/Debug tab.
2008-05-25Thank you very much, Melanie for a patch that:Charles Krinke1-0/+6
If the m_controllingClient member if a ScenePresence is null, that would cause a CTB. This patch fixes it.
2008-05-25Thank you very much, Xantor for a patch that:Charles Krinke2-2/+32
Copying, reseting, dragging scripts cause unnecessary recompilation, slowing down the simulator and filling up the ScriptEngines directory with compiled .dll and misc. files. This patch keeps track of compiled assets since the last simulator restarts, and only recompiles new assets. (editing a script generates a new asset, so no problems there).
2008-05-25Thank you kindly, Tiffany for a patch that helps:Charles Krinke2-6/+10
Drag copy a prim and the prim that is moved, persists. The prim that is created does not survive a restart.
2008-05-25Thank you kindly, Grumly57 for a patch to improveCharles Krinke1-5/+22
XMLRPCModule.cs: RemoteDataReply() and XMLRpcResponse()
2008-05-25* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares15-4/+243
2008-05-25* phantom sculpties don't request the sculpt texture anymore.Teravus Ovares2-3/+39
2008-05-25* Yet another way to optimize the sculpt mesh generatorTeravus Ovares1-25/+25
2008-05-25* kill a potentially large float array.Teravus Ovares1-1/+1
2008-05-25* Releases Pinned vertex/index list in ODE on next mesh request.Teravus Ovares3-5/+28
2008-05-25* Disabling isSelected check on object persistence backup (at least ↵Justin Clarke Casey2-22/+30
temporarily), since it appears we sometimes either don't receive or don't register deselect packets when prims are shift copied. * A better long term solution may be to address the problem of why we're not always seeing the deselects
2008-05-25* Refactor: Collapses parts of different code paths in scene used when ↵Justin Clarke Casey4-40/+27
deleting and unlinking an object
2008-05-24* Refactor: Collapse some multiple remove object pathsJustin Clarke Casey6-58/+68
* Push some delete functionality into InnerScene to match what's already there for adding objects
2008-05-24* Refactor: Remove some unused methods in Scene/InnerSceneJustin Clarke Casey2-26/+0
2008-05-24* Refactor: Change previous commits Object methods to SceneObject methods ↵Justin Clarke Casey9-23/+30
instead, on the basis that this is less likely to cause confusion with c#'s base object type
2008-05-24* Refactor: Renaming various *Entity*() methods to *Object*() methods on the ↵Justin Clarke Casey8-22/+46
basis that they all take SOG parameters to improve code readability for now
2008-05-24* Refactor: Push some dictionary initialization down from Scene into InnerSceneJustin Clarke Casey2-10/+14
2008-05-24* Refactor: Make some inner scene dictionaries internal rather than publicJustin Clarke Casey1-2/+2
2008-05-24* Fixes endless loop in the Land Module when selecting any object.Teravus Ovares4-75/+110
* Fixes returning objects when the object owner hasn't been in the simulator since the simulator started up last.
2008-05-24* Get the xml2 entities serialization representation in the archiver moduleJustin Clarke Casey5-26/+71
* Not yet reusing serialization module - this will happen in the future * No user functionality yet
2008-05-24* If the SVN build version is not available, state this in the About box ↵Justin Clarke Casey1-2/+6
explicitly, rather than leaving it out completely and possible engendering confusion
2008-05-24* Bump reported svn trunk revision number up to 0.5.7Justin Clarke Casey1-1/+1
2008-05-24* Temporary fix for mantis 1374Justin Clarke Casey1-1/+11
* If the agent throttle byte array is unexpectedly empty, then log a warning and drop the packet
2008-05-24This enables return from the parcel object owner display.Teravus Ovares11-47/+161
There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
2008-05-24* Implements selected object return.Teravus Ovares3-110/+313
* If user is in the same sim with you, they'll get an inventory update, if not.... oh well, they'll have to clear their cache potentially before they'll see it.
2008-05-24* an attempt to resolve the teleport + attachment = crashTeravus Ovares1-4/+19
2008-05-23forgot to actually remove IRCBridgeModule.FindClientRegion()Dr Scofield1-32/+0
2008-05-23IRCBridgeModule (and ChatModule before the refactoring) didn't succeed in Dr Scofield6-8/+884
finding out which region a new avatar was logging in to; the same problem occurred when the client/avatar logged out. the reason was mani-fold: - Scene.AddNewClient(...) would call SubscribeToClientEvents(client) which would subscribe to all client events and then call TriggerOnNewClient(...) BEFORE the ScenePresence object had even been created and added. i've moved the TriggerOnNewClient() call to the end of Scene.AddNewClient() - Scene.AddNewClient(...) is called with child == true; a later call to ScenePresence.MakeRootAgent() will turn child to false. When OnNewClient is triggered, child is still true, causing IRCBridgeModule's FindClientRegion to ignore the ScenePresence of the new avatar. i've changed IRCBridgeModule to still use OnNewClient and also OnLogout and OnConnectionClosed but only to signal that the avatar has logged on (logged off respectively). to track whether an avatar has actually entered a region i've added EventManager.OnMakeRootAgent (complementing OnMakeChildAgent). also, i've cleaned up the internal IRCModule code a bit. currently it still uses IClientAPI.SendChatMessage() which replicates the code in ChatModule, that needs to be changed to use TriggerOnChatFromWorld().
2008-05-23*Refactor of the LandManagementModule that allows OpenSim to run without itmingchen9-942/+1069
2008-05-23i've refactored the ChatModule into two modules: ChatModule and IRCBridgeModule.Dr Scofield3-727/+70
ChatModule is now only doing in-world chat. IRCBridgeModule is only doing, well, bridging chat to/from IRC. Both modules are now using a new OnChatFromWorld event handler (which Scene.PacketHandler is feeding for chat from in-world instead of going via the Interface method). This refactoring will allow us to easily add other bridge modules (e.g., an XMPP bridge module). there is still a bug in IRCBridgeModule (inherited from the old ChatModule) where FindClientRegion does not really find the client region...