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2007-09-21* Continued work on Region layerlbsa715-45/+59
* Added Close() to ScenePresence to remove and destroy PhysicsActor
2007-09-21* Removed unused RegenerateTerrain functionslbsa711-54/+0
2007-09-21* Removed unused LandRenegerated flaglbsa713-26/+2
2007-09-21* First example of moving stuff to a Region layerlbsa718-65/+77
* Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
2007-09-21* Continuing refactoring of presencelbsa7116-187/+151
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-21physics-related fixes; should stabilize border crossingsdan miller3-5/+29
2007-09-21* Removed Unused 'Entity' superclasslbsa712-114/+71
2007-09-20* even more renaming and refactoring; the cleaning woman is on call.lbsa7113-96/+95
2007-09-20* Some more presence refactoringlbsa716-470/+470
2007-09-20Rev 1971 : The Lbsa71 vintage commitlbsa7110-84/+79
* Refactored to prepare for some serious restructuring
2007-09-20* moved SceneManager to RegionApplicationBaselbsa716-25/+49
* Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping
2007-09-20* Rewired Touch to route to group/part (Still triggering EventManager as well)lbsa714-26/+19
2007-09-20* Added TryGetAvatar to SceneManagerlbsa714-458/+489
* Refactored some names for clarity
2007-09-19* A feeble attempt at adding Grid db support to SQLite, just adding some ↵lbsa712-3/+69
code based on User db. Nothing hot-wired though.
2007-09-19* Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa716-75/+39
MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
2007-09-19* Deleted unused RegionManager.cslbsa712-6/+0
* Deleted unused ModuleAPIMethod's
2007-09-19* 'Use format string' ftwlbsa711-131/+132
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa7147-1461/+1456
* 'remove redundant this qualifier' ftw
2007-09-18* Moved SendLogoutPacket back to IClientAPI.lbsa714-10/+21
2007-09-18* Now at least we're not creating physActors for child agents.lbsa712-10/+20
2007-09-18* Gave Connectivity some more (manly) love.lbsa711-11/+20
2007-09-18* Yet some more connectivity restructuringlbsa7110-231/+120
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
2007-09-18* Handlerized ViewerEffectlbsa7110-68/+108
* Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding
2007-09-18* Replaced usage of ClientView with IClientAPIlbsa719-64/+78
* Some propertification and hideousness of fields.
2007-09-18* Merged ClientViewBase into ClientView for great justicelbsa714-12/+5
2007-09-18* Made ClientViewBase abstractlbsa712-19/+4
* Deleted unused m_consoleRegion
2007-09-18RemoveAvatar called from scene.cs; implemented in ODE. Still issues with ↵dan miller2-1/+8
multi-region; see bug 410
2007-09-17fixing me some line endingsSean Dague89-9444/+9444
2007-09-17Forgot to check in prebuild.xml on sat, see someone already did :)Tedd Hansen1-2/+10
Fix in DNS resolve
2007-09-17* Moved some commands from Scene into SceneManager so they could be used ↵lbsa713-217/+163
with 'root' * Removed some duplicated commands
2007-09-17*doh*lbsa711-1/+1
2007-09-17* CHANGED SOME CONSOLE COMMAND BEHAVIOURSlbsa713-144/+316
* Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context) * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain' * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there. * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context. * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml" * Changed Disable/EnablePermissions to BypassPermissions = true/false; Also: * Removed unused and non-existent project ref
2007-09-16Fixed missing Axiom references.Brian McBee1-0/+1
2007-09-16Implemented: llSetText, llResetScript Tedd Hansen7-188/+330
Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)
2007-09-15Implemented: llStringToBase64, llBase64ToString, llXorBase64Strings, ↵Tedd Hansen1-7/+57
llXorBase64StringsCorrect, llGetTimestamp
2007-09-15Bugfixed: llListRandomizeTedd Hansen1-7/+69
Implemented: llListSort, llList2ListStrided, llDeleteSubString, llInsertString
2007-09-15llList2Key, llList2Rot, llList2ListTedd Hansen1-3/+9
2007-09-15Implemented llList2CSV, llCSV2List, llListRandomize, llList2Vector, ↵Tedd Hansen1-13/+118
llListFindList, llListInsertList, llDeleteSubList
2007-09-15Will display error in main chat if unsupported llFunction is used.Tedd Hansen1-814/+787
2007-09-15Prevent the crash due to exception in system ReadLine that I saw today Dalien Talbot1-3/+8
during loadtesting.
2007-09-15Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain ↵Tedd Hansen2-7/+11
and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works.
2007-09-15Hopefully fixed the build error that I introduced with my last commit.MW1-1/+1
2007-09-15put some locking around user access, which should help withSean Dague1-45/+53
the exception dalien found during crash-a-thon
2007-09-15Testing to see if this fixes the editing appearance crash, or makes it (or ↵MW1-1/+9
anything else) worse.
2007-09-14* Wired up chat so that channel goes into OnChatFromViewer. However:lbsa7111-66/+76
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
2007-09-14* fixed script compilationlbsa712-113/+125
* reversed //c# - if * rightifyed what's actually converted
2007-09-14more fun with LSL implementationsSean Dague1-16/+11
2007-09-14added ability to update group positionSean Dague1-0/+7
2007-09-14Can now set the http ports that grid server and user server use. MW4-3/+19
2007-09-13ODE: no more slippin' & slidin'dan miller1-4/+24