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2011-05-25HG: Instant Message working. Tested on HG standalones only. Needs a lot more ↵Diva Canto9-0/+1118
testing.
2011-05-24Added necessary code to drop inventory on hg friends using the profile ↵Diva Canto9-19/+195
window, but can't test because this mechanism doesn't seem to work without a profile service.
2011-05-23HG friends: Status notifications working. Also initial logins get the online ↵Diva Canto9-52/+599
friends in other grids.
2011-05-22More on HG Friends. Added Delete(string, string) across the board. Added ↵Diva Canto17-206/+388
security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
2011-05-22File to be removedDiva Canto1-11/+0
2011-05-21Fixed permissions bug related to friends in PermissionsModule. Added ↵Diva Canto17-297/+372
FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
2011-05-21Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵Justin Clark-Casey (justincc)30-30/+4
OpenSim.Tests.Common instead
2011-05-21rename test helpers enclosing package from Setup to HelpersJustin Clark-Casey (justincc)6-0/+0
2011-05-21rename UserInventoryTestsUtils -> UserInventoryHelpers for consistencyJustin Clark-Casey (justincc)2-6/+6
2011-05-21test helper rename for consistencyJustin Clark-Casey (justincc)1-1/+1
2011-05-21refactor: rename AddSceneObjectItem to AddSceneObjectJustin Clark-Casey (justincc)2-2/+2
2011-05-21refactor: move scene object item creation code into TaskInventoryHelpersJustin Clark-Casey (justincc)2-9/+24
2011-05-21move test task inventory notecard item creation into a new ↵Justin Clark-Casey (justincc)2-21/+70
TastInventoryHelpers class
2011-05-21refactor: use SceneSetupHelpers.CreateSceneObject()Justin Clark-Casey (justincc)1-13/+3
2011-05-21rename UserProfileTestUtils to UserAccountHelpers to be consistent with ↵Justin Clark-Casey (justincc)6-20/+20
other test helper names
2011-05-21refactor: in TaskInventoryTests, use ↵Justin Clark-Casey (justincc)1-12/+3
UserProfileTestUtils.CreateUserWithInvetory()
2011-05-21minor: remove mono compiler warningJustin Clark-Casey (justincc)1-3/+3
2011-05-21refactor Scene.RezObject() to use AddNewSceneObject() rather than ↵Justin Clark-Casey (justincc)4-25/+17
copy/pasting code with small differences
2011-05-20refactor TestRezObjectFromInventoryItem()Justin Clark-Casey (justincc)1-6/+6
2011-05-20implement Scene.GetSceneObjectGroup(string name) to match the equivalent ↵Justin Clark-Casey (justincc)2-3/+43
GetSOP method
2011-05-20implement Scene.GetSceneObjectGroup(UUID fullID) using existing indexJustin Clark-Casey (justincc)2-0/+26
2011-05-20add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)4-5/+66
2011-05-20Implement llGetLinKNumberOfSides().Justin Clark-Casey (justincc)1-2/+12
Based on code in http://opensimulator.org/mantis/view.php?id=5489 Thanks onesong.
2011-05-20ScriptEngine/Shared: Fix bug 5473 (v2).Kim King1-2/+4
2011-05-19HG Friends working to some extent: friendships offered and accepted ↵Diva Canto21-57/+1246
correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
2011-05-19Add stub for llGetLinkNumberOfSides(integer link)BlueWall1-0/+6
2011-05-19Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)8-30/+153
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-18Accidentally committed too earlyJustin Clark-Casey (justincc)8-149/+30
Revert "Allow item links to be deleted even when other deletes and purges are disabled." This reverts commit 491279f99afc65860d44765ee7829c7dd5e4e38e.
2011-05-18correct small mistake in "delete object name <name>" usage summaryJustin Clark-Casey (justincc)1-1/+1
2011-05-17Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)8-30/+149
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-17don't throw a null reference if an inventory link target doesn't exist when ↵Justin Clark-Casey (justincc)1-1/+4
we're inspecting in order to send the required inventory folders
2011-05-17convert tabs to spacesJustin Clark-Casey (justincc)1-2/+2
2011-05-17Fixup documentation for AutoBackupModule.Kim King1-7/+4
2011-05-14Changed yet more Warns to Debugs.Diva Canto1-4/+4
2011-05-14Also changed a couple of messages in WebUtil from Wanr/Info to Debug.Diva Canto1-2/+2
2011-05-14Stop spamming Nebadon's console when assets aren't found in the asset server.Diva Canto1-1/+4
2011-05-14refactor: improve PrimLimitsModule to call ↵Justin Clark-Casey (justincc)1-21/+22
ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code
2011-05-14refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() ↵Justin Clark-Casey (justincc)3-11/+12
instance methods since it didn't make sense to use anything other than the instance themselves.
2011-05-14simplify code in llGetParcelMaxPrims() to use existing code in LandObject ↵Justin Clark-Casey (justincc)1-18/+4
rather than duping the algo
2011-05-14Correct llGetParcelMaxPrims() to use the same calculation as used elsewhere ↵Justin Clark-Casey (justincc)1-6/+5
instead of the old 0.22 prims/meter squared fudge factor. Thanks to tglion for this.
2011-05-14Minor doc change to see if this provokes a good panda buildJustin Clark-Casey (justincc)1-2/+5
2011-05-14When loading an OAR that doesn't have parcels, create a default parcelOren Hurvitz4-14/+31
2011-05-14The get_grid_info REST call now encodes XML EntitiesSignpostMarv Martin1-1/+2
2011-05-14Swapped the two restart command descriptions each otherMakopoppo1-2/+2
2011-05-14Fix adding/removing/replacing outfits in viewer 2Justin Clark-Casey (justincc)1-18/+27
To get this to work, I had to disable the dupe link check I put in a couple of commits ago. When the viewer adds wearables to an existing outfit, it first requests deletes of all the existing links before creating a new set. Since these messages are async, the creates were being received before the deletes had a chance to complete, resulting in missing current outfit links. However, the dupe check shouldn't be as important now that broken links have been fixed - it was the broken links that were causing the client to create dupes. Tested on kokua 0.1.0 WIP and SL 2.6.3. I now have no problems managing outfits on my standalone.
2011-05-13Fix the cert validation handler so that it will not block other parts ofMelanie1-2/+10
the server doing ssl successfully.
2011-05-12Hopefully this fixes offline messages. The problem was: the server is not ↵Diva Canto1-7/+2
setting the ContentLength of the response. That comes up to OpenSim as ContentLength=-1, which made the existing test fail.
2011-05-12One more thing printed out. #OfflineIMDiva Canto1-4/+1
2011-05-12Instrument the heck out of offline messages. THIS IS VERY VERBOSE.Diva Canto2-0/+19
2011-05-13Fix broken inventory links on viewer 2.Justin Clark-Casey (justincc)3-3/+29
It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first. This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s