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2012-10-20minor: remove unnecessary bit of method doc from ↵Justin Clark-Casey (justincc)1-3/+0
OdePrim.BadMeshAssetCollideBits that monodevelop inserted automatically
2012-10-20Fix minor issues from commit 28483150Justin Clark-Casey (justincc)1-12/+17
Fix spelling of collide, change to more self-documenting property BadMeshAssetCollideBits, add method doc, change to private to reduce code analysis complexity
2012-10-20minor: Rename assetCache constructor param in UUIDGatherer to assetService ↵Justin Clark-Casey (justincc)1-2/+2
which is what it is.
2012-10-20Add method doc for IPresenceServiceJustin Clark-Casey (justincc)1-1/+37
2012-10-20Relocate temporary debug message for sending group IMs to online members ↵Justin Clark-Casey (justincc)1-4/+12
only so that we can add ms it takes to send. This is chiefly to assess how long it may still take to send messages to such filtered groups.
2012-10-20Improve efficiency of friends notification by only make one PresenceService ↵Justin Clark-Casey (justincc)4-33/+28
call for all friends rather than one for each friend. However, large groups could still take a very long time since we still need to message each avatar on different simulators.
2012-10-20Add experimental [Groups] MessageOnlineUsersOnly option for Flotsam XmlRpc ↵Justin Clark-Casey (justincc)1-7/+69
groups. This retrieves and caches information from the PresenceService to only send messages to online users. This is reported to much improve performance for large groups where most users are offline. Cache is 20 seconds to balance requests against users not receiving messages until cache updates. This is an alternative to an approach where login/logout notification is sent directly from simulator to groups service. However, I'm not convinced that this PresenceService approach is actually better. Needs more thought.
2012-10-20Fix build break from commit e469879Justin Clark-Casey (justincc)1-1/+1
2012-10-19Add "debug groups verbose <true|false>" region console commandJustin Clark-Casey (justincc)1-0/+29
This allows one to turn on super-verbose groups debug logging on and off whilst the region is in operation.
2012-10-19BulletSim: add asset fetching so BulletSim works with new physics asset ↵Robert Adams4-165/+240
handling. Refactor some names to make them available for the asset tracking and fetching.
2012-10-19BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams6-35/+43
Various tweekings to avatar shape/mass/inertia/etc. Remove change from avatar radius to diameter. But still the avatar sinks. Collision_end now happens immediately rather than at the next subscription time.
2012-10-19BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams6-52/+57
Change character scaling to represent size of capsule (diameter rather than radius) Modify create capsule call to pass radius and height. Eliminate errors when calculating shape inertia (should have some type checking).
2012-10-19BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams5-161/+138
Add new function to ParameterDefn for calling BulletSimAPI to set values. Tweaking to BSCharacter parameter setting to try and have avatars stand.
2012-10-19BulletSim: Fix small problems with last patch: BSScene.World properly ↵Robert Adams3-11/+6
initialized and setting of C++ parameters commented out. Comments and logging added.
2012-10-19BulletSim: Update BSCharacter to use API2 interface.Robert Adams6-93/+250
Add capsule shape to BSShapeCollection(). Remember last updated values so inter frame diffs can be computed. Parameterize avatarStandingFriction and reduce to 10 from 999. The latter high value made avatars very hard to push. Set CCD parameters for prims and characters of specified.
2012-10-19minor: Increase attachment name field from 36 to 50 chars in "attachments ↵Justin Clark-Casey (justincc)1-1/+1
show" report
2012-10-19Fix a few minor issues in ArchiveReadRequest logging.Justin Clark-Casey (justincc)1-2/+2
2012-10-19altering documentation for llGetLinkName, as the current documentation is ↵SignpostMarv1-1/+11
rather lengthy for a "summary".
2012-10-19since llGetLinkName has a "simplest case", it should be the first check made.SignpostMarv1-4/+4
2012-10-19the simplest case for llGetLinkName also applies to the LINK_THIS constantSignpostMarv1-1/+1
2012-10-19ensuring that operand order in llGetLinkName is internally consistentSignpostMarv1-1/+1
2012-10-19normalize quaternion.Slerp outputsUbitUmarov1-0/+1
Signed-off-by: Melanie <melanie@t-data.com>
2012-10-19[UNTESTED] core Ode: let broken mesh physical prims collide with land asUbitUmarov1-6/+11
the defaul basic box so they don't go off world.
2012-10-19minor: comment out currently unused logger in DynamicTextureModuleJustin Clark-Casey (justincc)1-1/+1
2012-10-19Make "show part" console commands print out information about each item the ↵Justin Clark-Casey (justincc)1-20/+93
part contains
2012-10-19[UNTESTED] core Ode: stop trying to load a broken asset. Make brokenUbitUmarov1-21/+97
assets behave like phantom by Nebadon request
2012-10-18minor: Convert ad-hoc list building in ObjectCommandsModule to use ↵Justin Clark-Casey (justincc)1-21/+24
ConsoleDisplayList
2012-10-18Add local and UUID to information output of "show object" and "show part" ↵Justin Clark-Casey (justincc)1-0/+4
region console commands
2012-10-18Add --full option to "show object name/uuid/pos" to show info on all parts ↵Justin Clark-Casey (justincc)1-20/+60
of an object, not just whole object summary information.
2012-10-18Add number of inventory items to information displayed via "show part" ↵Justin Clark-Casey (justincc)3-3/+21
console command
2012-10-18Remove extraneous calls to the now commented CheckSculptAndLoadMelanie1-24/+0
2012-10-18 extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov1-3/+4
2012-10-18[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2-14/+18
now Signed-off-by: Melanie <melanie@t-data.com>
2012-10-18 missing changed fileUbitUmarov1-1/+1
Signed-off-by: Melanie <melanie@t-data.com>
2012-10-18i update core ode plugin and make it load is meshs (i hope)UbitUmarov2-2/+51
Signed-off-by: Melanie <melanie@t-data.com>
2012-10-18If we're avoiding printing a long request warning for a GetTexture CAP call, ↵Justin Clark-Casey (justincc)1-1/+1
check we received a request handler first since this is not guaranteed. Resolves harmless logged exception when content type and generic xml rpc requests take more than 3 seconds.
2012-10-18minor: Remove event method doc from LLClientView that I forgot in the last ↵Justin Clark-Casey (justincc)1-15/+0
commit (1de80c)
2012-10-18minor: move recent OnAgentUpdate/OnPreAgentUpdate event doc up into ↵Justin Clark-Casey (justincc)1-0/+15
IClientAPI from LLClientView
2012-10-17Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of ↵Justin Clark-Casey (justincc)1-41/+68
which there are 10 a second) rather than constructing a new one every time. We can do this because AgentUpdate packets are handled synchronously.
2012-10-17Explicitly return only the incoming AgentUpdate packet as this is the only ↵Justin Clark-Casey (justincc)3-8/+30
one we pool atm, rather than attempting to return all incoming packets.
2012-10-17If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory ↵Justin Clark-Casey (justincc)2-2/+30
churn
2012-10-16minor: Make BasicCircuitTests.SetUp() call overriden base method instead of ↵Justin Clark-Casey (justincc)1-1/+2
ignoring it.
2012-10-16Add LastMemoryChurn stat using existing data so we can more quickly tell how ↵Justin Clark-Casey (justincc)2-2/+14
memory churn changes rather than waiting for the average to move.
2012-10-16Add optional pool for the UDPPacketBuffer objects that handle all incoming ↵Justin Clark-Casey (justincc)3-24/+125
UDP data. Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle. This option pools those objects. This reduces memory churn. Currently off by default. Works but the scope can be expanded.
2012-10-16Make it possible to separate start and stop lludp packet processing from the ↵Justin Clark-Casey (justincc)2-31/+129
console for debug processes. This is controlled via the "debug lludp start <in|out|all>" and "debug lludp stop <in|out|all>" region console commands. The command "debug lludp status" will show current status.
2012-10-16minor: Comment out log message on every FRIENDS SIM CONNECTOR request for now.Justin Clark-Casey (justincc)1-1/+1
2012-10-16Add missing category paremeter to llGiveInventoryList grid IM construction.Justin Clark-Casey (justincc)1-1/+1
This was a regression from 16c9c1df Sat Oct 6 02:34:49 2012 +0100. Should resolve http://opensimulator.org/mantis/view.php?id=6360
2012-10-16minor: Add missing newlines and spacing to help for "debug eq" console commandJustin Clark-Casey (justincc)1-4/+4
2012-10-16minor: Add/correct some doc messages associated with entity teleport.Justin Clark-Casey (justincc)2-3/+9
I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context - viewer still requests it though possibly only after TeleportFinish(). However, we will continue to send it.
2012-10-16minor: comment out "Registered seed capability" message for "Received SEED ↵Justin Clark-Casey (justincc)1-4/+5
caps request" message for now. I think this is more useful right now since it tells us if the viewer requested a seed caps at all in various scenarios (such as when teleporting to a new region).