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2008-02-11Unhandled exception handler hookup is now the first thing to happen when ↵Tedd Hansen1-2/+3
OpenSim starts
2008-02-11* Changed child_get_tasks to see_into_this_sim_from_neighbor.Teravus Ovares5-23/+21
* Turned on see_into_this_sim_from_neighbor by default. * Fix Race Condition with parts being added to a group while the simulator is starting up.
2008-02-11* um, Prim crossings? Experimental.Teravus Ovares7-80/+157
* Backup your database just in case.
2008-02-10state_entry is now executed on state change.Tedd Hansen2-1/+18
2008-02-10We now support LSL stateTedd Hansen5-7/+9
2008-02-10The very beginnings of attachments (no detachments! :)Dalien Talbot7-15/+194
2008-02-10Bugfix to state command:Tedd Hansen1-2/+6
"state default;" rewrite to "state ("default");"
2008-02-10Bugfix on that last Quaternion/Vector patchTedd Hansen1-2/+2
2008-02-10Untested bugfix in state supportTedd Hansen1-4/+7
Replaced (?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ with (?<s1>(?![a-zA-Z_]+)\s*)" + @"(state\s+)?([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ Lets see what happens now... :)
2008-02-10Added support for function calls as values in LSL-specific <0,0,0> and ↵Tedd Hansen1-2/+2
<0,0,0,0> Quaternion and Vector
2008-02-10Implements llListStatistics() and a bunch-o-LSL_Types.list statistical ↵alondria3-4/+282
methods. Added LIST_STAT_HARMONIC_MEAN in addition to LL's LIST_STAT_*
2008-02-10* This updates adds locking capability. Thanks, lbsa71 for pointing out my ↵Teravus Ovares4-66/+49
bitmasking error of the objectflags! It's still a little bit wonky when you check the checkbox, however it 'takes' and doesn't break anything.
2008-02-10Removed some ScriptEngine config debugging.Tedd Hansen3-0/+36
Added experimental console command to: * unload module (note: module probably doesn't support it) * load module Not visible in help (needs testing first).
2008-02-10* Added support for delinking individual prim from a linkset.Teravus Ovares2-3/+34
2008-02-10Implemented llGetParcelFlags() and llGetRegionFlags(). I don't think the ↵alondria1-4/+2
RegionFlags are currently implemented within EstateSettings, thus this is always 0.
2008-02-10Implements llGetObjectMass()alondria1-1/+5
2008-02-10Thank you very much, Hashbox for :Charles Krinke3-4/+17
Add scene-debug command to Enable/Disable scripting, collision, and physics from console.
2008-02-10* Refactored permissions handling to extract info out of permisisons block ↵lbsa713-183/+172
in ClientView * Changed some uint constants to Enum values
2008-02-10* Adding more broken objectflags to the list here. Touch was also broken. ↵Teravus Ovares1-0/+13
It might be smarter to just rebuild the whole objectflags before sending it to the client >.<
2008-02-10* A lot of ugly permissions updates.Teravus Ovares3-51/+182
** Created SendFullUpdateToAllClientsExcept(LLUUID) so that permission updates /appear/ to apply immediately ** Separated out the ObjectFlags and the Permission Flags. They're related but not the same ** Added a hack routine to add *back* the objectflags to the client flags because the client hates the way we're doing object permissions ** Updated the clientflags routine to properly tell the client when they can't edit admin objects (objects owned by the sim administrator) even when they're an estate manager(why? >.< argh!) ** Fixed a null sim administrator/estate manager/user from causing permissions to return false even when it should return true. ** Re-added ObjectModify hack to allow collaboration with the allow anyone to move checkbox until we get group permissions done.
2008-02-10Clean up logging calls using String.Format explicitlyJeff Ames35-233/+222
2008-02-09* fixed typo. thanks, nebadon!lbsa711-1/+1
2008-02-09* Refactored some asset code and in the process uncovered a bug; now, I ↵lbsa711-10/+14
think first transfer of asset should start faster.
2008-02-09*Neb try this update. It might fix it.. it might also cause no parcel to ↵Teravus Ovares1-5/+11
be sent.
2008-02-09* added count of texture data bytes and asset byteslbsa712-6/+24
2008-02-09* Added count of temporary assetslbsa711-0/+23
2008-02-09* added two new commands (for debug/disaster recovery)lbsa712-25/+65
'show assets' shows the current state of the asset cache (number of cached assets, requests, et c) 'clear-assets' forcibly re-initializes the asset cache thereby freeing all cached items. 'clear-assets' is not to be used lightly, as it probably introduces mem inconsistencies and doubling up of textures.
2008-02-09Added undocumented "modules list" command, lists shared region modules.Tedd Hansen1-1/+15
2008-02-09Applied patch from mirceakitsune to fix #502 (lower land does the same as ↵Jeff Ames1-1/+1
raise land)
2008-02-09* Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares5-5/+51
* Made Estate tools work for estate managers without needing to request admin status First * Added code to make the Simulator version to be reported in the About box of the client
2008-02-09Moved LICENSE.txt into root.Jeff Ames1-25/+0
2008-02-09* Adds Top Shear support to the Meshmerizer for the Cube prim and the ↵Teravus Ovares4-2/+87
Cylinder prim.
2008-02-09* Tweaked timing of rapid mesh requests. Helps a race condition.Teravus Ovares1-2/+13
2008-02-09* Change logger to handle [<entry>] where <entry> contains non alphabetic ↵Justin Clarke Casey4-10/+10
characters * Change logger to not print extra line if [<entry>] <text> like string is not logged * Remove more of my previous chatty debugging statements
2008-02-09* In the most basic situations, ClientView and ScenePresence no longer leak ↵Justin Clarke Casey4-12/+18
memory * However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques * Removed most of my debugging gawp
2008-02-09Mostly debugging verbosity which I shall very shortly comment out.Justin Clarke Casey4-4/+21
Just want to try this out on windows quickly.
2008-02-08* Fixed a situation in ODE where it didn't call the mesher on a cube when ↵Teravus Ovares1-0/+3
you tapered if you didn't have a cut or a hollow.
2008-02-08* Stop asset transactions hanging around after they've completedJustin Clarke Casey2-11/+79
* Still not enough to solve the memory leak, though hopefully this is another step on the path * All these changes are pretty temporary - this will be addressed with a more fundamental refactor in the future
2008-02-08* Added Taper support to the Meshmerizer for Cube and Cylinder.Teravus Ovares3-14/+83
* Removed the hull verbosity
2008-02-08Still chasing logout memory leak. Putting in small changes and temporary ↵Justin Clarke Casey6-12/+39
light verbosity to this end
2008-02-08* Finished Cylinder in the Meshmerizer. Hollow and Path cut work for it now. ↵Teravus Ovares1-42/+44
Enjoy the new physics-friendly prim type.
2008-02-08refactor - remove unused m_children from EntityBaseJustin Clarke Casey2-24/+4
2008-02-08Minor refactoringJustin Clarke Casey1-19/+15
2008-02-08Minor ScenePresence related refactoringJustin Clarke Casey2-18/+30
2008-02-08* Dun-dun-dun. JavaScript scripting now actually works. :)Adam Frisby1-3/+2
2008-02-08update eol-styleJustin Clarke Casey5-280/+280
2008-02-08* Made some terrain functions faster computationally.Adam Frisby2-16/+8
2008-02-08* Applying mantis 339 patches round 2 -- Thanks daediusAdam Frisby6-2/+316
2008-02-08* Adding console spam to help track 'The Steve Bug'.Adam Frisby2-5/+18
2008-02-08change counter from 3 => 2 based on feedback from mirceakitsune on mantisSean Dague1-1/+1
http://opensimulator.org/mantis/bug_view_page.php?bug_id=490