Commit message (Collapse) | Author | Files | Lines | ||
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2008-02-11 | Unhandled exception handler hookup is now the first thing to happen when ↵ | Tedd Hansen | 1 | -2/+3 | |
OpenSim starts | |||||
2008-02-11 | * Changed child_get_tasks to see_into_this_sim_from_neighbor. | Teravus Ovares | 5 | -23/+21 | |
* Turned on see_into_this_sim_from_neighbor by default. * Fix Race Condition with parts being added to a group while the simulator is starting up. | |||||
2008-02-11 | * um, Prim crossings? Experimental. | Teravus Ovares | 7 | -80/+157 | |
* Backup your database just in case. | |||||
2008-02-10 | state_entry is now executed on state change. | Tedd Hansen | 2 | -1/+18 | |
2008-02-10 | We now support LSL state | Tedd Hansen | 5 | -7/+9 | |
2008-02-10 | The very beginnings of attachments (no detachments! :) | Dalien Talbot | 7 | -15/+194 | |
2008-02-10 | Bugfix to state command: | Tedd Hansen | 1 | -2/+6 | |
"state default;" rewrite to "state ("default");" | |||||
2008-02-10 | Bugfix on that last Quaternion/Vector patch | Tedd Hansen | 1 | -2/+2 | |
2008-02-10 | Untested bugfix in state support | Tedd Hansen | 1 | -4/+7 | |
Replaced (?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ with (?<s1>(?![a-zA-Z_]+)\s*)" + @"(state\s+)?([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ Lets see what happens now... :) | |||||
2008-02-10 | Added support for function calls as values in LSL-specific <0,0,0> and ↵ | Tedd Hansen | 1 | -2/+2 | |
<0,0,0,0> Quaternion and Vector | |||||
2008-02-10 | Implements llListStatistics() and a bunch-o-LSL_Types.list statistical ↵ | alondria | 3 | -4/+282 | |
methods. Added LIST_STAT_HARMONIC_MEAN in addition to LL's LIST_STAT_* | |||||
2008-02-10 | * This updates adds locking capability. Thanks, lbsa71 for pointing out my ↵ | Teravus Ovares | 4 | -66/+49 | |
bitmasking error of the objectflags! It's still a little bit wonky when you check the checkbox, however it 'takes' and doesn't break anything. | |||||
2008-02-10 | Removed some ScriptEngine config debugging. | Tedd Hansen | 3 | -0/+36 | |
Added experimental console command to: * unload module (note: module probably doesn't support it) * load module Not visible in help (needs testing first). | |||||
2008-02-10 | * Added support for delinking individual prim from a linkset. | Teravus Ovares | 2 | -3/+34 | |
2008-02-10 | Implemented llGetParcelFlags() and llGetRegionFlags(). I don't think the ↵ | alondria | 1 | -4/+2 | |
RegionFlags are currently implemented within EstateSettings, thus this is always 0. | |||||
2008-02-10 | Implements llGetObjectMass() | alondria | 1 | -1/+5 | |
2008-02-10 | Thank you very much, Hashbox for : | Charles Krinke | 3 | -4/+17 | |
Add scene-debug command to Enable/Disable scripting, collision, and physics from console. | |||||
2008-02-10 | * Refactored permissions handling to extract info out of permisisons block ↵ | lbsa71 | 3 | -183/+172 | |
in ClientView * Changed some uint constants to Enum values | |||||
2008-02-10 | * Adding more broken objectflags to the list here. Touch was also broken. ↵ | Teravus Ovares | 1 | -0/+13 | |
It might be smarter to just rebuild the whole objectflags before sending it to the client >.< | |||||
2008-02-10 | * A lot of ugly permissions updates. | Teravus Ovares | 3 | -51/+182 | |
** Created SendFullUpdateToAllClientsExcept(LLUUID) so that permission updates /appear/ to apply immediately ** Separated out the ObjectFlags and the Permission Flags. They're related but not the same ** Added a hack routine to add *back* the objectflags to the client flags because the client hates the way we're doing object permissions ** Updated the clientflags routine to properly tell the client when they can't edit admin objects (objects owned by the sim administrator) even when they're an estate manager(why? >.< argh!) ** Fixed a null sim administrator/estate manager/user from causing permissions to return false even when it should return true. ** Re-added ObjectModify hack to allow collaboration with the allow anyone to move checkbox until we get group permissions done. | |||||
2008-02-10 | Clean up logging calls using String.Format explicitly | Jeff Ames | 35 | -233/+222 | |
2008-02-09 | * fixed typo. thanks, nebadon! | lbsa71 | 1 | -1/+1 | |
2008-02-09 | * Refactored some asset code and in the process uncovered a bug; now, I ↵ | lbsa71 | 1 | -10/+14 | |
think first transfer of asset should start faster. | |||||
2008-02-09 | *Neb try this update. It might fix it.. it might also cause no parcel to ↵ | Teravus Ovares | 1 | -5/+11 | |
be sent. | |||||
2008-02-09 | * added count of texture data bytes and asset bytes | lbsa71 | 2 | -6/+24 | |
2008-02-09 | * Added count of temporary assets | lbsa71 | 1 | -0/+23 | |
2008-02-09 | * added two new commands (for debug/disaster recovery) | lbsa71 | 2 | -25/+65 | |
'show assets' shows the current state of the asset cache (number of cached assets, requests, et c) 'clear-assets' forcibly re-initializes the asset cache thereby freeing all cached items. 'clear-assets' is not to be used lightly, as it probably introduces mem inconsistencies and doubling up of textures. | |||||
2008-02-09 | Added undocumented "modules list" command, lists shared region modules. | Tedd Hansen | 1 | -1/+15 | |
2008-02-09 | Applied patch from mirceakitsune to fix #502 (lower land does the same as ↵ | Jeff Ames | 1 | -1/+1 | |
raise land) | |||||
2008-02-09 | * Fixed nebadon's UserServer crash bug from yesterday. | Teravus Ovares | 5 | -5/+51 | |
* Made Estate tools work for estate managers without needing to request admin status First * Added code to make the Simulator version to be reported in the About box of the client | |||||
2008-02-09 | Moved LICENSE.txt into root. | Jeff Ames | 1 | -25/+0 | |
2008-02-09 | * Adds Top Shear support to the Meshmerizer for the Cube prim and the ↵ | Teravus Ovares | 4 | -2/+87 | |
Cylinder prim. | |||||
2008-02-09 | * Tweaked timing of rapid mesh requests. Helps a race condition. | Teravus Ovares | 1 | -2/+13 | |
2008-02-09 | * Change logger to handle [<entry>] where <entry> contains non alphabetic ↵ | Justin Clarke Casey | 4 | -10/+10 | |
characters * Change logger to not print extra line if [<entry>] <text> like string is not logged * Remove more of my previous chatty debugging statements | |||||
2008-02-09 | * In the most basic situations, ClientView and ScenePresence no longer leak ↵ | Justin Clarke Casey | 4 | -12/+18 | |
memory * However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques * Removed most of my debugging gawp | |||||
2008-02-09 | Mostly debugging verbosity which I shall very shortly comment out. | Justin Clarke Casey | 4 | -4/+21 | |
Just want to try this out on windows quickly. | |||||
2008-02-08 | * Fixed a situation in ODE where it didn't call the mesher on a cube when ↵ | Teravus Ovares | 1 | -0/+3 | |
you tapered if you didn't have a cut or a hollow. | |||||
2008-02-08 | * Stop asset transactions hanging around after they've completed | Justin Clarke Casey | 2 | -11/+79 | |
* Still not enough to solve the memory leak, though hopefully this is another step on the path * All these changes are pretty temporary - this will be addressed with a more fundamental refactor in the future | |||||
2008-02-08 | * Added Taper support to the Meshmerizer for Cube and Cylinder. | Teravus Ovares | 3 | -14/+83 | |
* Removed the hull verbosity | |||||
2008-02-08 | Still chasing logout memory leak. Putting in small changes and temporary ↵ | Justin Clarke Casey | 6 | -12/+39 | |
light verbosity to this end | |||||
2008-02-08 | * Finished Cylinder in the Meshmerizer. Hollow and Path cut work for it now. ↵ | Teravus Ovares | 1 | -42/+44 | |
Enjoy the new physics-friendly prim type. | |||||
2008-02-08 | refactor - remove unused m_children from EntityBase | Justin Clarke Casey | 2 | -24/+4 | |
2008-02-08 | Minor refactoring | Justin Clarke Casey | 1 | -19/+15 | |
2008-02-08 | Minor ScenePresence related refactoring | Justin Clarke Casey | 2 | -18/+30 | |
2008-02-08 | * Dun-dun-dun. JavaScript scripting now actually works. :) | Adam Frisby | 1 | -3/+2 | |
2008-02-08 | update eol-style | Justin Clarke Casey | 5 | -280/+280 | |
2008-02-08 | * Made some terrain functions faster computationally. | Adam Frisby | 2 | -16/+8 | |
2008-02-08 | * Applying mantis 339 patches round 2 -- Thanks daedius | Adam Frisby | 6 | -2/+316 | |
2008-02-08 | * Adding console spam to help track 'The Steve Bug'. | Adam Frisby | 2 | -5/+18 | |
2008-02-08 | change counter from 3 => 2 based on feedback from mirceakitsune on mantis | Sean Dague | 1 | -1/+1 | |
http://opensimulator.org/mantis/bug_view_page.php?bug_id=490 |