Commit message (Collapse) | Author | Files | Lines | ||
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2008-03-15 | added some os helper functions for the texture drawing module. see ↵ | MW | 3 | -0/+140 | |
http://opensimulator.org/wiki/OSSL_TextureDrawing for function prototypes and example script. Will expand that page later. | |||||
2008-03-15 | Part 2 of fixing inventory for client 1.19.1 (RC), inventory items should ↵ | MW | 4 | -17/+126 | |
now show up. Most likely still some problems and most like needs some more work (and still a couple of things to finish off). | |||||
2008-03-15 | Part 1 of making inventory work again in the 1.19.1 (RC) client. Implemented ↵ | MW | 4 | -3/+129 | |
the FetchInventoryDescendents CAPS handler. But currently returning empty folder details. So this commit doesn't actually fix inventory in that client, it just stops the "loading" message being displayed forever next to a folder, and instead shows empty folders. Next part will be to fill in the details of the items in the folders. | |||||
2008-03-14 | * Fix for Justincc's bug report #768 - Terrain looks rather phallic. | Adam Frisby | 1 | -3/+6 | |
2008-03-14 | * Remove stupid bug I just introduced where delinking would only delink one ↵ | Justin Clarke Casey | 1 | -12/+1 | |
prim at a time. * Teaches me not to say stuff like 'this is now working' | |||||
2008-03-14 | * Minor - error message should be a warning. Spelling | Justin Clarke Casey | 2 | -2/+2 | |
2008-03-14 | * The rest of the fix necessary for mantis #766 - terse updates broken | Justin Clarke Casey | 3 | -16/+43 | |
* Even very rapid linking/delinking should now behave normally. Terse updates still occur as before * Hopefully this ends the recent linking problems - please let us know if there are more | |||||
2008-03-14 | Fix Mantis 636 | Sean Dague | 3 | -3/+3 | |
2008-03-14 | * As yet incomplete fix for mantis #766 - terse updates broken | Justin Clarke Casey | 3 | -3/+27 | |
* Currently, terse updates are back, and extremely rapid linking and delinking will only break occasionally * More work to do here | |||||
2008-03-14 | * You can leave godmode if you want now. | Teravus Ovares | 5 | -7/+19 | |
* Fixed a compile error. | |||||
2008-03-14 | * Added null root part guard | lbsa71 | 4 | -22/+18 | |
* Normalized some UUID handling * Compacted a few Contains/Add into Set | |||||
2008-03-14 | Attempt to fix mantis #741, could not replicate it myself. But the error ↵ | MW | 1 | -130/+137 | |
was suggesting that the SceneObjectPart was null, so added a null check, to make sure the sceneobject to be attached is found before attempting the attachment. | |||||
2008-03-14 | attempt to try to fix mantis issue # 613, which seems to be a threading ↵ | MW | 1 | -8/+8 | |
issue. Queue is only threadsafe if its a public static member, which in this case it wasn't. And we were locking it during both enqueues and dequeues. So have added those locks to a syncObject. But it still needs testing on a high load region, as that seems to be when the exception happened. | |||||
2008-03-14 | Update svn properties. | Jeff Ames | 5 | -265/+265 | |
2008-03-14 | * Fixed 'flatten area' brush, so it now has a 'force' instead of instantly ↵ | Adam Frisby | 10 | -213/+336 | |
flattening the selected area. * Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially. * TerrainModule has been cleaned up slightly. * TerrainUtil class has several new functions related to seeded noise generation. * Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files. | |||||
2008-03-14 | * Added proper handling of llSetStatus(STATUS_PHYSICS,BOOL) | Teravus Ovares | 3 | -3/+70 | |
2008-03-14 | * Preliminary work with the ODEPlugin to collect collision data. | Teravus Ovares | 9 | -18/+196 | |
2008-03-14 | Update svn properties. | Jeff Ames | 7 | -969/+969 | |
2008-03-13 | some hackery with the VectorRenderModule to let you pass in a canvas | Sean Dague | 1 | -2/+13 | |
size. Helps make the fonts crisp when using vector renderer as a text board. | |||||
2008-03-13 | * Added cautionary README.txt | lbsa71 | 2 | -1/+10 | |
2008-03-13 | * SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModule | lbsa71 | 9 | -1139/+961 | |
* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin * But hey, it crashes in lots of interesting ways. | |||||
2008-03-13 | * Put back a comment I just inexplicably zapped | Justin Clarke Casey | 1 | -1/+1 | |
2008-03-13 | Just a few comments | Justin Clarke Casey | 2 | -5/+7 | |
2008-03-13 | this is a believed fix for some of the MySQL races. Testing would | Sean Dague | 1 | -29/+24 | |
be appreciated. | |||||
2008-03-13 | * Very minor comment change to reflect the fact that eliminating spurious ↵ | Justin Clarke Casey | 1 | -2/+4 | |
delink prim updates is low priority | |||||
2008-03-13 | remove the rex based voice chat. No current client implements this, | Sean Dague | 4 | -716/+0 | |
and a seperate voice server approach compatible with SLVoice is needed here. | |||||
2008-03-13 | * Change opensim.ini.example guidance on asset_database setting to be ↵ | Justin Clarke Casey | 1 | -10/+2 | |
"local" or "grid" * See OpenSim.ini.example for more details * The old sqlite/mssql settings were redundant and effectively ignored anyway. Hence, there's no need for you to change your current settings, which will still work * In fact, asset_database should probably be moved to [Network] since it's meaningless for standalone installations | |||||
2008-03-13 | * Fix Mantis 761 (linking and delinking prims rapidly caused prims to ↵ | Justin Clarke Casey | 5 | -19/+55 | |
'disappear') * Root cause was that if two updates occurred in the same second of time, the second one was never sent * Linking/delinking appears to be okay now | |||||
2008-03-12 | there was a single instance where the log4net object was not | Sean Dague | 1 | -1/+1 | |
static readonly. I suspect this was the cause of mantis #500. | |||||
2008-03-12 | * Fix mantis 757. | Justin Clarke Casey | 4 | -26/+32 | |
* DelinkFromGroup was removing the parts from the delinked group, which later upset the update thread when it tried to do a queued update for that object * Temporary fix is to stop deleting the parts, though it would be good later to stop sending out the now spurious updates * This fix actually reveals another bug, where rapid linking and delinking will cause the non root prims to disappear (though they're actually still there if you relog). This is the next bug to tackle. | |||||
2008-03-12 | * Don't abort (and keep failing) the update if one Entity gives us an ↵ | Justin Clarke Casey | 2 | -31/+44 | |
exception when we try to update it * This doesn't remove bug 757, but does largely remove the worst consequences | |||||
2008-03-12 | * Since remoting exceptions occur quite often in some cases (e.g. when a ↵ | Justin Clarke Casey | 1 | -31/+65 | |
neighbouring region is down), put out only the source and message of the RemotingException (not the stack trace) to the console. * It doesn't appear that the remoting stack trace yields any useful information anyway | |||||
2008-03-12 | * Add comments and slight corrections to ClientView.AgentTextureCached | Justin Clarke Casey | 5 | -11/+20 | |
* Reduce 'asset not found' console debug spam | |||||
2008-03-12 | Applied patch from mantis #749, Grass now stays to set type when moved. ↵ | MW | 4 | -10/+12 | |
thanks Grumly57. | |||||
2008-03-12 | Applied patch from mantis #610, fixed invalid filenames with ↵ | MW | 2 | -27/+56 | |
dump_assets_to_file set to true. thanks tyre. | |||||
2008-03-12 | * Switched Noise 'Flood Area' brush to use Perlin rather than random noise. | Adam Frisby | 2 | -2/+64 | |
* Fixed a bug with the Smooth Area brush. | |||||
2008-03-12 | * Fix for Smooth Area Flood Brush, now doesn't flood the entire sim. | Adam Frisby | 2 | -1/+4 | |
2008-03-12 | * Fix for SQLiteAssetData - We now ignore duplicate assets. We shouldn't ↵ | Adam Frisby | 1 | -2/+1 | |
support replacing a asset with a fixed UUID as this leads to potential collisions and revisioning issues when proxying down the road. | |||||
2008-03-12 | Update svn properties. | Jeff Ames | 1 | -51/+51 | |
2008-03-12 | * Updated Terrain Module | Adam Frisby | 1 | -3/+3 | |
* Terrain Area-of-Effect brushes now should work properly. * Updated the scale / effect of various brushes. Small & Medium brushes should now actually do something. | |||||
2008-03-12 | * made some privates protected | lbsa71 | 1 | -2/+2 | |
2008-03-12 | * made GridManager class public | lbsa71 | 1 | -1/+1 | |
2008-03-12 | * Refactored some terrain brushes to move out some common functions into ↵ | Adam Frisby | 10 | -122/+79 | |
TerrainUtil class. More needs doing. * Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before. | |||||
2008-03-12 | * Renamed Main.cs to GridServerBase.cs | lbsa71 | 2 | -3/+3 | |
2008-03-12 | * Refactored out exe bit out of Grid Server for great justice | lbsa71 | 2 | -54/+44 | |
2008-03-12 | * Refactored some internals in Grid Server Main | lbsa71 | 1 | -24/+21 | |
2008-03-12 | * Refactored out creation of LoginResponse | lbsa71 | 1 | -114/+121 | |
* Refactored out ErrorResponse | |||||
2008-03-12 | * Extracted RegionProfileData from Request | lbsa71 | 2 | -131/+141 | |
* Introduced ValidateNewRegion and ValidateOverwrite | |||||
2008-03-12 | * minor refactoring | lbsa71 | 1 | -84/+82 | |
2008-03-12 | better fix for 551, not sure why I missed this earlier | Sean Dague | 1 | -12/+10 | |