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2007-08-25Hopefully fixed the bugs in primitives rotation editingMW3-6/+9
2007-08-25updated to include saving of object flags.Sean Dague2-9/+17
2007-08-24Set some default values for "create user" in case anyone just pressing return...MW1-4/+4
2007-08-24Now also enabled Inventory persistence in standalone mode when account Authen...MW1-0/+4
2007-08-24add some better verbose statements to get a better feel for what is goingSean Dague1-6/+14
2007-08-24Hopefully fixed the issue of inventory not working for the master account. (N...MW2-22/+30
2007-08-24Small bit of refactoring to the startup command script code (moved it into a ...MW2-19/+29
2007-08-24it helps to actually call TestTables to get the new tables createdSean Dague1-0/+2
2007-08-24updated SQLite Inventory to newer model data definition,Sean Dague1-485/+644
2007-08-24Fixed a problem where some prims didn't show up when you crossed or teleporte...MW1-0/+3
2007-08-24Added temporary fix for the sqlite datastore exception in windows .Net, Added...MW1-2/+11
2007-08-24Had "using OpenSim.Physics.Manager;" defined twice in SceneObjectGroup.cs, so...MW1-1/+0
2007-08-24Hopefully fixed mantis bug #318 (exception when a prim moves across a border,...MW2-3/+24
2007-08-24attempted fix for .NET issue with the databaseSean Dague1-6/+6
2007-08-24Scripts are now copied into a prim (ie new copy placed in the prim) rather th...MW3-9/+34
2007-08-24Updated sqlite3.dll to version 3.4.2MW2-0/+9
2007-08-23Add region to dbSean Dague1-48/+50
2007-08-23I think this fixes blob save/load issues (though I'm still not convinced this Sean Dague1-20/+26
2007-08-23Lowered priority of script threads. Executing state_entry() event on script rez.Tedd Hansen4-11/+2
2007-08-23Added RemovePrim method to the physics plugins interface.MW7-13/+54
2007-08-23grouping of functions to make the overall logic easier to grasp for people,Sean Dague1-349/+394
2007-08-23fix typoSean Dague1-5/+1
2007-08-23Implemented Resize Method in OdePrim.MW3-8/+31
2007-08-23Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this...MW3-11/+23
2007-08-23Added danx0r's physics patch, although for now have disabled the lines in Sce...MW4-2/+50
2007-08-23More lsl functions (thanks to ldviopeng and wjordan!)Brian McBee1-9/+40
2007-08-22setup test tables function which lets us make sure that everythingSean Dague1-111/+28
2007-08-22Bit of refactoring of the sqlite storage code to build the Sean Dague1-50/+187
2007-08-22Debug shows how many bytes (total) a script (assembly) uses after compile and...Tedd Hansen1-4/+4
2007-08-22GC.GetTotalMemory(true) was blocking.Tedd Hansen4-12/+17
2007-08-22Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of em...Tedd Hansen3-2/+8
2007-08-22Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a scri...MW10-2/+73
2007-08-22(Untested) Scripts are individually loaded into objects (on rez), and event f...Tedd Hansen8-141/+161
2007-08-22Added Scene.GetSceneObjectPart(uint localID)MW1-0/+17
2007-08-22Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ca...MW7-20/+35
2007-08-22A little bit of cleaning up.MW4-7/+5
2007-08-22A case of 'while I was working someone set me up the bomb'.lbsa711-1/+2
2007-08-22* Added stub OnRezScript handler with plentiful of commentslbsa711-0/+11
2007-08-22added ParentPartID to TaskInventoryItem class to make it easier to store them...MW1-4/+4
2007-08-22Fixed typo.MW4-6/+6
2007-08-22Added forgotten file.MW3-5/+147
2007-08-22Start of Task Inventory (ie prim's inventory). For now, you can only move scr...MW9-57/+203
2007-08-22Fix for un-encrypted master avatar password in user databaseBrian McBee1-1/+2
2007-08-21auto create sqlite database if it doesn't exist. This works, but needs someSean Dague1-85/+161
2007-08-21Added OnRezScript event to Scene.EventManager.Which the script engine should ...MW9-2/+73
2007-08-21Hopefully fixed the problem of users avatars not always showing up when eithe...MW2-6/+19
2007-08-21Old group is now deleted from datastore when you link groups/prims, so that t...MW2-3/+2
2007-08-21Think linking prims should now work correctly (if its not then please someone...MW1-1/+2
2007-08-21A bit more work on prim building related code. Think most of the building too...MW2-8/+7
2007-08-21Shift and Drag copying should now work correctly. [This was one of those stup...MW6-18/+60