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2012-08-17minor: Make xengine debug message on script load a scripting loading message ↵Justin Clark-Casey (justincc)1-7/+9
instead. This is more useful if compilation fails due to an uncatchable exception since we know what was being compiled.
2012-08-17BulletSim: restore most of the Detail logging statements. Will haveRobert Adams4-40/+51
no effect on non-logging running. Capture region name that is passed to the physics engine and use it for detail logging file name prefix. Fix problem with avatars dropping when flying across region boundries.
2012-08-17Modify order of code so SOP doesn't set the physics actor flyingRobert Adams1-7/+12
property multiple times every time Update is called. This eliminates zillions of settings which is better for BulletSim. The should be no functionality change.
2012-08-17BulletSim: add parameters and functionality to specify the meshRobert Adams3-48/+34
level of detail for large meshes. Remove parameter and code for DetailLog (conditional logging into regular log file).
2012-08-17BulletSim: comments and parameter changes in dynamics engine.Robert Adams2-26/+30
2012-08-17BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ↵Robert Adams1-158/+20
for the same bits and it makes the code less complicated.
2012-08-17adding a clip method to handle Vector3 objects to enable a minor amount of ↵SignpostMarv2-6/+11
refactoring
2012-08-15Correct an exception report in SceneObjectPart so it outputs the stack.Robert Adams1-1/+1
2012-08-15BulletSim: make it so objects in a linkset do not generate collisions with ↵Robert Adams3-2/+27
each other.
2012-08-15enables configurable minimum sizes for physical & non-physical primsSignpostMarv6-42/+141
2012-08-15Implementing PRIM_LINK_TARGET in a non-recursive fashionSignpostMarv1-49/+74
2012-08-15Don't enable the thread watchdog until all regions are ready.Justin Clark-Casey (justincc)2-7/+33
This is to avoid false positives when the machine is under heavy load whilst starting up.
2012-08-15adding ATTACH_*_PEC constantsSignpostMarv1-0/+2
2012-08-15BulletSim: add hinge constraint.Robert Adams3-6/+126
Update BulletSimAPI with new constraint related function calls. Reorganize locking in BS6DofConstraint. Update BS6DofConstraint to do constraint reset correctly. Add new 'midpoint' construction of 6Dof constraint.
2012-08-15BulletSim: add locking to constraintCollection and rename some of the public ↵Robert Adams2-147/+197
method variables to reduce confusion between a physics scene and the real scene.
2012-08-15BulletSim: clean up detail logging by adding many more debug log statements ↵Robert Adams5-34/+44
and then commenting out most of the additions.
2012-08-15BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. ↵Robert Adams1-15/+15
Make sure the collisionCollection is reallocated each tick to fix race condition of it being cleared while still in use.
2012-08-15BulletSim: fix problem of a null reference exception on shutdown if there ↵Robert Adams1-12/+13
were linksets in the region.
2012-08-15BulletSim: Refactor BSConstraintCollection to add a new ↵Robert Adams1-4/+12
RemoveAndDestroyConstraint(BSConstraint xx)
2012-08-15BulletSim: add BSConstraint.RecomputConstraintVariables for the ↵Robert Adams1-0/+17
recomputation after linksets changed, etc
2012-08-15BulletSim: Add the class BSCharacter to the DetailLog outputRobert Adams1-6/+10
2012-08-15BulletSim: rework physics FPS calculation to make a more realistic number.Robert Adams1-3/+8
2012-08-15Let the temp attachment module add a command to allow attaching without ↵Melanie2-34/+77
permissions and add support for this (incomplete!) to LSL
2012-08-15Add support for the extra params to scene and the event managerMelanie2-0/+62
2012-08-15Fix and finish the extra parameters storage system for MySQLMelanie1-1/+57
2012-08-15Add a skeleton for a name value storage associated with regionsMelanie10-0/+113
2012-08-14Actually add the moduleMelanie1-0/+234
2012-08-14Allow the use of the region debug console found in recent viewers. This consoleMelanie6-3/+60
will be available to estate owners and managers. If the user using the console had god privs, they can use "set console on" and "set console off" to switch on the actual region console. This allows console access from within the viewer. The region debug console can coexist with any other main console.
2012-08-14Prevent race conditions when one thread removes an NPC SP before another ↵Justin Clark-Casey (justincc)2-39/+50
thread has retreived it after checking whether the NPC exists.
2012-08-14Perform ownership transfer and permission propagation as well as neededMelanie1-0/+28
updates on the new temp attachment.
2012-08-14Move inititalization to RegionLoaded to avoid a module loading order issueMelanie1-8/+8
2012-08-14Implement the temp attachments. UNTESTEDMelanie1-0/+44
2012-08-14As per lindn spec, disable detach and drop for temp attachmentsMelanie1-0/+8
2012-08-14Add the skeleton for the temp attachments moduleMelanie1-0/+82
2012-08-14Exclude temp attachemnts from being sent to the avatar serviceMelanie1-1/+2
2012-08-14Lay some groundwork for temp attachments. Decouple attachments from inventory.Melanie5-20/+33
2012-08-13attempt at replicating behaviour of llList2thing functions in SLSignpostMarv1-7/+69
Committed with changes. Please don't sign comments with your name. Please don't use your own coding style, use the OpenSim project style. Please don't modify unrelated whitespace. Signed-off-by: Melanie <melanie@t-data.com>
2012-08-10BulletSim: many, many detailed logging messages for physical linksetRobert Adams7-44/+78
debugging. Linkset bugs fixed where accounting of children would get lost. Moved scene based vehicle tracking logic from prim to the scene. Added GetCollisionFlags2 method to BulletSimAPI. Updated DLLs and SOs.
2012-08-10BulletSim: Add module names to DetailLog output. Fix some problems with ↵Robert Adams3-63/+71
linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly.
2012-08-09BulletSim: add an identifier to the TaintObject call so exceptions that ↵Robert Adams4-52/+57
happen when the taint is invoked can be debugged
2012-08-09BulletSim: separate out the constraints by type. The linksets useRobert Adams6-94/+146
6dof constraint but eventually others will be exposed so future features can use all the Bullet capabilities. Force children to generate a position update when unlinked.
2012-08-08BulletSim: add avatar code to keep avatars from ending up trapped under the ↵Robert Adams4-53/+46
terrain
2012-08-07BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams4-14/+47
This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs.
2012-08-07Release http-in URLs when llResetScript is calledMelanie1-0/+6
2012-08-06BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵Robert Adams2-4/+7
multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
2012-08-03Strip experimental tag from --publish option of "save oar" region console ↵Justin Clark-Casey (justincc)1-8/+7
command
2012-08-03Fix old regression that stopped saving parcel owner data in OARs.Justin Clark-Casey (justincc)3-36/+73
This was working in 0.7.2 but was accidentally removed from 0.7.3. The --publish option for "save oar" will now save oars stripped of parcel owner information as well as scene object info. Please use the --publish option if you want to publish oars that may be later loaded by others to the same grid from which they were saved.
2012-08-03Fix build break.Justin Clark-Casey (justincc)1-1/+1
2012-08-03BulletSim: pass collision subscription information to the C++ code so ↵Robert Adams3-16/+45
collisions on objects that don't care are not reported up.
2012-08-03BulletSim: Add AddObjectForce to BulletSim API.Robert Adams3-20/+38
Add interface 2 enhancements to BSCharacter. Modify AddForce and SetForce to use the new Bullet interface. More DetailLog statements for character.