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2009-02-09* Fixing refactoring +1 (Fixes Mantis #3113)Sean Dague1-1/+1
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-02-09fixing warnings.Dr Scofield3-40/+40
2009-02-09This patch implements llLookAt to the extent that an object will correctlyDr Scofield1-1/+23
rotate and point to the target, however it doesnt yet use the damping or strength parameters. From: Robert Smart <smartrob@uk.ibm.com>
2009-02-09fixing refactoring artefact. (fixes mantis #3113)Dr Scofield1-1/+1
2009-02-09starting phase 2 of the OpenSim.Region.Environment commit: relocatingDr Scofield15-15/+15
OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules
2009-02-09Thanks Tommi Laukkanen for a patch that allows theMike Mazur1-3/+7
CSCodeGeneratorTest.TestStringsWithEscapedQuotesAndComments unit test to pass on Windows. Fixes Mantis #3104.
2009-02-09Remove unused OpenSim/Data/{DataStore,InventoryData}Base.cs.Mike Mazur2-67/+0
2009-02-09The DataPluginFactory is now a set of generic methods instead ofMike Mazur5-74/+87
multiple duplicates of the same code.
2009-02-08* Once again, fixing linked prim collisions by putting AbsolutePosition = ↵Teravus Ovares1-1/+23
AbsolutePosition; back in the linking routine. Why was it removed? It's critical to the physics scene. * Fixes mantis #3108
2009-02-08* Some minor cleanupTeravus Ovares1-30/+30
* sealed OdeScene
2009-02-08Reverts patch from tuco/mikkopa/sempuki mantis #3072Teravus Ovares7-225/+216
2009-02-08send group name in binary bucket in chatterbox invitation eventqueue messageDahlia Trimble1-1/+6
2009-02-08* Limit the total number of joints created per frame to the maximum possible ↵Teravus Ovares1-12/+53
without causing a stack collision. * This fixes crashing on large sets of physical prims because of stack collisions (assuming you follow the directions on linux for starting ode with ulimit). After the maximum joints are created, objects will start to fall through the ground and be disabled. Not the best solution, but it's better then a crash caused by a stack collision with the process exceeding the maximum available memory/recursions per thread. * Make a clean region, make a stack of 5000 prim, 20 layers high. Make them physical, *SLOW*, but no crash.
2009-02-08* Fixes colliding with the terrain lower then 0 and higher then 256mTeravus Ovares1-11/+10
* The actual AABB of the heightfield on the Z is now determined by the minimum and maximum heightfield value in the terrain array (assuming it's a reasonable number). This might optimize collisions in simulators that have a small difference between minimum and maximum heightfield values.
2009-02-08* Removed the duplicate AddCapsHandler that existed in ↵diva2-6/+7
ScenePresence.MakeRootAgent; CAPs are already in place when this runs. * Moved MoveAgentIntoRegion further down in the CompleteMovement method. * changed a couple of methods from protected to public in SceneCommunicationService
2009-02-07Bug fix related to the filling out the remoting port in RegionInfo. It still ↵diva1-1/+1
must be there because of attachments.
2009-02-07* Refactored UserLoginService.CustomiseResponse to be (almost) text-wide ↵lbsa712-20/+67
identical to LocalLoginService.CustomiseResponse in order to be able to pull them up.
2009-02-07Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke1-0/+140
Created nunit test for LSL API and example test for llAngleBetween which was marked untested in wiki. Run new test succesfully with NUnitGUI and nant build.
2009-02-07Adds support for HG linking to specific regions within an instance. The ↵diva4-181/+264
format is Host:Port:Region. Refactored the linking code from MapSearchModule to HGHyperlink, so that it can be used both by the MapSearchModule and the Console command.
2009-02-07Fix a .NET issue where changing a locked reference would cause a crashMelanie Thielker1-6/+18
2009-02-07the parameters for llAtan2 were inverted before passing to Math.Sean Dague1-1/+1
Thanks to Rob Smart for pointing this out.
2009-02-07Replace the console for all OpenSim apps with a new console featuring commandMelanie Thielker23-1035/+1471
line editing, context sensitive help (press ? at any time), command line history, a new plugin command system and new appender features thet let you type while the console is scrolling. Seamlessly integrates the ICommander interfaces.
2009-02-07Thank you dslake for a patch that:lbsa712-2/+2
* fixes mantis #3092: User Server sets agent starting position to passed x/y/x instead of x/y/z
2009-02-06* minor: Apply second patch from ↵Justin Clarke Casey2-28/+37
http://opensimulator.org/mantis/view.php?id=3089 * This adds more explanation for the new proxy settings in OpenSim.ini.example * Also does some formatting correction * I did some additional reformatting on top of that
2009-02-06* reinstate OpenSim/Region/Framework/Scenes/TestsJustin Clarke Casey3-4/+3
* should bring us back up to 240 tests
2009-02-06* Make the module loader display which module failed if there was a loading ↵Justin Clarke Casey1-2/+6
problem * Such failures are now fatal to grab the user's attention. * However, they could be made non-fatal (just with a loud error warning) if this proves too inconvenient
2009-02-06* Implement help <command> from the region consoleJustin Clarke Casey4-11/+73
* So at the moment once can type 'help terrain fill' as well as 'terrain fill help' * Current implementation is a transient hack that should be tidied up soon
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield326-854/+1001
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-02-06* removed superfluous constants classlbsa711-498/+0
2009-02-06more eventqueue endian madnessDahlia Trimble1-9/+5
2009-02-06move RegionDenyAgeUnverified parameter to AgeVerificationBlock in parcel ↵Dahlia Trimble1-2/+1
properties event queue message. Addresses Mantis#3090
2009-02-06Thanks cmickyb for a patch (Mantis#3089) that adds support for proxy in http ↵Dahlia Trimble2-0/+35
requests
2009-02-05* minor: remove mono compiler warningJustin Clarke Casey1-3/+3
2009-02-05* Apply http://opensimulator.org/mantis/view.php?id=3056Justin Clarke Casey1-0/+7
* Clamps negative values to zero when a terrain is exported in LLRAW format, since LLRAW doesn't support negative values. * Thanks jonc!
2009-02-05* Remove CommanderTestModule as there are several normal modules which ↵Justin Clarke Casey1-89/+0
effectively fulfil this function
2009-02-05* cheap hack to make module help information more accurately reflect what ↵Justin Clarke Casey1-1/+1
command text needs to be typed * Should disappear soon
2009-02-05* Make existing module commanders register as help topicsJustin Clarke Casey10-70/+133
* Typing help will now give a list of these topics at the top (as well as the rest of the current help stuff) * Typing help <topic> will give information about commands specific to that topic
2009-02-05* Use the commander name to register module commanders instead of providing ↵Justin Clarke Casey7-8/+31
the information twice
2009-02-05* refactor: Split out module Command class into a separate fileJustin Clarke Casey4-175/+207
2009-02-05* Remove unused region info list from OpenSimBase.Justin Clarke Casey1-24/+2
* The same information is available via SceneManager
2009-02-05* refactor: Move module handling code up into SceneBase from Scene, reducing ↵Justin Clarke Casey4-192/+191
the large number of different things that Scene does
2009-02-05From: Christopher Yeoh <yeohc@au1.ibm.com>Sean Dague1-17/+46
This patch fixes the problem where if an object containing a script is deleted at the same time as an object containing the same script is rezzed, it can result in the assembly file being deleted after the second object script initialisation has found it but not started using it yet, resulting in the script not starting up.
2009-02-05* Add the second version of the experimental ObjectAdd Cap. It will handle ↵Teravus Ovares1-38/+146
both versions currently.
2009-02-05* Committing an experimental ObjectAdd module. Intended to work with ↵Teravus Ovares1-0/+260
http://jira.secondlife.com/browse/VWR-8049 . * Catherine contacted us and gave us a LLSD dump to study for implementation. * Still needs to be tested. May not produce expected results.
2009-02-04* minor: remove deprecated and unused terrain method from SceneManagerJustin Clarke Casey2-18/+14
* other minor tidy up
2009-02-04* Introduce a new "default" option for asset_database in the [STORAGE] sectionJustin Clarke Casey4-2/+8
* This option makes OpenSim use the usual db based asset service in standalone, and the grid based one in grid mode * The other options can (local, grid, etc) can still be used explicitly as before * Also change OpenSim.ini.example and the surrounding explanative text
2009-02-04Addresses a race condition that happened between the viewer and the ↵diva2-3/+14
departing region wrt the creation of the child agent in the receiving region, and that resulted in failed TPs.
2009-02-04Added a ForceSceneObjectBackup method to Scene, which as it says forces a ↵MW4-5/+17
database backup/update on the SceneObjectGroup. This is now called at the beginning of DeRezObject, so we know the database is upto date before we attempt to delete a object. Fix Mantis #1004 Which happened because Database backups don't happen if a object is still selected, so when you select a part in a link-set and then unlink it and then delete it, all without unselecting the prim at all. The unlink changes never get updated to the database. So then when the call to delete the prim from the database happens, which is called with the SceneObjectId. That SceneObjectId is never found, as the database still has that prim as part of another link set. It is possible that these changes might have to be reverted and for us to find a different method of fixing the problem. If the performance overhead is too high or it causes any other problems.
2009-02-04Closing the requestStream and setting a 10 sec timeout for getting it.diva2-0/+4
2009-02-04- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur33-805/+856
- trim trailing whitespace