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2008-06-28From: Kurt Taylor <krtaylor@us.ibm.com>Dr Scofield6-24/+24
Patch to fix the passed parms and properly show llTakeCamera and llReleaseCamera as deprecated. Patch for both XEngine and DotNetEngine.
2008-06-28* Melanie adds the event manager back to the XEngine so all yr events are ↵Teravus Ovares1-2/+4
hers, I mean, fire.
2008-06-28* Various documentation to some black magic parts of LLClientView Teravus Ovares4-6/+101
* Added IClientAPI.SendTexture stub.
2008-06-28altered prior warning fix to Meshmerizer.cs to allow mesh debugging code to ↵Dahlia Trimble1-31/+32
function
2008-06-27tart the property wrapping in SOP. This will be a long processSean Dague1-9/+20
will do more next week.
2008-06-27last round of warning squashing. calling it a day now.Dr Scofield72-544/+734
2008-06-27more warnings to go.Dr Scofield5-23/+35
2008-06-27* Experiment with not bothering with a seperate assets metadata file - ↵Justin Clarke Casey3-32/+69
extract necessary minimum metadata from asset filenames * Make all file extensions single - double extensions look ugly and probably aren't good for Windows
2008-06-27move along, nothing to see here. just a couple of lazy variables.Dr Scofield8-25/+31
2008-06-27run NArrange on SOP to stack together the attributes,Sean Dague1-1919/+1866
properties, private methods, public methods, etc.
2008-06-27Mantis#1615. Thank you, Matth for a patch that:Charles Krinke2-6/+6
causes deprecated LSL functions to throw the deprecated exception rather than not-implemented.
2008-06-27dr scofield's continuing warnings safari:Dr Scofield3-18/+20
* code caught lingering around with no real purpose other than causing warnings will be taken down.
2008-06-27* fix a bug where I was assuming all entities would be SceneObjectGroups - ↵Justin Clarke Casey2-11/+18
of course, some are ScenePresences * would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs
2008-06-27dr scofield's warnings safari:Dr Scofield8-82/+89
* commenting out unused variables
2008-06-27dr scofield's warning safari:Dr Scofield18-62/+64
* commented out [Obsolete(....)] attributes where no replacement feature was available: if we want to attribute code that we think needs to be reworked, we should define a new attribute and use that instead (together with a little tool to retrieve all the attributed code then) * commenting out unused variables
2008-06-27* restore suppression of mono addins manager warningsJustin Clarke Casey1-4/+3
2008-06-27* Remove responsibilty for signalling scene object change from ↵Justin Clarke Casey6-13/+97
SceneObjectPart.SendFullUpdate() * This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up * This also means that force-update on the console will not trigger repersistence. * Also, in other places persistence is no longer done where it wasn't actually necessary * I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped * Please patch or mantis if this is the case
2008-06-27dr scofield's warning safari: hunting down those little buggersDr Scofield4-6/+7
2008-06-27status: work-in-progress, non-functionalDr Scofield3-0/+165
fleshing out OSHttpRequestPump code.
2008-06-27* refactor: Remove group changed responsibilty from ScheduleGroupForTerseUpdateJustin Clarke Casey2-3/+8
2008-06-27somehow, I seem to have actually made appearance persistantSean Dague1-0/+2
correctly with nhibernate. Go figure. :) User services still remain partial, but I'm going to move on to Region Store to get that chunk out of the way.
2008-06-27* Remove SOG.SendGroupFullUpdate() group changed responsibilityJustin Clarke Casey2-3/+4
2008-06-27* refactor: Move responsibility for deciding whether a group should be ↵Justin Clarke Casey2-5/+24
repersisted on to callers of SceneObjectGroup.SendGroupTeruseUpdate()
2008-06-27* refactor: fission InnerScene.AddSceneObject()Justin Clarke Casey6-12/+28
2008-06-27added in new type for mapping texture objects to the dbSean Dague2-2/+108
2008-06-27* Add extra backup parameter to InnerScene.AddRestoredSceneObject()Justin Clarke Casey5-11/+25
2008-06-27status: work in progress, non-functionalDr Scofield2-41/+127
having OSHttpHandler as a delegate was not too hot, i'm refactoring it into an interface.
2008-06-27Mantis#1612. Thank you, kindly, Matth for a patch that:Charles Krinke3-2/+148
Adds the beginnints of llRemoteLoadScriptPin() and llSetRemoteScriptAccessPin().
2008-06-27Mantis#1591. Thank you graciously, Sempuki for a patch that:Charles Krinke16-62/+217
Currently module loading is done ad-hoc. I propose creating a simple loader class that leverages Mono.Addins (and perhaps the new .NET addins when they become available in mono). Attached is a basic patch for review that compiles into HEAD, but doesn't yet replace any existing ad-hoc loaders.
2008-06-26Mantis#1610. Thank you, Melanie for a patch that:Charles Krinke4-4/+18
Implements the beginning of llInventoryDrop. Doesn't cover the actual dropping yet, just the permissions for it.
2008-06-26Mantis#1603. Thank you, Matth for a patch to llGiveInventoryCharles Krinke1-0/+21
and Melanie for helping to finish it.
2008-06-26Apply patch from bug #1609 -- Documentation for Data/MSSQL. Thanks ↵Jeff Ames6-29/+446
kerunix_Flan!
2008-06-26Apply patch from bug #1606 -- Documentation for Data/Null, Data/Base. ↵Jeff Ames8-16/+382
Thanks kerunix_Flan!
2008-06-26Apply patch from bug #1605 -- Documentation for Data/SQLite. Thanks ↵Jeff Ames8-71/+634
kerunix_Flan!
2008-06-26Update svn properties. Minor formatting cleanup.Jeff Ames3-12/+4
2008-06-26* Put extensions on all assets in an archiveJustin Clarke Casey3-14/+66
* Choice of extensions is a scratch set, may not yet be correct * This facility is not useable yet - not least because I've just come across a significant save bug I need to investigate
2008-06-26small change to last commitMW5-34/+34
2008-06-26As per the suggestion on the mailing list, added support for a OpenSim.xml ↵MW8-37/+73
config file, instead of a ini file. INI files still work the same as they did before, just now if a ini file isn't found, it looks for a OpenSim.xml file (of course in xml format) and if found uses that. Includes a OpenSim.Example.xml for reference (the default settings saved as a xml file).
2008-06-26WORK-IN-PRGRESS: beware of falling pieces and shifting Dr Scofield1-0/+53
tectonic plates: starting AddHandler() code.
2008-06-26Mantis#1600. Thank you, Melanie for a patch that:Charles Krinke1-1/+1
Fixes persistence of variable values to address broken persistence in the big refactor.
2008-06-26Mantis#1597. Thank you, Melanie for a patch that:Charles Krinke7-1/+66
Adds handlers for the reclaim land functionality, plus all needed permissions checks.
2008-06-26Mantis#1602. Thank you, Kinoc for a patch to:Charles Krinke2-4/+48
Patch to activate YieldProlog on Xengine. Only adds YieldProlog to assembly if required.
2008-06-26Apply patch from bug #1601 -- more documentation for Data/MySQL. Thanks ↵Jeff Ames4-78/+315
kerunix_Flan!
2008-06-26Mantis#1595. Thank you, Melanie for a patch that:Charles Krinke3-0/+9
Adds pipes for the prim item flags field
2008-06-26Mantis#1594. Thank you, Melanie for a patch that:Charles Krinke4-52/+176
Fixes: - Wearable icon and name sreset to default on copy/paste - Cache is not updated when renaming/moving folders - Partial refactor to make inventory less dependen on AssetBase having a "Name" field - Add llGiveInventoryList() function
2008-06-26Minor refactoring of POS. Adds a Util.Clamp(x, min, max) function.Jeff Ames2-52/+27
2008-06-26Add patch from bug #1596 - adds Doxygen documentation in OpenSim.Data.MySQL ↵Jeff Ames7-17/+224
files. Thanks kerunix_Flan!
2008-06-26Separate POS classes into mutiple files.Jeff Ames4-715/+822
2008-06-25added the flag param to IClientAPI.SendMapBlockMW6-11/+11
2008-06-25first part of Requestmapblocks fixes: Adds uint flags param to the ↵MW3-3/+4
OnRequestMapBlocks event (and handler), as when a client sends a map block request it also sends what layer it wants it for 0,1,2. It will always send two requests, one of them being for layer 2 (the overlay layer) and the other one either 0 or 1 depending on the tab that is selected in the client worldmap window. We should also be sending what layer the reply is for in IClientAPI.SendMapBlock (current always set to 0). That will come in next part (most likely at the weekend).