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2009-06-15Removing the OpenSim.SimulatorServices project. All of those region modules ↵diva7-472/+483
are now in CoreModules/ServiceConnectorsIn, where they belong.
2009-06-14Factoring out "land_data" / RequestLandData that was hanging off of ↵diva11-2/+718
IGridServices, erroneously. Not sure when this is used, but now it is implemented in the new model of service connectors. Hopefully it works.
2009-06-14Fixes Mantis #3793 . Committing thomax/Snoopy's patch to allow deeding of ↵Melanie Thielker7-74/+107
objects, with changes: - Set OwnerID = GroupID for deeded objects. - Close a security loophole that would have allowed a user with deed rights in a group to deed ANY object to that group, even if it's not owned by them and/or not set to that group - Set LastOwnerID correctly. Handle objects vs. prims correctly.
2009-06-14Update svn properties.Jeff Ames10-1264/+1264
2009-06-14Renamed Region/CoreModules/ServiceConnectors to ↵diva16-28/+29
Region/CoreModules/ServiceConnectorsOut. No functional changes.
2009-06-14Thank you kindly, M1sha, for a patch that improves the treePopulator module:Charles Krinke1-137/+612
(a) Implements the ICommandableModule interface to clean up the user interface (b) Uses a specification for a 'copse' (collected group of trees) which permits via an xml file: Tree type; Tree Line (high and low), Seed point; Radius of Copse; Number of required trees; Initial size of seeded tree; maximum size of seeded tree; growth rate; freeze growth state (c) Multiple Copse may be defined for a region (d) Growth on individual copse may be frozen or restarted, or all growth disabled/enabled (e) Copse definitions are persistant, they are reloaded from the trees present on a region restart (f) All trees in a copse may be removed and the copse definition deleted in one command
2009-06-14Bug fix in remote neighbour connector.diva3-3/+4
2009-06-14And this one too...diva1-0/+166
2009-06-14Oops. Forgot to add this file.diva1-0/+38
2009-06-14Pulled out HelloNeighbour into its own service, INeighbourService, which may ↵diva14-247/+806
get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.
2009-06-12* Temporarily resolve another problem in ↵Justin Clarke Casey1-2/+4
http://opensimulator.org/mantis/view.php?id=3741 by disabling the loading of OAR creation information
2009-06-12* minor: removing some logging stuff accidentally left in on the last commitJustin Clarke Casey1-3/+2
2009-06-12* Move standalone login setup in LLStandaloneLoginmodule to RegionLoaded() ↵Justin Clarke Casey2-28/+34
from AddRegion() * This is necessary to avoid a dependency problem where LLStandaloneLoginModule references IInventoryService before the LocalInventoryServiceConnector is registered * Correct some copypasta log messages in LocalInventoryServiceConnector
2009-06-12Give m_test* methods more reasonable namesMike Mazur2-38/+38
Changing the names of these methods because they were being picked up by nunit as tests even though they were marked private. Naming them Check* after the original Test*.
2009-06-12* remove long unused interregion optional module codeJustin Clarke Casey3-319/+0
2009-06-12* minor: remove one mono warningJustin Clarke Casey2-2/+1
2009-06-12* fix build break: sigh, must remember to build before committingJustin Clarke Casey1-2/+1
2009-06-12* minor: make control file loading code consistentJustin Clarke Casey2-18/+12
2009-06-12* minor: if OAR saving receives assets after timeout, just print warning, ↵Justin Clarke Casey1-0/+2
don't accidentally go on to process them
2009-06-12* minor: remove warning from unused fieldJustin Clarke Casey1-5/+0
2009-06-11* Fixed a few more async calls. Still not uncommented, some asserts still ↵Arthur Valadares2-3/+40
failing
2009-06-11Fixes mantis #3803. Thanks jhurliman.diva8-13/+18
2009-06-11Small improvement in the IAR tests, but these tests are still showing random ↵diva1-1/+4
behavior, so they are still commented out.
2009-06-11* Reinstating UserProfileCacheServiceTests. One test still fails ↵Arthur Valadares2-55/+99
(TestUpdateFolder)
2009-06-11Changed the inventory service so that is uses exactly one DB plugin, not ↵diva2-115/+28
many. The composition of plugins can be done at the service and connector levels. This fixes the unit tests that were failing yesterday, but I'm not committing those yet, because I'm seeing 2 of those tests having pass and fail outcomes randomly which suggests that the tests are buggy.
2009-06-11InterServiceInventoryService references *almost* completely removed from the ↵diva8-14/+153
simulator. Only a couple left, not important. Also updated the login tests -- Justin, this time I was able to fix this by myself :)
2009-06-10Bug fix for creating users in standalone: the newly-created root folder was ↵diva1-0/+3
not being set in the cached profile. I suspect this bug has been around for a while.
2009-06-10Small bug fix in HG.diva1-1/+2
2009-06-10Thank you kindly, BlueWall, for a patch that solves:Charles Krinke1-9/+9
SQLite error on creating user.
2009-06-10Removing the default reading of AssetCaching on all cache modules.diva2-2/+2
2009-06-10Reverse the default setting in Flotsam Asset Cache. Nothing should be the ↵Melanie Thielker1-1/+1
default
2009-06-10Commenting the IAR tests for now until we understand how to set up things in ↵diva1-4/+4
this new inventory model.
2009-06-10duh. wrong variable name in SceneSetup.diva1-4/+4
2009-06-10The previous commit was still wrong.diva1-1/+1
2009-06-10Attempt at fixing the inventory archiver tests.diva1-1/+15
2009-06-10Attempt at disabling the inventory unit tests, so I can figure out how to ↵diva1-6/+6
fix them. The test setup is broken.
2009-06-10Heart surgery no.2: the inventory service hooks. diva24-359/+599
Several improvements in the connectors themselves. Several improvements in configurations. Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
2009-06-10From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield1-2/+2
Eat collision errors --- NOTE: this fix might be naive, it seems to have helped us getting to 81 avatars (whereas we'd crash with 20 before), but it sure would benefit from some check-over by a person skilled in the art of ODE physics.
2009-06-10persists Estate.PublicAccess settings across reboots [re #552]Dr Scofield1-0/+3
2009-06-10makes voice setting persistent [re #552]Dr Scofield1-0/+2
2009-06-10adding lastlogin information to admin_exists_user: will be 0 if theDr Scofield1-0/+9
user does not exist or hasn't logged in yet.
2009-06-10Formatting cleanup.Jeff Ames61-121/+120
2009-06-09Letting the Flotsam cache be enabled even when [AssetCache] section is ↵diva1-8/+9
missing. Thank you mcortez!
2009-06-09Formatting cleanup. Ignore some generated files.Jeff Ames11-263/+264
2009-06-09Update svn properties.Jeff Ames4-1538/+1538
2009-06-09ARGH!!!! note to self: ALWAYS use String.IsNullOrEmpty(...)!Dr Scofield1-1/+2
this patch fixes RemoteAdminPlugin gratuitously updating the user password even if no update was intended.
2009-06-09Thank you Snoopy, for a patch that implements group permissions.Melanie Thielker2-140/+264
Applied with changes: - removed spammy debug message - corrected tab formatting
2009-06-09From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield5-42/+59
This change addresses two issues: [1] It adds a flag field to the blendface call which allows the caller to indicate whether or not the generated asset is temporary, and whether or not the asset being replaced should be explicitly retired fromt the memory cache. The decimal values correspond to: 0 - Permanent asset, do not expire old asset 1 - Permanent asset, expire old asset 2 - Temporary asset, do not expire old asset 3 - Temporary asset, expire old asset '3' corresponds to the default behavior seen today, and is the continued behavior of the non-blendface calls. [2] The dynamic texture routines are highly-asynchronous and can be scheduled simultaneously on a multi-core machine. The nature of the texture management interfaece is such that updates may be lost, and the nature of asynchornous operation means that they may be processed out of order. A lock has been added to ensure that updates are at least atomic. No attempt has been made to enforce ordering. The lock applies to the SceneObjectPart being updated and is held for the lifetime of the TextureEntry used to carry texture updates (the one instance carries all faces supported by the prim). Users of these services should remember that the dynamic texture call is asynchronous and control will be returned *before* the texture update has actually occurred. As a result, a isubsequent GetTexture call may not return the expected asset id. A script must wait for the corresponding TEXTURE_CHANGED event before retrieving any texture information.
2009-06-08Updating the flotsam asset cache. Thank you, mcortez!Melanie Thielker1-438/+523
Fixes Mantis #3784
2009-06-08Bug fix. Adding the asset to the cache after a DB get.diva1-1/+5