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2011-11-23Line endingsDan Lake1-101/+101
2011-11-23Print out what behaviours are active when pCampBot starts upJustin Clark-Casey (justincc)5-12/+42
2011-11-23Add teleport behaviour to pCampBotJustin Clark-Casey (justincc)3-1/+77
This teleports the bot to any other regions +/- 5 on the x or y axis. Quite aggressive at the moment since teleports keep occuring at a 1-10secs random interval. No checking yet to see if teleport was successful.
2011-11-23In pCampbot, change "show status" command to "show bots"Justin Clark-Casey (justincc)1-2/+2
2011-11-23Rename Bot.BotManager to ManagerJustin Clark-Casey (justincc)1-9/+16
2011-11-23get pCampBot to extract nearby and store nearby region informationJustin Clark-Casey (justincc)2-4/+62
2011-11-23Change random number generator property name in pCampbotJustin Clark-Casey (justincc)1-1/+7
2011-11-23Shell Environment Variables in configBlueWall3-3/+30
Adding updated Nini and support to use shell environment variables in OpenSimulator configuration. Nini @ https://github.com/BlueWall/Nini-Dev
2011-11-22Log error if we attempt to add/remove an OdeCharacter from the _characters ↵Justin Clark-Casey (justincc)1-23/+33
list inappropriately
2011-11-22Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since ↵Justin Clark-Casey (justincc)1-6/+1
this is now being down in OdeCharacter.DestroyOdeStructures()
2011-11-22Comment out uncalled OdeScene.UnCombine()Justin Clark-Casey (justincc)2-66/+60
2011-11-22Comment out unimplemented and uncalled RegionCombinerModule.UnCombineRegion()Justin Clark-Casey (justincc)1-27/+27
2011-11-22minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2011-11-22Stop an exception being thrown and a teleport/border cross failing if the ↵Justin Clark-Casey (justincc)5-32/+41
desintation sim has no active script engines. This involves getting IScene.RequestModuleInterfaces() to return an empty array (as was stated in the method doc) rather than an array containing one null entry. Callers adjusted to stop checking for the list reference being null (which never happened anyway)
2011-11-22slightly simplify OdeScene.Simulate() by removing bool processtaints, since ↵Justin Clark-Casey (justincc)3-141/+128
we can inspect count of taint lists instead. also groups OdeCharacter.CreateOdeStructures() and DestroyOdeStructures() together
2011-11-21Improve the error messages returned if the HelloNeighbour call fails.Justin Clark-Casey (justincc)1-19/+46
This is the message a region sends to its neighbours when it comes up
2011-11-21Slightly improve "Unable to space collide" logging message, though I don't ↵Justin Clark-Casey (justincc)1-1/+2
think I've ever seen this.
2011-11-21Get rid of OdeCharacter != null checks since OdeScene._characters can never ↵Justin Clark-Casey (justincc)1-17/+4
contain a null character. Ignoring the ancient code glyphs not to do this....
2011-11-21remove unnecessary OdeScene._activeprims locking. Code is single-threadedJustin Clark-Casey (justincc)1-53/+46
2011-11-21Restore defects list. In hindsight, the reason for this is becuase we can't ↵Justin Clark-Casey (justincc)2-92/+112
remove the character whilst iterating over the list. This commit also removes locking on OdeScene._characters since code is single threaded
2011-11-21simplify operation of OdeScene._perloopContactJustin Clark-Casey (justincc)1-45/+51
2011-11-21don't bother locking OdeScene._perloopContact in single threaded codeJustin Clark-Casey (justincc)1-47/+42
2011-11-21don't lock OdeScene.contacts since only ever accessed by a single threadJustin Clark-Casey (justincc)1-10/+24
2011-11-21rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to ↵Justin Clark-Casey (justincc)1-8/+10
match existing DestroyOdeStructures()
2011-11-21refactor: Eliminate one line ODECharacter.doForce() method for code clarityJustin Clark-Casey (justincc)1-15/+3
2011-11-21Comment out calls to OdeScene.waitForSpaceUnlock() since that method does ↵Justin Clark-Casey (justincc)3-23/+24
nothing right now
2011-11-21Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ↵Justin Clark-Casey (justincc)2-70/+29
point of detection rather than later on.
2011-11-21move geom/actor map maintenance into ↵Justin Clark-Casey (justincc)2-10/+9
DestroyODEStructures()/AvatarGeomAndBodyCreation(). This saves us having to do it separately when a character capsule size is changed
2011-11-21When changing avatar size in ODE, remove the old actor from the name and ↵Justin Clark-Casey (justincc)2-8/+14
actor maps
2011-11-21When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ↵Justin Clark-Casey (justincc)2-10/+23
the actor reference in OdeScene.actor_name_map rather than leaving it dangling. This also largely centralizes adds/removes in OdeScene.AddCharacter()/RemoveCharacter()
2011-11-21Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of ↵Justin Clark-Casey (justincc)3-9/+14
maintaining their own properties
2011-11-21Actually remove PhysicsActor.SOPDescription this timeJustin Clark-Casey (justincc)1-1/+3
2011-11-21Chain SOP constructors together rather than having copy/paste codeJustin Clark-Casey (justincc)1-14/+5
2011-11-21refactor: Make SOP.Description an automatic propertyJustin Clark-Casey (justincc)1-6/+3
2011-11-21Remove unused PhysicsActor.SOPDescriptionJustin Clark-Casey (justincc)1-11/+2
2011-11-21Instead of generating a new list for bad characters on every physics pass, ↵Justin Clark-Casey (justincc)1-3/+12
keep reusing the same list.
2011-11-19Remove the "[LOCAL SIMULATION CONNECTOR]: Did not find region {0} for ↵Justin Clark-Casey (justincc)2-3/+2
SendCreateChildAgent" message This is misleading since a simulator will call this method before successfully trying remote regions. Also comments out spammy "[SIMULATION]: Stream handler called" AgentHandlers messages for now.
2011-11-19minor: Make HelloNeighbour messages more informativeJustin Clark-Casey (justincc)1-5/+10
2011-11-19Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent ↵Justin Clark-Casey (justincc)6-10/+13
57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them. Also finally get the deregister grid service message working properly
2011-11-19Remove mono compiler warnings. Fix problem with co-ordinate given in ↵Justin Clark-Casey (justincc)3-9/+9
deregister region message
2011-11-19Improve some grid region log messages to express regions at co-ordinate ↵Justin Clark-Casey (justincc)5-13/+50
(e.g. 1000, 1000) rather than meter positions (256000, 256000)
2011-11-19improve region deregistration log messageJustin Clark-Casey (justincc)1-1/+4
2011-11-19Don't register a region twice on both official registration and maptile ↵Justin Clark-Casey (justincc)4-8/+11
regeneration. Maptile storage appears orthogonal to region registration
2011-11-17For TerrainModule.SaveToFile(), don't bother throwing the exception onwards ↵Justin Clark-Casey (justincc)1-1/+0
after printing out the error, since this method is invoked by users. Still throwing the exception on the stream method since this invoked programatically
2011-11-17Make "terrain save" more friendly by telling the user if we have saved and ↵Justin Clark-Casey (justincc)1-18/+32
putting out a useful complaint message if we haven't for some reason
2011-11-17If the entire simulator is shutting down then don't bother to unload the ↵Justin Clark-Casey (justincc)2-17/+35
scripts from the appdomain in XEngine. All the other actions (script state save, etc.) still occur. This makes shutdown where there are many scripts vastly quicker.
2011-11-16Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ↵Justin Clark-Casey (justincc)9-44/+40
own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! Instead, just have both subclasses use the PhysicsActor.LocalID property. This restores collision functionality that fell away in 45c7789 yesterday
2011-11-16Call public ForEach instead of using m_entities directly. No semantic ↵Dan Lake1-2/+2
changes, just cleanup
2011-11-15In AddNewClient, iterator over copy of entities rather than copying under ↵Dan Lake1-2/+3
read lock
2011-11-16Comment out the vebose logging on HGFriendsModule.Justin Clark-Casey (justincc)1-12/+11
Recent issues in http://opensimulator.org/mantis/view.php?id=5794 were not related to HG friends