Commit message (Collapse) | Author | Files | Lines | ||
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2009-11-06 | Reintroduce AssetBase's old behavior. A Parameterless constructor is required | Melanie | 1 | -0/+10 | |
for .NET serialization and removing it breaks the OpenSim asset server protocol. | |||||
2009-11-06 | Fixing the build break | John Hurliman | 1 | -2/+1 | |
2009-11-05 | * Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per ↵ | John Hurliman | 1 | -7/+11 | |
packet. This is a limitation of LLUDP, nothing we can really do about it * Marking CoarseLocationUpdate as *not* zerocoded. Zerocoding can only save space when a packet contains three or more contiguous zeroes, and will use more space if it contains single zeroes randomly scattered through the packet (which is what you see when you send a long list of UUIDs) | |||||
2009-11-05 | Changing the AssetBase constructors to avoid initializing assets with an ↵ | John Hurliman | 31 | -122/+105 | |
unknown asset type, and log an error if it ever does happen | |||||
2009-11-05 | Applying #4332, optional packet statistics logging | John Hurliman | 3 | -0/+215 | |
2009-11-05 | add unit test for iar & escaping | Justin Clark-Casey (justincc) | 3 | -4/+117 | |
2009-11-05 | minor test var name tweak | Justin Clark-Casey (justincc) | 1 | -7/+7 | |
2009-11-05 | * Escape / character when saving items and folders in an iar so that the ↵ | Justin Clark-Casey (justincc) | 2 | -2/+18 | |
loader doesn't barf | |||||
2009-11-05 | Change the permissions module to use the friend list cache already in the | Melanie | 3 | -2/+29 | |
friends module instead of requesting the entire friends list over the network each time a prim is touched. | |||||
2009-11-05 | Remove a spammy debug message from friends list check in the perms module. | Melanie | 1 | -20/+2 | |
Replace the integer compares with proper bitflags checking from libOMV. Friends rights are now functional. | |||||
2009-11-05 | Patch by revolution, thank you. Mantis #1789 . Implement friends permissions. | Melanie | 10 | -3/+71 | |
Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet. | |||||
2009-11-04 | Separate folder and item limit for UDP inventory packets. Folder limit is | Melanie | 1 | -4/+5 | |
now 6, as before, item limit is 5. This should avoid most, if not all, oversized packets. | |||||
2009-11-04 | Initialize SceneObjectPart.RotationOffset to Quaternion.Identity | John Hurliman | 1 | -1/+1 | |
2009-11-04 | Removing EntityBase.Rotation | John Hurliman | 4 | -16/+23 | |
2009-11-04 | Refine oversized packet handling as per jhurliman. Reallocate the buffer to | Melanie | 1 | -4/+7 | |
actual packet size only for oversized packets. | |||||
2009-11-04 | Add some length to the backet buffer for packet sending so oversize | Melanie | 1 | -1/+1 | |
inventory packets don't make us barf | |||||
2009-11-04 | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 3 | -13/+13 | |
2009-11-04 | Add an overload to OutPacket as per jhurliman. Switch hacky workaround | Melanie | 1 | -5/+15 | |
for InventoryDescendents to the proper way | |||||
2009-11-04 | Bounce the pacjet items limit back up to 6 | Melanie | 1 | -1/+1 | |
2009-11-04 | Prevent autosplitting of inventory descendents packets. Also reduces the | Melanie | 1 | -1/+4 | |
number of items per packet to 5 to prevent asserts | |||||
2009-11-04 | Correctly set the totall number of descendents in inventory retrieval | Melanie | 1 | -3/+4 | |
2009-11-04 | Backport the fixes to WebFetchInventoryDescendents to the UDP | Melanie | 12 | -161/+112 | |
InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory. | |||||
2009-11-03 | Remove parallel loading from XEngine, but retain the new design where | Melanie | 1 | -8/+19 | |
all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure. | |||||
2009-11-03 | minor: remove a few mono compiler warnings | Justin Clark-Casey (justincc) | 2 | -4/+4 | |
2009-11-03 | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 3 | -17/+17 | |
2009-11-03 | Fixed a couple of NREs in corner cases. | Diva Canto | 1 | -0/+6 | |
2009-11-02 | Delete depricated extrusion methods and redirect to universal extrude method. | dahlia | 1 | -833/+10 | |
Sync with PrimMesher.cs r47 on forge. | |||||
2009-11-02 | Another race condition fix in SceneObjectGroup | John Hurliman | 1 | -7/+11 | |
2009-11-02 | Removing Console.WriteLine()s that were brought in with the revert | John Hurliman | 1 | -2/+0 | |
2009-11-02 | Fixing race conditions in the SceneObjectPart properties | John Hurliman | 1 | -56/+53 | |
2009-11-02 | Removing duplicate SceneObjectPart.RotationalVelocity property | John Hurliman | 8 | -36/+26 | |
2009-11-02 | Reverting the memory leak patch for MySQL. Problems have been reported with ↵ | John Hurliman | 15 | -878/+917 | |
the grid server after running for several hours | |||||
2009-11-02 | Fix an invalid argument exception in the remote admin module when. | Melanie | 1 | -1/+1 | |
Patch from CasperW | |||||
2009-11-02 | * Committing missing file from last commit. | Adam Frisby | 1 | -0/+13 | |
2009-11-02 | * Implemented some tweaks to monitoring module. | Adam Frisby | 4 | -1/+98 | |
* Output is prettier & more useful. * Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented. | |||||
2009-11-01 | * Implements new 'Monitoring' system for reporting performance. | Adam Frisby | 14 | -8/+471 | |
* Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process) * Type 'monitor report' on the console to see output. * SNMP Implementation forthcoming. | |||||
2009-10-31 | Patch + minor formatting fixes. | Diva Canto | 2 | -4/+4 | |
2009-10-31 | http://opensimulator.org/mantis/view.php?id=4337 | Douglas R. Miles | 2 | -2/+6 | |
2009-10-30 | * Remove the locklessqueue tests since I guess I didn't understand what it ↵ | Teravus Ovares (Dan Olivares) | 1 | -147/+0 | |
was when I wrote the test. | |||||
2009-10-30 | * Add LocklessQueueTests. One Test is commented out because it fails. ↵ | Teravus Ovares (Dan Olivares) | 2 | -31/+148 | |
It should probably work.. but I'm awaiting clarification. | |||||
2009-10-30 | * Adding Tests for OpenSim.Framework.Cache. Some test cases disabled until ↵ | Teravus Ovares (Dan Olivares) | 1 | -0/+75 | |
mantis resolutions. | |||||
2009-10-30 | Make the default and max RTO configurable int he linden client stack | Melanie | 2 | -5/+19 | |
2009-10-30 | * Another ACL Test | Teravus Ovares (Dan Olivares) | 1 | -1/+58 | |
2009-10-30 | * Moving A test from the OpenSim.Framework.ACL object to the ↵ | Teravus Ovares (Dan Olivares) | 1 | -0/+41 | |
OpenSim.Framework.Tests assembly. Fixing the test. | |||||
2009-10-30 | Fixed a regression in SendAvatarGroupsReply() | John Hurliman | 1 | -2/+2 | |
2009-10-30 | Convert the AvatarGroupsReply message to the event queue. | Melanie | 1 | -26/+39 | |
2009-10-30 | Add a using for OSD to the client view | Melanie | 1 | -0/+1 | |
2009-10-30 | * Disables automatic packet splitting on AvatarGroupsReply packets. This ↵ | John Hurliman | 2 | -14/+16 | |
packet is a mess and shouldn't be used at all (in favor of the event queue message) * Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title | |||||
2009-10-30 | Squelch an error message on sim shutdown when not using MXP | Melanie | 1 | -2/+5 | |
2009-10-30 | * Fix for a potential race condition in ScenePresence.AbsolutePosition | John Hurliman | 3 | -42/+42 | |
* Unified the way region handles are stored and used in ScenePresence * Fixed camera position for child agents * CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization) * Removing debug code from the previous commit |