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2008-01-23* Changing log messages to use 24 hour clock rather than 12 hour - hope ↵Justin Clarke Casey1-2/+2
nobody objects
2008-01-23* Timer wants, ms, not secs!Justin Clarke Casey1-1/+1
* May also be another bug lurking
2008-01-23* Add very very very basic initial statistical information collection to ↵Justin Clarke Casey3-13/+112
asset server * stats can be seen by typing stats on the asset server command line * Currently collecting only raw requests for today and yesterday * And I haven't yet tested the 24 hour rollover
2008-01-23* Library scripts can now be dragged into primsJustin Clarke Casey1-9/+28
* Unfortunately, they show us as non modify, though they will run * We're probably hitting unimplement permissions stuff
2008-01-23* Persistent prim inventory script storage is now turned on by defaultJustin Clarke Casey1-2/+2
* Persistence of things apart from scripts will be implemented later on - I at least want to do some work with asset server stats so loading can be monitored first. * No MSSQL implementation as of yet * Progress can be followed at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence * Please let me know if you see issues resulting from this change.
2008-01-22* I just love doing these substantial contributions.lbsa711-3/+3
2008-01-22* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes ↵lbsa714-102/+44
perms weirdness, let's all work together to find the real cause.
2008-01-22Giving Mantis 393 a shot (not enough info to really know for sure though).Teravus Ovares1-2/+18
2008-01-22Giving Mantis #388 a shotTedd Hansen1-2/+3
2008-01-22* Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares11-112/+276
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
2008-01-22* Renamed a number of TerrainEngine functions to conform naming standards ↵Adam Frisby2-16/+17
better.
2008-01-21* Added an army of exception handlers to the InterRegion logoff messageTeravus Ovares1-1/+44
2008-01-21* Shutting down child agents properly in neighbor regions.Teravus Ovares9-26/+183
2008-01-21Another attempt to squash the animation bug. Wish I could get this to fail ↵Brian McBee1-1/+1
at will.
2008-01-21Change misleading placeholder error messages for attempts to persist ↵Justin Clarke Casey1-2/+2
non-script items to prim inventory
2008-01-21Attempt to catch animation fubar on region crossing that causes client hang. ↵Brian McBee1-1/+11
Mantis 319.
2008-01-21* Following on from sdague's r3144, commenting out other parts of TribalMediaJustin Clarke Casey6-1/+14
* This should resolve the current build problem
2008-01-21* Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey6-139/+71
* On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh)
2008-01-21comment out use of the TribalMedia data mapper layerSean Dague1-1/+1
for now. It doesn't build on new mono at the moment, and isn't currently used. Please make sure this functions on mono 1.2.6 prior to adding it back in for the main tree.
2008-01-21Method renameJustin Clarke Casey3-5/+7
2008-01-21Properly lock new separate database accessesJustin Clarke Casey2-111/+117
2008-01-21* Make object persistence more granular by separating prim and prim ↵Justin Clarke Casey8-131/+141
inventory persistence
2008-01-21Small bug in ResetScriptTedd Hansen2-11/+1
2008-01-21Add additional mainlog data to LogOffUserCharles Krinke1-1/+2
to aid in debugging.
2008-01-21* And, so did the UDPServer VerbosenessTeravus Ovares1-16/+7
2008-01-21Surround the "non implemented" in an else clause if face is inappropriate for:Charles Krinke1-16/+34
llSetColor, llSetAlpha, llGetColor, llSetTexture, llOffsetTexture, llRotateTexture & llGetTexture
2008-01-21* Stopped Physical Object saving on SQLite got commented out in my last ↵Teravus Ovares2-7/+19
commit.. un commenting it out now.
2008-01-20* Added hooks for logout to all IUserService and all that implement it.Teravus Ovares15-27/+135
* Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user>
2008-01-20Graceful failure of teleport to unavailable regions might actually work now.Brian McBee4-10/+34
I blame all bugs on the age of my brain cells.
2008-01-20Check if remote simulator is up before attempting teleport. Teleport to a ↵Brian McBee5-27/+72
remote region should now fail gracefully if remote simulator is down.
2008-01-20Tedds temp fix for startup crash: Waiting 3 seconds for stuff to catch up. ↵Tedd Hansen1-0/+2
(Someone please fix! :)) Lets see if it works every time or just some ;)
2008-01-20* Found and fixed a situation where a neighbor region would come up send a ↵Teravus Ovares1-2/+6
notice and would be tagged as 'too far away' when it was right next door.
2008-01-19* Announcing the alternative prim early adoption program.. Adding regular ↵Teravus Ovares2-5/+90
spheres to the physical prim mix. * Be advised.. these are not ellipsoids.. these are spheres.
2008-01-19Most is back in its original state :) Hope I didn't break anything... *looks ↵Tedd Hansen2-14/+8
innocent*
2008-01-19That didn't work -- added more debuggingTedd Hansen1-19/+8
2008-01-19That didn't work, trying with TableAdapter.FillSchema(DataSet, ↵Tedd Hansen1-4/+26
SchemaType.Source)
2008-01-19Removed mega-debugging.Tedd Hansen1-26/+7
Possibly solved startup crash. Moved MySQL Commit() to inside each functions respective dataset access mutex because if not other threads would be waiting until function released mutex and modify the dataset before the function could commit
2008-01-19removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen4-27/+19
2008-01-19More debuggingTedd Hansen2-10/+8
2008-01-19Added exception handler to LandManager IncomingLandObjectFromStorageTedd Hansen1-2/+13
2008-01-19Getting closer to that crash .. :)Tedd Hansen1-1/+6
2008-01-19More debuggingTedd Hansen3-0/+16
2008-01-19checking return code may make failed teleports fail more gracefully.Brian McBee2-17/+24
2008-01-19More debugging in hunt for that random startup crashTedd Hansen1-0/+4
2008-01-19one more try before I leaveTedd Hansen1-6/+6
2008-01-19"compile before commit, AND check compile result" - forgot a ;Tedd Hansen1-1/+1
2008-01-19Still hunting, added debug outputTedd Hansen2-4/+11
2008-01-19Still looking for that startup crash bug. Added some exception handling in ↵Tedd Hansen1-52/+59
prim object load.
2008-01-19* Potential fix to the 'can't run a script anymore bug'Teravus Ovares1-6/+7
2008-01-18Added block for scenario: global exception handler called in loop when ↵Tedd Hansen2-5/+10
exception happens inside global exception handler Added InnerException to output