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2011-11-26When removing an LSL sensor for a script (e.g. through llResetScript() or ↵Justin Clark-Casey (justincc)1-1/+1
state change), don't also remove sensors for other scripts in the same prim. Hopefully fixes http://opensimulator.org/mantis/view.php?id=4448 and http://opensimulator.org/mantis/view.php?id=4452
2011-11-26minor: formatting changes in Scene.PacketHandlers.csJustin Clark-Casey (justincc)1-5/+5
2011-11-26minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2011-11-26Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().Justin Clark-Casey (justincc)3-59/+13
This has been handled by WebFetchInvDescHandler.Fetch() for some time.
2011-11-26Use the same web fetch handler for every request from every avatar, since it ↵Justin Clark-Casey (justincc)1-3/+11
contains no instance code
2011-11-26Stop locking the requests coming in to WebFetchInvDecHandler.Justin Clark-Casey (justincc)1-8/+8
There's no technical reason for this as the methods are thread safe. However, it might have served to slow down requests.
2011-11-25Fix config so that you can have both WebFetchInventoryDescendents and ↵Justin Clark-Casey (justincc)1-1/+2
FetchInvnetoryDescendents2 caps active at once
2011-11-25Resolve error where an unknown asset type would cause the fetch inventory ↵Justin Clark-Casey (justincc)2-44/+44
descendents cap to fail. Introduced just a few commits ago in 0688861
2011-11-25Implement the FetchInventoryDescendents2 capability using the same code as ↵Justin Clark-Casey (justincc)2-18/+39
WebFetchInventoryDescendents. Enabling this by setting Cap_FetchInventoryDescendents2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini downloads inventory via http rather than udp in later viewers.
2011-11-25remove some mono compiler warningsJustin Clark-Casey (justincc)5-10/+10
2011-11-25Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() ↵Justin Clark-Casey (justincc)3-61/+5
conversion rather than the arrays in TaskInventoryItem
2011-11-25Fix WebFetchInventoryDescendents cap to use ↵Justin Clark-Casey (justincc)2-8/+17
Utils.AssetTypeTostring/InventoryTypeToString to convert types to strings These cover a wider range of types.
2011-11-24Adding missing CrossBehaviour.cs file to fix buildJustin Clark-Casey (justincc)1-0/+169
2011-11-24Remove bizarre call to PhysicsScene.Simulate(0) in ↵Justin Clark-Casey (justincc)1-4/+2
Scene.GetNearestAllowedPosition() At least on ODE, this wasn't doing any harm but there wasn't any point to it either
2011-11-24On pCampBot, add bot as a property on behaviours instead of passing it in ↵Justin Clark-Casey (justincc)7-56/+115
every time
2011-11-24minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2011-11-24When setting packet level logging via "debug packet", apply to all clients, ↵Justin Clark-Casey (justincc)2-21/+21
not just root ones. Also adds scene name and client type (root|child) to logged information.
2011-11-24comment out a noisy log line I accidentally left in from the last commitJustin Clark-Casey (justincc)1-1/+1
2011-11-24Stop passing a request handler to the initial caps.RegisterHandler in ↵Justin Clark-Casey (justincc)2-161/+165
EventQueueGetModule since this is immediatley replaced by a poll server handler. This allows us to comment out a bunch of code and simplify the codebase and readability.
2011-11-24Add a "debug eq" console command for debugging.Justin Clark-Casey (justincc)1-6/+79
This will log outgoing event queue message names if turned on.
2011-11-24Add disabled CrossBehaviour to pCampBot, which is designed to cross test ↵Justin Clark-Casey (justincc)5-15/+19
bots between neighbouring regions. Not yet enabled since there is a bug where the initial cross will work but all subsequent movements on the receiving simulator appear to fail.
2011-11-23Append asset ID to URL for storage requests to allow caching proxies to work ↵Dan Lake1-1/+3
with Simian
2011-11-23Line endingsDan Lake1-101/+101
2011-11-23Print out what behaviours are active when pCampBot starts upJustin Clark-Casey (justincc)5-12/+42
2011-11-23Add teleport behaviour to pCampBotJustin Clark-Casey (justincc)3-1/+77
This teleports the bot to any other regions +/- 5 on the x or y axis. Quite aggressive at the moment since teleports keep occuring at a 1-10secs random interval. No checking yet to see if teleport was successful.
2011-11-23In pCampbot, change "show status" command to "show bots"Justin Clark-Casey (justincc)1-2/+2
2011-11-23Rename Bot.BotManager to ManagerJustin Clark-Casey (justincc)1-9/+16
2011-11-23get pCampBot to extract nearby and store nearby region informationJustin Clark-Casey (justincc)2-4/+62
2011-11-23Change random number generator property name in pCampbotJustin Clark-Casey (justincc)1-1/+7
2011-11-23Shell Environment Variables in configBlueWall3-3/+30
Adding updated Nini and support to use shell environment variables in OpenSimulator configuration. Nini @ https://github.com/BlueWall/Nini-Dev
2011-11-22Log error if we attempt to add/remove an OdeCharacter from the _characters ↵Justin Clark-Casey (justincc)1-23/+33
list inappropriately
2011-11-22Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since ↵Justin Clark-Casey (justincc)1-6/+1
this is now being down in OdeCharacter.DestroyOdeStructures()
2011-11-22Comment out uncalled OdeScene.UnCombine()Justin Clark-Casey (justincc)2-66/+60
2011-11-22Comment out unimplemented and uncalled RegionCombinerModule.UnCombineRegion()Justin Clark-Casey (justincc)1-27/+27
2011-11-22minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2011-11-22Stop an exception being thrown and a teleport/border cross failing if the ↵Justin Clark-Casey (justincc)5-32/+41
desintation sim has no active script engines. This involves getting IScene.RequestModuleInterfaces() to return an empty array (as was stated in the method doc) rather than an array containing one null entry. Callers adjusted to stop checking for the list reference being null (which never happened anyway)
2011-11-22slightly simplify OdeScene.Simulate() by removing bool processtaints, since ↵Justin Clark-Casey (justincc)3-141/+128
we can inspect count of taint lists instead. also groups OdeCharacter.CreateOdeStructures() and DestroyOdeStructures() together
2011-11-21Improve the error messages returned if the HelloNeighbour call fails.Justin Clark-Casey (justincc)1-19/+46
This is the message a region sends to its neighbours when it comes up
2011-11-21Slightly improve "Unable to space collide" logging message, though I don't ↵Justin Clark-Casey (justincc)1-1/+2
think I've ever seen this.
2011-11-21Get rid of OdeCharacter != null checks since OdeScene._characters can never ↵Justin Clark-Casey (justincc)1-17/+4
contain a null character. Ignoring the ancient code glyphs not to do this....
2011-11-21remove unnecessary OdeScene._activeprims locking. Code is single-threadedJustin Clark-Casey (justincc)1-53/+46
2011-11-21Restore defects list. In hindsight, the reason for this is becuase we can't ↵Justin Clark-Casey (justincc)2-92/+112
remove the character whilst iterating over the list. This commit also removes locking on OdeScene._characters since code is single threaded
2011-11-21simplify operation of OdeScene._perloopContactJustin Clark-Casey (justincc)1-45/+51
2011-11-21don't bother locking OdeScene._perloopContact in single threaded codeJustin Clark-Casey (justincc)1-47/+42
2011-11-21don't lock OdeScene.contacts since only ever accessed by a single threadJustin Clark-Casey (justincc)1-10/+24
2011-11-21rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to ↵Justin Clark-Casey (justincc)1-8/+10
match existing DestroyOdeStructures()
2011-11-21refactor: Eliminate one line ODECharacter.doForce() method for code clarityJustin Clark-Casey (justincc)1-15/+3
2011-11-21Comment out calls to OdeScene.waitForSpaceUnlock() since that method does ↵Justin Clark-Casey (justincc)3-23/+24
nothing right now
2011-11-21Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ↵Justin Clark-Casey (justincc)2-70/+29
point of detection rather than later on.
2011-11-21move geom/actor map maintenance into ↵Justin Clark-Casey (justincc)2-10/+9
DestroyODEStructures()/AvatarGeomAndBodyCreation(). This saves us having to do it separately when a character capsule size is changed