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2008-05-22* Add (DEPRECATED) to load-xml/save-xml region console helpJustin Clarke Casey1-2/+2
2008-05-22make VS compile Scene.csSean Dague1-1/+1
2008-05-22don't trust appearance assetid, instead do an inventorySean Dague3-38/+58
lookup any time we get it from the server. This should preventent unwearable appearance.
2008-05-22change to how initial terrain data is sent. Instead of sending the 64 ↵MW1-10/+46
packets in rapid fire as quickly as possible. The terrain data sending is now done in a threadpool worker thread over ~10 seconds with a thread.sleep between each packet sending. this hasn't been tested thoroughly, so it might not actually help with the atom bomb terrain (missing patches) but its a simple thing to revert if it makes things worse for anyone. 10 seconds is roughly the time between the region handshake completing and you being in world where you can see your avatar. So normally the terrain still should have loaded by time you get in the region, although it is possible that sometimes you might see the very end of the terrain load just after you arrive.
2008-05-22* Limiting the Quaternion reset to x=y=z=w=0Teravus Ovares1-4/+4
2008-05-22add a lock on the update, this should have been there before.Sean Dague1-2/+13
still not convinced this will help, but it was wrong.
2008-05-22we should be return null in these 2 places, though this won'tSean Dague1-2/+2
help with the timeouts.
2008-05-22catch case where avatar might have been child agentSean Dague1-1/+6
2008-05-22* Documentation for load/save xml methodsJustin Clarke Casey3-1/+57
* Insert the very rough beginning stubs for a save/load OpenSim archive facility that will load/save prim assets (textures & inventory) as well as the prim details themselves (our existing xml facilities). * This won't be ready for even rough testing for quite some time. * I'm doing this directly in the region server for now since this will be quicker to get something working (hence giving me the Serotonin boost that I need). However, there are very good arguments for later also including it (or moving it entirely) to the separate export executable which Sean stubbed out some time ago.
2008-05-22changing more 'raw' HTTP status codes to OSHttpStatusCodes.Dr Scofield2-2/+5
2008-05-22Fix for Mantis 1340. Thanks Melanie!Adam Johnson1-1/+1
2008-05-22Mantis 1357 Patch - Thanks mikem!Adam Johnson1-4/+8
2008-05-22here are further enhancements to the IHttpAgentHandler and to BaseHttpServer ↵Dr Scofield7-45/+392
(from awebb) i've added the OSHttpStatusCodes enumeration of HTTP status codes, have adapted BaseHttpServer to use those. then RestPlugin now has proper Failure handling returning proper HTTP status codes. Regions/POSTHandler is work-in-progress.
2008-05-22Added "show regions" to the CL help screen. Mantis 1123Adam Johnson1-0/+1
2008-05-22Adding basic show users functionality back in to console. Mantis 1212Adam Johnson1-0/+36
2008-05-22* Prevent an error from stopping startup when decoding the sculpt mesh j2k ↵Teravus Ovares1-2/+12
fails.
2008-05-22* Fix mantis 1325. This is a minor issue where 'show assets' would not work ↵Justin Clarke Casey1-8/+14
fully in the region console
2008-05-22* Minor: Tidy ups and logging tweaks.Justin Clarke Casey3-4/+5
2008-05-22* Refactor: Move enhancement of version string with operating system ↵Justin Clarke Casey3-23/+25
information from Scene to OpenSimMain * This also means the operating system info will show up in the region console (and hence the logs)
2008-05-22* Fix circular dependency from last checkin by passing version as a ↵Justin Clarke Casey3-8/+9
parameter to Scene rather than referencing VersionInfo directly * Butt ugly solution
2008-05-21* Send VersionInfo string instead of the hardcoded Scene string to the ↵Justin Clarke Casey3-12/+13
"About Second Life" box * This is the same string as printed out on the opensim region console at startup, so it should now include the svn revision number (if available) * This dialog box takes an awful long time to come up on my local system - no idea why that is. However, that also seems to have been the case before this revision.
2008-05-21* Deprecate load-xml and save-xml in favour of load-xml2/save-xml2.Justin Clarke Casey1-0/+4
* Please file a mantis if you are not able to use load-xml2/save-xml2 but can successfully use load-xml/save-xml
2008-05-21* Provide relief for mantis 1263, 1202, 679Justin Clarke Casey1-23/+49
* If a caller attempts to set PrimitiveBaseShape.ProfileCurve with a HollowShape or ProfileShape component which is not a valid enum, a warning is spat out and a default shape subtituted * This does not solve any underlying problem if we're missing some enum values (though it's not obvious what these are), but it should allow save-xml2/load-xml2 to be used without causing invalid enum value related exceptions. The checks will also guard against badly behaved clients. * This change alters the order of shape values in the xml, since it appears properties are serialized after fields (at least this is the case in mono). .net native deserialization can cope with this it appears, though people manipulating xml manually may need to adapt (if there are any). * This may be a good argument against relying on .net [de]serialization for our xml format.
2008-05-21* Going to the C# syntactic sugar way of handling the backup event delegates.Teravus Ovares1-8/+2
2008-05-21* Sets backup bool volatile for extra protection against two backup ↵Teravus Ovares1-1/+1
processes running.
2008-05-21* This update causes the backup process to run in a separate thread.Teravus Ovares6-37/+85
* Concurrency issues are resolved because each object makes a memory-only copy of itself and backs up the copy. * Because of the way this is done, the latest at the time of the backup gets backed up (no functionality change) * You can move *thousands of objects at a time* and the sim doesn't freeze and wait for the backup to complete. * This can be enhanced more by dedicating the thread as opposed to starting it when the backup process starts.
2008-05-21implement in memory appearance cache for sqlite. ThisSean Dague1-3/+12
isn't db backed, but will hang around between reboots.
2008-05-21Clean out some crufty in AvatarFactoryModule Sean Dague3-193/+18
Fix RequestUpdateInventoryItem so that asset changes generate a new asset, which is needed for editing appearance to do the right thing. Persistant appearance seems to work after this, except you need to rebake textures some times.
2008-05-21this removes use of the mapper for wearables, and I can confirm thingsSean Dague9-124/+151
get saved to the database. There are still issues on wearing things after a cleared cache that I'm looking at now.
2008-05-21IZ QUATERNION NORMALIZE TO 0? NOWAI! KTHXBYETeravus Ovares1-0/+10
2008-05-21renaming GETRestRegionPlugin to GETHandler as that's what it really is.Dr Scofield1-0/+0
2008-05-21create some direct sql calls for appearanceSean Dague1-0/+109
2008-05-21* Fixed needing to alter your sculptie sometimes to get physics to generate ↵Teravus Ovares1-1/+4
a collision mesh for it. * Sculpties load on startup reliably now and successfully generate a collision mesh as soon as the sculpt texture is available.
2008-05-20attempt to fix mysql mapper usageSean Dague1-1/+7
2008-05-20move SceneEvents.cs to EventManager.cs, as that's actuallySean Dague1-0/+0
the name of the contained class.
2008-05-20i'm extending the RestStreamHandler.Handler(...) signature to actually Dr Scofield11-24/+110
provide OSHttpRequest and OSHttpResponse to our REST handler. also, this adds proper RestPlugin.IsGod() checking against the X-OpenSim-Godkey HTTP request header. last, i added XML doc comments to RestPlugin.cs
2008-05-20From: Jeremy Bongio <jbongio@us.ibm.com>Sean Dague4-18/+18
House cleaning ... Rather than using the variable name EntityList, the variable name EntitieList was being used. Here's a patch to fix it.
2008-05-20Add copyright notices.Jeff Ames22-41/+592
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-20my last "simplification" of the the if-then-else logic in BaseHttpServer ↵Dr Scofield1-1/+1
placed the return in the "if (request.UserAgent != null)" branch in the wrong place: as a result BaseHttpServer would not do anything if the user agent header field was present....ARGH! BAAAAAAD.
2008-05-19autocreate appearance table if it isn't thereSean Dague2-0/+18
2008-05-19prep for changes need to create the appearance tablesSean Dague1-4/+1
by default
2008-05-19fix a constant that meant pants still weren't working. nowSean Dague1-2/+2
you really can have pants.
2008-05-19make the super class conveniance appearance stuff virtualSean Dague2-4/+4
so they can be overrided correctly by subclasses
2008-05-19fix crash in standalone mode for initial appearance setupSean Dague3-7/+16
2008-05-19Thank you kindly, Melanie for a patch that avoids a nullCharles Krinke2-1/+25
ref in inventory give and also now causes items to appear in the correct folders now, no longer in the root folder.
2008-05-19i can haz pantz?Sean Dague6-127/+129
You sure can. This change set restores pants (and the rest of the default appearance) in grid mode. The root issue had to do with serializing multi-faced textures to the grid server. This also restores the lookup path through the avatar factory module, as that seems the reasonable place to have it live. Some clean up patches are coming later as well, plus testing on standalone, but this should be in a good kicking around state for grid users.
2008-05-19(from awebb)Dr Scofield1-1/+10
Fixes a bug in BaseRequestHandler. If the length of the patter is equal to, or greater than, the length of the actual request path, then an exception is thrown. System using is added to support use of String.Empty. Exception is used to ensure most efficient operation on (assumed to be most common) successful case.
2008-05-19i'm dropping VerifyGod() and adding IsGod(OSHttpRequest) instead, which ↵Dr Scofield1-5/+11
actually now takes a look at the HTTP request header and retrieves x-opensim-godkey (if it exists) and compares that against the godkey from OpenSim.ini. also, this makes AddStreamHandler() virtual so that it can be overridden.
2008-05-19(from awebb)Dr Scofield2-26/+142
This patch adds an additional handler to the existing BaseHttpServer. It does not affect any of the existing behaviors except insofar as the new handler may be selected. It is selected first because its Agent-oriented nature means that it should not be pre-empted. The new handler type is defined by IHttpAgentHandler in Framework/Servers and has two interface methods: Match and Handle. The Match function returns a boolean result based upon examination of information presented in the User-Agent header. The Handle function expects to get the request and response instances associated with the flow. The handler is responsible for ALL activity associated with the request except in the event of an unhandled exception, in which case the HandleAgentRequest routine will generate a 500 status message and close the stream. There are two immediateley apparent (and VERY easy to implement) improvements that could be made: 1. The Match call could be allowed to operate over the entire request context., rather than just agent identity. 2. The Handler could return a boolean indication of whether or not the request was actually handled, and if not, the remaining handler mechanism could take a shot at it. This would eliminate issues arising from pre-empted streams.
2008-05-19Attempt to fix incorrect animations when using ODE (bugs #1320 / #1321)Jeff Ames1-9/+16