| Commit message (Collapse) | Author | Files | Lines |
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link functions do update that also.
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store call
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reset the lock even if the write lock is not apparently held.
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for the finalizer to do it, if it ever does.
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thread not ring
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proper IDisposable object.
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sit. makeroot should to it
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data from it.
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of the last Ubit patch.
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SP, as requested
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respective HandleUseCircuitCode, no matter how long it takes, so a viewer
retry doesnt start a overlapping one. It HandleUseCircuitCode
responsability to always remove entries, even on fails. Remove a client
even if m_scene.CloseAgent fails.
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check for stray clients and clean them up instead of failing.
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crashed while logging out. Don't reuse it, create a new one.
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agressive lock
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SITGROUND or STAND, sets directly the state, and desired sitAnimation for
default sits
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user can use same name. Search directly on default animations using
uppercase.
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This is wrong but its as original worked
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mistake
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