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2008-05-28* Minor: Log message clean up in archiver codeJustin Clarke Casey2-3/+5
2008-05-28* Put in stubs for "load-oar" command, including ultra-primitive temporary ↵Justin Clarke Casey7-14/+198
tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it
2008-05-28spring cleaning, remove a bit of db4o grid serverSean Dague2-229/+0
code that was still in tree.
2008-05-28* Put textures into a separate assets/ directory in the opensim archiveJustin Clarke Casey2-6/+37
* Fix nre where the asset couldn't be found * Not ready yet
2008-05-28remove terrain bloat, only keep last terrain revisionSean Dague1-1/+5
for mysql. For active terraformers this should return a lot of database space.
2008-05-28remove an erroneous line to fetch the terrain table in a way that Sean Dague1-2/+0
isn't actually used.
2008-05-28Mantis#1406. Thank you kindly, Xantor for a patch that:Charles Krinke6-11/+85
llLoopSound sends out one packet to clients in view, so it doesn't work anymore when clients enter later on, or the prim is modified in any way. Solution: Stored sound data on prim, send full update instead. llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object inventory sound names. llStopSound clears prim data and sends full update.
2008-05-28Mantis#1398. Thank you kindly, cmickeyb for a patch that:Charles Krinke1-1/+11
small patch to encode and send the outbound_body parameter in an http request. this enables post messages to send a body
2008-05-28* Implements duplicate packet tracking. This virtually eliminates object ↵Teravus Ovares1-1/+64
duplication causing 2-3 duplicates depending on the UDP connection quality. This also eliminates duplicated chat, etc. * It's verbose currently since this is new. You'll see: [CLIENT]: Warning Duplicate packet detected X Dropping. After this is sufficiently tested we'll remove that m_log.info line.
2008-05-28Formatting cleanup.Jeff Ames23-204/+206
2008-05-28Thank you kindly, Melanie for a patch that:Charles Krinke1-0/+2
When renaming items in task inventory, they become useless. Fix attached
2008-05-28Thank you very much, ChrisIndigo for a patch that:Charles Krinke1-9/+25
If a script updates an object to the same position or rotation offset, the object triggers an update and storage of the object. This become more prevalent in sensor and timer events which may be firing frequently.
2008-05-28*Hiding the warnings about scanning assemblies when initialising mingchen1-2/+7
2008-05-28Thank you, Grumly57 kindly for:Charles Krinke6-10/+33
This patch proposes a new function : osOpenRemoteDataChannel(key channeID) that allow to open an XMLRPC channel for remote_data event. The difference is that the channelID can be customized instead of being randomly generated.
2008-05-28Thank you kindly, Melanie for a patch that adds a two-stageCharles Krinke1-1/+7
check. It seems there may be a race. For me, this patch, just as it is here, fixes it.
2008-05-28* Resolves comment removal in string literals in the LSL2CSConverterTeravus Ovares1-17/+19
2008-05-28Change a couple Windows directory separators in SVN module to be platform ↵Jeff Ames1-2/+2
agnostic.
2008-05-28Update svn properties. Fix inconsistent newlines.Jeff Ames1-187/+187
2008-05-27* Include prims.xml file in archiveJustin Clarke Casey2-5/+17
2008-05-27* Add .jp2 extension to archived texturesJustin Clarke Casey1-1/+1
2008-05-27* Write prim archives out as v7 tar files temporarily for testing purposes - ↵Justin Clarke Casey3-2/+187
not even gzipping yet! * Using hacked up code to create the correct tar archive headers - this stuff should really go away again before too long * No user functionality yet
2008-05-27another take on the whole string cleansing, by adding specific poisonSean Dague1-2/+5
keywords in foo.bar strings. Add items to the poison array to block them.
2008-05-27* Added new InstallPlugin interface to ITerrainModule.Adam Frisby2-10/+22
* This is to allow other region modules to install Terrain Effects.
2008-05-27* Revert last commit as it opens sim owners up to all sorts of nasty ↵Teravus Ovares1-3/+3
scripts. * If the regex that we're using isn't good enough, we really need to make it better.
2008-05-27comment out the x.y security check in the script engine because it's so ↵Sean Dague1-3/+6
aggressive it blocks string = "http://osgrid.org", amoung other things.
2008-05-27Thank you kindly, Melanie for a patch that adds:Charles Krinke2-0/+75
GetSerializationData() and CreateFromData() methods
2008-05-27* Implement asynchronous assets request for archivingJustin Clarke Casey1-116/+187
* No user functionality yet
2008-05-27Thank you very much, Xantor for a patch that:Charles Krinke1-1/+34
If a request is made for an asset which is not in the cache yet, but has already been requested by something else, queue up the callbacks on that requester instead of swamping the asset server with multiple requests for the same asset.
2008-05-27fixes a CTB when IRCBridgeModule is not configured.Dr Scofield1-2/+2
2008-05-27cleaning up: coding style guidelines violation in RestPlugin.cs. Dr Scofield2-1/+25
adding support for enabled = true|false for IRCBridgeModule
2008-05-27updating URL for LSL status.Dr Scofield1-1/+1
2008-05-27I'm dropping the ISimChat interface as that has now been Dr Scofield4-41/+4
replaced by EventManager events. also, i've added instructions to README.txt about running runprebuild.sh and on how to report bugs. plus some minor fixes (dropping m_log statement left over from debugging llOwnerSay, nicer catch of exception in IRCBridgeModule
2008-05-26* Assigns a random UUID to a region if the Sim UUID is null.Adam Frisby3-1/+15
2008-05-26* Potential fix for Mantis#167, 332 - MySQL Thread collision.Adam Frisby1-61/+76
2008-05-26* Patch from jhurliman - Implements a binary search in the LLRAW exporter ↵Adam Frisby1-26/+44
which dramatically speeds up exports.
2008-05-26Thank you kindly, Melanie for a patch for script resetCharles Krinke7-0/+37
that creates the event handler chain ready to hook by script engines
2008-05-26disabling m_log again.Dr Scofield1-1/+1
2008-05-26This cleans up a merge mess from the earlier checkin and implements ↵Dr Scofield12-87/+123
llOwnerSay() via the newly created Scene.SimBroadcast() call.
2008-05-26Adding OnChatBroadcast event logic to EventManager providing Dr Scofield3-108/+165
a clean interface for Sim broadcasts. Added SimBroadcast support to ChatModule. Removing all code from IRCBridgeModule dealing with agent/client directly. Cleaning up ChatModule. Polishing IRC messages, adding support for "/me" (both directions).
2008-05-26* Minor: method documentation fiddling in SceneObjectGroupJustin Clarke Casey1-4/+6
2008-05-26* Break out baby archiving code into separate class ready for async asset ↵Justin Clarke Casey2-54/+118
requesting * No user functionality yet
2008-05-26* Extract and boil down necessary texture UUIDs for an archive of the scene ↵Justin Clarke Casey5-8/+32
prims * no user functionality yet
2008-05-26* Refactor: Where possible, change visibility on InnerScene methods to ↵Justin Clarke Casey2-89/+90
protected internal on the basis that they shouldn't be manipulated by outsiders
2008-05-26* Refactor: remove code duplication between add ScenePresence methods in ↵Justin Clarke Casey2-41/+4
InnerScene
2008-05-26* Refactor: Separate out RemoveScenePresence and add into InnerScene to ↵Justin Clarke Casey2-26/+40
match existing AddScenePresence
2008-05-25Update svn properties. Formatting cleanup.Jeff Ames44-400/+403
2008-05-25* A hacky Top Scripts display. It isn't accurate as far as ms accounting, ↵Teravus Ovares9-13/+123
however you can use it to help find out what scripts are causing your simulator to cry. * Access it from the Estate tools/Debug tab.
2008-05-25Thank you very much, Melanie for a patch that:Charles Krinke1-0/+6
If the m_controllingClient member if a ScenePresence is null, that would cause a CTB. This patch fixes it.
2008-05-25Thank you very much, Xantor for a patch that:Charles Krinke2-2/+32
Copying, reseting, dragging scripts cause unnecessary recompilation, slowing down the simulator and filling up the ScriptEngines directory with compiled .dll and misc. files. This patch keeps track of compiled assets since the last simulator restarts, and only recompiles new assets. (editing a script generates a new asset, so no problems there).
2008-05-25Thank you kindly, Tiffany for a patch that helps:Charles Krinke2-6/+10
Drag copy a prim and the prim that is moved, persists. The prim that is created does not survive a restart.