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2012-09-19 create a single ModelCost provider for the caps instance. Let it know andUbitUmarov2-14/+56
check scene prim size limits.
2012-09-19 coment out mesh model upload code to add textures and individual meshsUbitUmarov2-204/+255
assets to inventory, since it may actually be a bad ideia since good model textures are deply related to it and there is no current use for independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts.
2012-09-18Add booleans to control whether we actually crete inventory itemsMelanie1-2/+4
2012-09-18***TEST*** still bad... create inventory itens for model textures and ↵UbitUmarov1-7/+76
meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is..
2012-09-17 add some locks to GetTextureModuleUbitUmarov1-10/+13
2012-09-17on upload store mesh list contents as mesh assets. Build prims by instances notUbitUmarov1-8/+23
meshs. (some prims can have same mesh)
2012-09-17 make sure client still has money at uploadUbitUmarov1-0/+16
2012-09-17 same cleanupUbitUmarov1-38/+41
2012-09-17removed broken fee compressionUbitUmarov1-15/+1
2012-09-17 let mesh model estimator work even without money module, so otherUbitUmarov1-22/+22
estimations can work
2012-09-17Make use of mesh cost functionsUbitUmarov2-24/+13
2012-09-17 missing file for suport of mesh upload costUbitUmarov1-0/+596
2012-09-17Remove spammy "axislock" debug.Melanie1-1/+1
2012-09-16Make agent creation at destination asynchronous. Failures here are prettyMelanie1-1/+9
much guaranteed to be fatal and the few times this would dosconnect an agent are more than made up for by the increased throughput of replying and closing the connection vs. keeping it open during the heavy work. Also causes better feedback to the viewer as the time is now split between Requesting Teleport and Connectiong to Destination.
2012-09-16Change the close tmeout from 2 to 3 seconds on teleport. This mayMelanie1-1/+1
prevent being logged out after a successful teleport.
2012-09-16Make IncomingCloseChildAgent not send a stop packet. This may preventMelanie1-1/+1
a viewer from being logged out after an otherwise successful teleport.
2012-09-16Make the agent being kicked a child agent first so there won't be a ghostMelanie1-1/+2
2012-09-16Catch a nullref in the code to suppress GetTexture warnign spam we can'tMelanie1-1/+1
do a thing about anyway.
2012-09-14Sequence/throttle asset retrievals.Melanie2-37/+69
2012-09-14Revamp the HTTP textures handler to allow a maximum of four fetchesMelanie7-158/+295
at any time and to drop requests for avatars n longer in the scene
2012-09-14Allow setting connection limits, part 2Melanie1-0/+20
2012-09-14Allow some more connections to try to ease lag.Melanie2-2/+4
2012-09-14Wait longer for arrival cofirmation to aid tps into laggy regionsMelanie1-2/+2
2012-09-14Wait a bit longer for new scene presences to aid tps into laggy regionsMelanie1-1/+1
2012-09-14Allow setting max connections for an endpointMelanie2-3/+3
2012-09-12Add a logger so the prior commit will workMelanie1-0/+3
2012-09-12Stop expiry timer when upload is complete. Log if timeout is reached.Melanie1-0/+2
2012-09-12Add a timer to time out upload caps handlers that are not used.Melanie1-0/+12
2012-09-11Add a missing brace, remove a useless temp variable, enable charging.Melanie1-6/+3
2012-09-11 report mesh upload costs ( fake values)UbitUmarov2-3/+68
2012-09-11 let LLSDAssetUploadRequest include asset_resources information plus letUbitUmarov2-1/+11
NewAgentInventoryRequest know about mesh (does nothing with it still)
2012-09-11Removing the variable prica handler again. It's never called, was misnamed andMelanie1-332/+0
probably never worked past the mesh beta.
2012-09-11Re-add the module and fix a typoMelanie1-0/+332
2012-09-11Rename NewFileAgentInventoryVariablePrice to NewAgentInventoryVariablePriceMelanie1-332/+0
which is the name actually used in viewer code.
2012-09-11Add cost calculation suppor tto the VariablePrice one as wellMelanie2-9/+44
2012-09-11Revert "Remove the unused NewFileAgentInventoryVariablePrice module."Melanie1-0/+296
It's actually used. This reverts commit 94a8e5572b1529190a174f29f866b65e7b2ccc0e.
2012-09-11Add the option to have variable costing for uploadsMelanie2-9/+46
2012-09-11Remove the unused NewFileAgentInventoryVariablePrice module.Melanie1-296/+0
2012-09-11Revamp the v3 inventory sending. Uses threads and some nifty mechanics toMelanie1-81/+117
leverage the Poll Service without blocking it's workers.
2012-09-10add a extra httppool thread to compensate for webfetchinventoryUbitUmarov1-1/+2
2012-09-10webFetchInventory: change control event to simple flag, adjust lockingUbitUmarov1-11/+32
2012-09-10Remove commented codeMelanie1-11/+0
2012-09-09Reduce max concurrent endpoint connections from 50 to 6 (was 2 before)Melanie1-1/+1
2012-09-09Catch zero UUIDs in LSL and shout as an error. Also catch attempts to send IMMelanie2-1/+4
to UUID.Zero because it ties up XMLRPC handlers needlessly.
2012-09-08 llClientView: try to have only one thread per client processingUbitUmarov1-4/+49
RegionHandleRequests. (code assumes packet handle is called async as it is not)
2012-09-07Set the maximum number of concurrent connections to a service endpointMelanie1-0/+2
to 50. This doesn't work on stock mono but it works in Avination and also under Windoze.
2012-09-07 One more redundante ParcelProprieties on loginUbitUmarov1-0/+2
2012-09-07 stop sending duplicated parcelProprieties at loginUbitUmarov1-18/+39
2012-09-07remove fireandforget call to EnableChildAgents at end on CompleteMovement,UbitUmarov1-1/+3
since this is already on own thread and its at the end of it.
2012-09-06Prevent double slashes, try #4UbitUmarov1-1/+1