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2009-11-10* Move RegionCombinerModule to it's own projectTeravus Ovares (Dan Olivares)10-1/+14
* Moves the mono_metadata_token_from_dor message to a different module on loading.
2009-11-10Stop OpenSim.Grid.GridServer.exe from building to reduce user/developer ↵Justin Clark-Casey (justincc)1-65/+0
confusion, since only the ROBUST grid service now works GridServer dll still building for now due to unresolved dependencies with the remaining OpenSim.Grid.UserServer.exe
2009-11-10Broke the monster RegionLoaded method in RegionCombinerModule into 4 smaller ↵Diva Canto1-224/+248
methods. Let's see if this avoids a mono bug that is making megaregions not work in mono. Long shot, but worth a try.
2009-11-10Updated HGUserServices with AuthenticateUserByPassword, so that iar works.Diva Canto1-0/+8
2009-11-11* Added HTTP polling for Statistics Monitor Module (access via ↵Adam Frisby1-1/+24
http://sim.com:httpport/monitorstats/regionUUID/) * Returns simple formatted XML document containing statistical data on the current sim. * Example: <data> <AgentCountMonitor>5.0000</AgentCountMonitor> ... </data>
2009-11-10Fixed XMLRPC return paramsMic Bowman1-1/+1
Signed-off-by: Melanie <melanie@t-data.com>
2009-11-10Add IScriptModuleComms interface and region module to handle dispatch ofMelanie3-3/+165
script messages to region modules and sending back replies. Hook IScriptModuleComms.OnScriptCommand to see commands and use DispatchReply to reply to the script. It is recommended to pass the "id" parameter from the event as the "k" parameter of the reply. The script will receive the reply as a link message from link -1.
2009-11-09add an overload to _SculptMesh for meshing from a list of coordinatesdahlia1-3/+46
add conditional compilation for System.Drawing dependency
2009-11-10Add modSendCommand function (note, this is a new API module, using the APIMelanie4-0/+234
extension mechanism, it's not a osFunction!
2009-11-09* Removing the redundant SendPrimitiveTerseData.State field, it duplicates ↵John Hurliman3-9/+5
AttachPoint * LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
2009-11-09Following various discussions on irc and in the OpenSim dev OSGrid meeting ↵Justin Clark-Casey (justincc)1-1/+1
last week, change av_capsule_tilted to false by default This appears to now give better ODE physics response (less sinking into the ground, etc.) Please change it back if this is actually a bad idea for some reason
2009-11-09minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-2/+4
2009-11-09refactor out iar escapingJustin Clark-Casey (justincc)3-17/+26
2009-11-09minor: correct slightly over-enthusiastic load iar logging messageJustin Clark-Casey (justincc)1-2/+1
2009-11-09fix load iar regression accidentally introduced in last commitJustin Clark-Casey (justincc)1-1/+1
2009-11-09minor: tweak load iar messages to be slightly less verboseJustin Clark-Casey (justincc)1-4/+5
2009-11-09minor: provide updates on number of assets loaded while executing "load iar"Justin Clark-Casey (justincc)1-2/+9
2009-11-09minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-2/+2
2009-11-09refactor: break actual item load in iar into separate methodJustin Clark-Casey (justincc)1-28/+46
2009-11-09minor: remove some old commented out load iar codeJustin Clark-Casey (justincc)1-30/+0
2009-11-09Tell the user when a 'save iar' has failed because the inventory path could ↵Justin Clark-Casey (justincc)1-53/+21
not be found
2009-11-09Implement human / escaping for inventory folders as well as itemsJustin Clark-Casey (justincc)1-1/+5
2009-11-09refactor path delimiter in iar utilsJustin Clark-Casey (justincc)1-5/+7
2009-11-09minor: remove some mono compiler warningsJustin Clark-Casey (justincc)5-7/+7
2009-11-09refactor: make human iar escape char a constant rather than a magic charJustin Clark-Casey (justincc)1-3/+5
2009-11-09* for iars, allow item names/folders including "/" to be escaped using "\/"Justin Clark-Casey (justincc)3-5/+87
* also, "\" has to be escaped as "\\" * add item name unit test for escaped characters
2009-11-08remove the debug stuffMelanie1-1/+0
2009-11-08test commit with debug output per folder fetch. NOT FOR PRODUCTION, SPEWYMelanie1-0/+1
2009-11-08Patch from Snoopy2. Fixes Mantis #4342Melanie3-8/+44
fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god. Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions.
2009-11-06Reintroduce AssetBase's old behavior. A Parameterless constructor is requiredMelanie1-0/+10
for .NET serialization and removing it breaks the OpenSim asset server protocol.
2009-11-06Fixing the build breakJohn Hurliman1-2/+1
2009-11-05* Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per ↵John Hurliman1-7/+11
packet. This is a limitation of LLUDP, nothing we can really do about it * Marking CoarseLocationUpdate as *not* zerocoded. Zerocoding can only save space when a packet contains three or more contiguous zeroes, and will use more space if it contains single zeroes randomly scattered through the packet (which is what you see when you send a long list of UUIDs)
2009-11-05Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman31-122/+105
unknown asset type, and log an error if it ever does happen
2009-11-05Applying #4332, optional packet statistics loggingJohn Hurliman3-0/+215
2009-11-05add unit test for iar & escapingJustin Clark-Casey (justincc)3-4/+117
2009-11-05minor test var name tweakJustin Clark-Casey (justincc)1-7/+7
2009-11-05* Escape / character when saving items and folders in an iar so that the ↵Justin Clark-Casey (justincc)2-2/+18
loader doesn't barf
2009-11-05Change the permissions module to use the friend list cache already in theMelanie3-2/+29
friends module instead of requesting the entire friends list over the network each time a prim is touched.
2009-11-05Remove a spammy debug message from friends list check in the perms module.Melanie1-20/+2
Replace the integer compares with proper bitflags checking from libOMV. Friends rights are now functional.
2009-11-05Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie10-3/+71
Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
2009-11-04Separate folder and item limit for UDP inventory packets. Folder limit isMelanie1-4/+5
now 6, as before, item limit is 5. This should avoid most, if not all, oversized packets.
2009-11-04Initialize SceneObjectPart.RotationOffset to Quaternion.IdentityJohn Hurliman1-1/+1
2009-11-04Removing EntityBase.RotationJohn Hurliman4-16/+23
2009-11-04Refine oversized packet handling as per jhurliman. Reallocate the buffer toMelanie1-4/+7
actual packet size only for oversized packets.
2009-11-04Add some length to the backet buffer for packet sending so oversizeMelanie1-1/+1
inventory packets don't make us barf
2009-11-04minor: remove some mono compiler warningsJustin Clark-Casey (justincc)3-13/+13
2009-11-04Add an overload to OutPacket as per jhurliman. Switch hacky workaroundMelanie1-5/+15
for InventoryDescendents to the proper way
2009-11-04Bounce the pacjet items limit back up to 6Melanie1-1/+1
2009-11-04Prevent autosplitting of inventory descendents packets. Also reduces theMelanie1-1/+4
number of items per packet to 5 to prevent asserts
2009-11-04Correctly set the totall number of descendents in inventory retrievalMelanie1-3/+4