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2011-05-27Avoid a scary warning message about null replies from the user agent service.Diva Canto1-0/+4
2011-05-27HG inventory transfers over the profile working.Diva Canto3-7/+16
2011-05-27Added a BasicProfilemodule so that the profile-based actions (like give ↵Diva Canto1-0/+173
inventory, etc) work. This is just a mock profile, the same for all users, and with no DB backend behind it -- meaning that nothing will be saved. For serious profiles, use 3rd party implementations.
2011-05-26Commented a few extra debug messages.Diva Canto5-15/+10
2011-05-26HG IM in grid mode working fairly well. Unknown target user references ↵Diva Canto8-15/+231
looked back in source user's User Agent service.
2011-05-26improve help information for "appearance show"Justin Clark-Casey (justincc)1-2/+3
at the moment, this just performs a baked avatar check for everybody in the region. If the check returns 'corrupt' then a baked texture is missing and other avatars will continue to see the gas ball.
2011-05-26Add --noassets option for "save iar"Justin Clark-Casey (justincc)4-19/+146
Like "save oar", this saves an iar without assets This can be useful for backup when you know the required assets will still be present (e.g. you're backing up the assets db separately). This also bumps the iar format version to 0.3 and 1.2 respectively. 0.3 is backward compatible with previous opensim versions 1.2 is used if the --profile switch is specified. It is only compatible with 0.7.1 presently.
2011-05-26Bump OAR file format version up to 0.7 for this development cycle.Justin Clark-Casey (justincc)1-2/+2
This adds a <assets_included>true|false</assets_included> element to the oar control file, though this is not used on reloading at this time. This addition is backward compatible with previous opensim releases
2011-05-26fix bug where outfit folder links could not be deletedJustin Clark-Casey (justincc)1-4/+4
2011-05-26Add a --noassets option to "save oar".Justin Clark-Casey (justincc)5-47/+167
This switch stops any assets being saved in the oar. This can be useful if you're using OAR to backup regions and you know you'll always have the original asset database available.
2011-05-25HG: Renamed, shuffled some interfaces around. Move them all to ↵Diva Canto2-45/+9
IHypergridServices.
2011-05-25HG: Instant Message working. Tested on HG standalones only. Needs a lot more ↵Diva Canto9-0/+1118
testing.
2011-05-25Add PayPrice to serialization format Xml2Melanie2-6/+40
2011-05-24Revert "Make client event handlers for money only work on root agents"BlueWall1-30/+6
This reverts commit a8913141c081202eb1f988901a4ac0988bbd72a2. Pulling this back until some testing under various money modules can be done. Need to be able to make purchases as a child agent.
2011-05-24Make client event handlers for money only work on root agentsBlueWall1-6/+30
2011-05-24Added necessary code to drop inventory on hg friends using the profile ↵Diva Canto9-19/+195
window, but can't test because this mechanism doesn't seem to work without a profile service.
2011-05-24Allow disabling the legacy backup mechanism to avoid the object clone ifMelanie2-1/+10
backup is not used.
2011-05-23HG friends: Status notifications working. Also initial logins get the online ↵Diva Canto9-52/+599
friends in other grids.
2011-05-24Create a method to force the script engine to save state from outsideMelanie2-4/+11
2011-05-24Add an event for an orderly region shutdown that fires once per region beforeMelanie2-0/+27
the SceneGraph is torn down.
2011-05-23Fix Mantis #4429: Allow llGiveInventory to work across sim borders.Melanie1-9/+23
2011-05-22More on HG Friends. Added Delete(string, string) across the board. Added ↵Diva Canto17-206/+388
security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
2011-05-22File to be removedDiva Canto1-11/+0
2011-05-22Add stubs for unimplemented lsl functionsBlueWall1-18/+67
2011-05-21Fixed permissions bug related to friends in PermissionsModule. Added ↵Diva Canto17-297/+372
FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
2011-05-21Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵Justin Clark-Casey (justincc)30-30/+4
OpenSim.Tests.Common instead
2011-05-21rename test helpers enclosing package from Setup to HelpersJustin Clark-Casey (justincc)6-0/+0
2011-05-21rename UserInventoryTestsUtils -> UserInventoryHelpers for consistencyJustin Clark-Casey (justincc)2-6/+6
2011-05-21test helper rename for consistencyJustin Clark-Casey (justincc)1-1/+1
2011-05-21refactor: rename AddSceneObjectItem to AddSceneObjectJustin Clark-Casey (justincc)2-2/+2
2011-05-21refactor: move scene object item creation code into TaskInventoryHelpersJustin Clark-Casey (justincc)2-9/+24
2011-05-21move test task inventory notecard item creation into a new ↵Justin Clark-Casey (justincc)2-21/+70
TastInventoryHelpers class
2011-05-21refactor: use SceneSetupHelpers.CreateSceneObject()Justin Clark-Casey (justincc)1-13/+3
2011-05-21rename UserProfileTestUtils to UserAccountHelpers to be consistent with ↵Justin Clark-Casey (justincc)6-20/+20
other test helper names
2011-05-21refactor: in TaskInventoryTests, use ↵Justin Clark-Casey (justincc)1-12/+3
UserProfileTestUtils.CreateUserWithInvetory()
2011-05-21minor: remove mono compiler warningJustin Clark-Casey (justincc)1-3/+3
2011-05-21refactor Scene.RezObject() to use AddNewSceneObject() rather than ↵Justin Clark-Casey (justincc)4-25/+17
copy/pasting code with small differences
2011-05-20refactor TestRezObjectFromInventoryItem()Justin Clark-Casey (justincc)1-6/+6
2011-05-20implement Scene.GetSceneObjectGroup(string name) to match the equivalent ↵Justin Clark-Casey (justincc)2-3/+43
GetSOP method
2011-05-20implement Scene.GetSceneObjectGroup(UUID fullID) using existing indexJustin Clark-Casey (justincc)2-0/+26
2011-05-20add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)4-5/+66
2011-05-20Implement llGetLinKNumberOfSides().Justin Clark-Casey (justincc)1-2/+12
Based on code in http://opensimulator.org/mantis/view.php?id=5489 Thanks onesong.
2011-05-20ScriptEngine/Shared: Fix bug 5473 (v2).Kim King1-2/+4
2011-05-19HG Friends working to some extent: friendships offered and accepted ↵Diva Canto21-57/+1246
correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
2011-05-19Add stub for llGetLinkNumberOfSides(integer link)BlueWall1-0/+6
2011-05-19Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)8-30/+153
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-18Accidentally committed too earlyJustin Clark-Casey (justincc)8-149/+30
Revert "Allow item links to be deleted even when other deletes and purges are disabled." This reverts commit 491279f99afc65860d44765ee7829c7dd5e4e38e.
2011-05-18correct small mistake in "delete object name <name>" usage summaryJustin Clark-Casey (justincc)1-1/+1
2011-05-17Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)8-30/+149
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-17don't throw a null reference if an inventory link target doesn't exist when ↵Justin Clark-Casey (justincc)1-1/+4
we're inspecting in order to send the required inventory folders