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2008-01-03Packet recycling has been temporarily disabled to avoid the performance ↵Johan Berntsson1-0/+5
problems reported in Mantis 281
2008-01-03Reduce maximum number of items in an inventory packet to approximate Linden ↵Justin Clarke Casey1-3/+3
servers count, to see if this solves Ursula's inventory problem
2008-01-03Fix mantis 280 - sim crashes when a prim is deleted.Justin Clarke Casey1-0/+1
2008-01-03I have fixed the ZeroDecodeCommand bug, and restored my packet recycling ↵Johan Berntsson8-80/+77
code. Let me know by IRC if there are other problems
2008-01-02Minor refactoring to expose PrimInventory from SceneObjectPartJustin Clarke Casey1-7/+15
2008-01-02* Added the ability for Region Owners to add and remove estate managers ↵Teravus Ovares3-29/+142
using the estate tools. * Estate managers get abilities like the region owner for now. * Estate managers, you'll need to request server admin status to be able to activate the estate tools dialog (haven't figured out why this is the case yet) * Switching from grid mode to standalone or switching grids will make the stored Estate Manager UUIDs not match up with a valid account so you'll see (waiting) listed there instead of a user until you reset them or go back to the grid you added them from.
2008-01-02Fixed buffer overrun bug in ZeroDecodeCommandJohan Berntsson1-2/+23
2008-01-02Full .dll-name in config option for ScriptEngine. Loading only scriptengine ↵Tedd Hansen4-5/+8
specified in config. ScriptServer will still not start!
2008-01-02* Fixed an issue where the PacketPool would ZeroDecodeCommand into a too ↵lbsa711-1/+2
small buffer. The new buffer size is based on analysis of real data, not on knowledge; this should be reviewed by the original PacketPool author.
2008-01-02* Did a bit of estate work. Added some fields to EstateSettings.xml for ↵Teravus Ovares4-5/+349
estate managers. * You can put UUIDs in those fields to give other users some ability to help manage a sim you own. * Also started decoding the EstateOwnerMessage packet convolutions.
2008-01-02* Trying to address TextureSender issueslbsa716-78/+91
* The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present * introduced some TryGetValue and various code convention stuff
2008-01-02* Refactored out function to load specified AssetSet Xmllbsa714-12/+18
This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
2008-01-02* Added using as per mail to see if that does anything for Ursulas build ↵lbsa711-0/+1
issues. Thanks Ursula!
2008-01-02* Fixed an issue where the RegionFlags and SimAccess settings were being ↵Teravus Ovares1-2/+2
saved incorrectly. If your region is already having an issue on boot with parsing [region_flags] or [sim_access], then this won't solve your issue. Default value for region_flags is 0 and default value for sim_access is 21 in the EstateSettings.XML file
2008-01-02* Re-wrote IM that sends the friend request so that it displays the name of ↵Teravus Ovares4-7/+14
the person who sent the request, or (hippos) if it can't find it.
2008-01-02* Updates UserServer Teravus Ovares5-8/+277
* Updates OSG1UserServices * Friends list is now persistent in grid mode. * You can add, new friends and remove them
2008-01-01Fixed nant compile problemTedd Hansen1-8/+17
2008-01-01Trying to fix nant compile errorTedd Hansen1-327/+318
2008-01-01Temp removed new data types patch from Mantis #272, causing compile problems ↵Tedd Hansen1-336/+337
(nant)
2008-01-01Minor changes. Changed Prebuild.xml to avoid first-time-compile error ↵Tedd Hansen1-306/+330
because of dependencies. Made some changes to new LSLString.
2008-01-01Adrianas 0000272 -- I think we need to implement standard ↵Tedd Hansen1-0/+304
string/integer/float functions too.
2008-01-01Fixed string issue in compilerTedd Hansen2-35/+49
2008-01-01* You can add and remove a friend in standalone now within the same ↵Teravus Ovares16-47/+586
simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
2007-12-31Make it possible for new inventory 'libraries' to be added without changing ↵Justin Clarke Casey3-86/+122
the default OpenSimLibrary files. Additional library folders and items can be added in a separate directory and linked in by an entry to inventory/Libraries.xml
2007-12-31* Added database and UserManagerBase glue for FriendsList managementTeravus Ovares9-7/+482
* Don't forget to run prebuild
2007-12-31Move unused inventory files into the atticJustin Clarke Casey1-2/+2
2007-12-31Correction of last commitTedd Hansen3-97/+102
2007-12-31Changed type comparison from String to object typeTedd Hansen1-9/+9
2007-12-31Correctly output library inventory folder type and version informationJustin Clarke Casey2-5/+5
2007-12-31Correct location of DotNetEngine. Remove some debug stuff since my addins ↵Justin Clarke Casey1-15/+5
problem turned out to be local.
2007-12-31Set svn:eol-style and svn:ignore.Jeff Ames7-781/+781
2007-12-31Changed from "Load all .dll's in ScriptEngine" to "Load only DotNetEngine" ↵Tedd Hansen1-1/+3
(temporarily hardcoded) to avoid problems with two scriptengines existing in ScriptEngine folder.
2007-12-31Standard library folders can now be configued in the xml in ↵Justin Clarke Casey6-55/+158
inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
2007-12-31* Added a catch for RemotingErrors on the TCP initTeravus Ovares1-0/+4
2007-12-30* Added graceful remote script server connection error handlingTeravus Ovares3-46/+298
* Removed a friends module test that I had.
2007-12-30* Fixed References in Prebuild so the project compilesTeravus Ovares8-4/+224
* Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods
2007-12-30Comments + fix = in theory stand alone script server + "RemoteSevrver" ↵Tedd Hansen5-6/+19
ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.
2007-12-30server->script event path almost ready for remote scriptengine (translation ↵Tedd Hansen7-85/+179
table between local script ID and remote script ID missing)
2007-12-30Add an extra check that we don't create new inventory folders for a user ↵Justin Clarke Casey2-5/+24
that already has a root folder
2007-12-30Added ScriptEngine.RemoteServer moduleTedd Hansen4-0/+424
2007-12-30Shift default OpenSim library into its own directoryJustin Clarke Casey1-1/+1
2007-12-30In this commit I am using an editor feature called "Save All" before I commit.Tedd Hansen5-1/+23
2007-12-30Added comments to ScriptEngine classes that explains what their purpose isTedd Hansen7-0/+71
2007-12-30* re-applied AddNewPrim refactoring... third time now...lbsa711-36/+34
2007-12-30* Patch from Alondria that re-fixes llSetColorTeravus Ovares1-20/+20
2007-12-30* This update rolls back the packetpool and LibSL changes. Please retest ↵Teravus Ovares11-169/+159
and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions
2007-12-30* Applied Melanie's same instance IM fix. This will make IMs work within ↵Teravus Ovares3-19/+22
the same OpenSim Instance.
2007-12-29* Extracted out old RezObject method placing at absolute pos without the ↵lbsa711-0/+5
raytracing * Ignored some bins
2007-12-29Make inventory items nominate explicit inventory folders rather than hardcodingJustin Clarke Casey1-7/+12
2007-12-29Allow OpenSim operators to specify their own asset sets without needing to ↵Justin Clarke Casey2-19/+64
change the default OpenSim set. Equivalent changes to allow operators to also specify their own standard inventory library directories and items to follow.