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2009-11-09add an overload to _SculptMesh for meshing from a list of coordinatesdahlia1-3/+46
2009-11-09* Removing the redundant SendPrimitiveTerseData.State field, it duplicates At...John Hurliman3-9/+5
2009-11-09Following various discussions on irc and in the OpenSim dev OSGrid meeting la...Justin Clark-Casey (justincc)1-1/+1
2009-11-09minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-2/+4
2009-11-09refactor out iar escapingJustin Clark-Casey (justincc)3-17/+26
2009-11-09minor: correct slightly over-enthusiastic load iar logging messageJustin Clark-Casey (justincc)1-2/+1
2009-11-09fix load iar regression accidentally introduced in last commitJustin Clark-Casey (justincc)1-1/+1
2009-11-09minor: tweak load iar messages to be slightly less verboseJustin Clark-Casey (justincc)1-4/+5
2009-11-09minor: provide updates on number of assets loaded while executing "load iar"Justin Clark-Casey (justincc)1-2/+9
2009-11-09minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-2/+2
2009-11-09refactor: break actual item load in iar into separate methodJustin Clark-Casey (justincc)1-28/+46
2009-11-09minor: remove some old commented out load iar codeJustin Clark-Casey (justincc)1-30/+0
2009-11-09Tell the user when a 'save iar' has failed because the inventory path could n...Justin Clark-Casey (justincc)1-53/+21
2009-11-09Implement human / escaping for inventory folders as well as itemsJustin Clark-Casey (justincc)1-1/+5
2009-11-09refactor path delimiter in iar utilsJustin Clark-Casey (justincc)1-5/+7
2009-11-09minor: remove some mono compiler warningsJustin Clark-Casey (justincc)5-7/+7
2009-11-09refactor: make human iar escape char a constant rather than a magic charJustin Clark-Casey (justincc)1-3/+5
2009-11-09* for iars, allow item names/folders including "/" to be escaped using "\/"Justin Clark-Casey (justincc)3-5/+87
2009-11-08remove the debug stuffMelanie1-1/+0
2009-11-08test commit with debug output per folder fetch. NOT FOR PRODUCTION, SPEWYMelanie1-0/+1
2009-11-08Patch from Snoopy2. Fixes Mantis #4342Melanie3-8/+44
2009-11-06Reintroduce AssetBase's old behavior. A Parameterless constructor is requiredMelanie1-0/+10
2009-11-06Fixing the build breakJohn Hurliman1-2/+1
2009-11-05* Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per pack...John Hurliman1-7/+11
2009-11-05Changing the AssetBase constructors to avoid initializing assets with an unkn...John Hurliman31-122/+105
2009-11-05Applying #4332, optional packet statistics loggingJohn Hurliman3-0/+215
2009-11-05add unit test for iar & escapingJustin Clark-Casey (justincc)3-4/+117
2009-11-05minor test var name tweakJustin Clark-Casey (justincc)1-7/+7
2009-11-05* Escape / character when saving items and folders in an iar so that the load...Justin Clark-Casey (justincc)2-2/+18
2009-11-05Change the permissions module to use the friend list cache already in theMelanie3-2/+29
2009-11-05Remove a spammy debug message from friends list check in the perms module.Melanie1-20/+2
2009-11-05Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie10-3/+71
2009-11-04Separate folder and item limit for UDP inventory packets. Folder limit isMelanie1-4/+5
2009-11-04Initialize SceneObjectPart.RotationOffset to Quaternion.IdentityJohn Hurliman1-1/+1
2009-11-04Removing EntityBase.RotationJohn Hurliman4-16/+23
2009-11-04Refine oversized packet handling as per jhurliman. Reallocate the buffer toMelanie1-4/+7
2009-11-04Add some length to the backet buffer for packet sending so oversizeMelanie1-1/+1
2009-11-04minor: remove some mono compiler warningsJustin Clark-Casey (justincc)3-13/+13
2009-11-04Add an overload to OutPacket as per jhurliman. Switch hacky workaroundMelanie1-5/+15
2009-11-04Bounce the pacjet items limit back up to 6Melanie1-1/+1
2009-11-04Prevent autosplitting of inventory descendents packets. Also reduces theMelanie1-1/+4
2009-11-04Correctly set the totall number of descendents in inventory retrievalMelanie1-3/+4
2009-11-04Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie12-161/+112
2009-11-03Remove parallel loading from XEngine, but retain the new design whereMelanie1-8/+19
2009-11-03minor: remove a few mono compiler warningsJustin Clark-Casey (justincc)2-4/+4
2009-11-03minor: remove some mono compiler warningsJustin Clark-Casey (justincc)3-17/+17
2009-11-03Fixed a couple of NREs in corner cases.Diva Canto1-0/+6
2009-11-02Delete depricated extrusion methods and redirect to universal extrude method.dahlia1-833/+10
2009-11-02Another race condition fix in SceneObjectGroupJohn Hurliman1-7/+11
2009-11-02Removing Console.WriteLine()s that were brought in with the revertJohn Hurliman1-2/+0