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2009-04-05Added CreateObject(regionhandle, userID, itemID) to post objects that are to ↵diva12-78/+381
be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs. Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
2009-04-05* Fixed copyright headers on HyperGrid source files. (Now match the rest of ↵Adam Frisby18-417/+401
OpenSim, license text is unchanged) * Added Bitmap[,] to IParcel for MRM
2009-04-05* Minor cosmetic change to SEUser to get Bamboo to initiate another build. (grr)Adam Frisby2-2/+16
* Adds basic IParcel interface. Soon to live on World.Parcels{[id],[x,y]}
2009-04-05* Typo in constructor during class rename (whoops!)Adam Frisby1-1/+1
* OpenSim is now over 9000.
2009-04-05* Implements ISocialEntity - this represents the class of "user-like" ↵Adam Frisby3-1/+48
objects such as Users, Groups, etc. Destined to be used as the return value of any "Owner" properties. * Implements basic "SEUser" class which implements Avatar/Agent SE functions (primitive).
2009-04-04* Removes IsPhysical, IsPhantom from IObject, since this is now represented ↵Adam Frisby2-13/+0
in IObject.Physics.Enabled / IObject.Physics.Phantom instead.
2009-04-04Implements on IObjectPhysics:Adam Frisby1-21/+62
* SetMomentum * AddAngularForce * AddForce * FloatOnWater * Force * Acceleration * Torque * Velocity * RotationalVelocity * CenterOfMass * GeometricCenter * Buoyancy * Mass (Partial) * Density (Partial)
2009-04-04* Implements IObjectPhysics on SOPObject partially.Adam Frisby3-7/+116
* Eg, IObject.Physics.* is now valid syntax and compiles (but will throw NotSupported at runtime)
2009-04-04* Implements IObjectPhysics, this collects Physics attributes into one ↵Adam Frisby1-0/+32
interface, will be referenced on IObject as IObject.Physics.* * Eg; IObject.Physics.Torque = new Vector3(30.0,0.4,0.5); * Maps loosely to internal PhysicsActor class.
2009-04-04* More fiddling with MRM IPersistence, now stores <T> instead of Object.Adam Frisby1-4/+5
2009-04-04Give a meaningful message if terrain save fails because of a file IO error.idb1-0/+5
Fixes Mantis #3348
2009-04-04Thanks jonc, for a patch that adds rendering of classic clouds.Homer Horwitz9-5/+287
First part of Mantis #964, the necessary clouds image will follow separately.
2009-04-04DST setting wasn't transferred to client, leading to wrong time display.Homer Horwitz1-1/+1
2009-04-04Remove some Mono warnings.Homer Horwitz2-3/+3
2009-04-04Preliminary work to support ObjectSpin* packets when user invokes CTRL / ↵nlin2-4/+45
SHIFT / MOUSE DRAG on a physical object Addresses Mantis #3381
2009-04-04* Changed IPersistence interface so that passing the MRMBase is unessecary.Adam Frisby2-7/+5
2009-04-04* Renamed Heightmap.Height to Heightmap.Length to avoid confusion about axis.Adam Frisby3-3/+35
* Added XMLDOC to MRM API code, this means we have usable programming docs being produced here: http://docs.opensimulator.org/namespaceOpenSim_1_1Region_1_1OptionalModules_1_1Scripting_1_1Minimodule.html (eg IObject, IHeightmap, etc)
2009-04-04Add copyright headers, formatting cleanup.Jeff Ames10-19/+227
2009-04-04* Removes IObject.Position, IObject.Rotation from IObjectAdam Frisby2-6/+55
* Adds IObject.WorldPosition and IObject.OffsetPosition - this is equivilent to AbsolutePosition and OffsetPosition in SOP respectively. * Adds IObject.WorldRotation and IObject.OffsetRotation - as above.
2009-04-04* Drops Heightmap.Get/Heightmap.Set from IHeightmap interface.Adam Frisby2-5/+28
* Adds Heightmap[x,y] to interface. * MRM Scripts should utilize World.Heightmap[x,y] = 0.0; to replace set, and Val = World.Heightmap[x,y] to get.
2009-04-03* Proactively fixed bug-potential concerning the fact that m_httpServer ↵lbsa712-7/+1
property was differently referred to between RegionApplicationBase and all other grid services.
2009-04-03* Fixes issue where of you force your avatar against a region corner, it ↵Arthur Valadares1-6/+64
gets stuck and NonFinite Avatar messages floods console Addresses Mantis #3380
2009-04-03* refactor: Call StatsReporter methods directly rather than through Scene ↵Justin Clarke Casey5-44/+26
(as WebStatsModule was doing) * Assume that StatsReporter is always present (possibly as a no-op impl) rather than doing null checks
2009-04-03Added one more delegate to Caps, and a few guards, so that these objects can ↵diva2-14/+42
be used from more than just Scenes. Added the NewFileAgentInvengory cap to HGInventoryService.
2009-04-03- adding -logconfig option to allow configuration of log4net fromDr Scofield1-2/+14
log4net config file other then bin/OpenSim.exe.config - moving ArgvConfigSource initialization up to allow for configuration of XmlConfigurator.Configure()
2009-04-03* Implements MRM IObject.Say - this is equivilent to llSayAdam Frisby1-0/+8
Example: public override void Start() { Host.Object.Say("Hello World!"); }
2009-04-03* Implements Scene.SimChat(string,...) rather than byte[]. We should ↵Adam Frisby2-0/+21
probably mark byte[] as obsolete. * Implements SOPObject.Say for MRM. (Note, not IObject yet)
2009-04-03* MRM Scripts will now no longer disconnect the client if there was an error ↵Adam Frisby1-15/+27
in compilation or script initialisation. * Clarified some debug text for MRM Enabling
2009-04-03* Implements "ID" semi-global within MRM scripts. This is tied to the 'state ↵Adam Frisby5-7/+45
ID' for MRMs. * Implements IPersistence interface, allows simple KeyValue access for MRM scripts to a more permanent datastore.
2009-04-03fix an error in hollow cylinder face number calculationDahlia Trimble1-1/+2
2009-04-02Fix a nullref when compiling non-LSL scriptsMelanie Thielker1-5/+8
2009-04-02Correct llSetPrimitiveParams to check for a texture in inventory when ↵idb1-17/+17
setting the sculpt map. This Fixes Mantis #3331 Also corrected the capping calculation in llApplyImpulse and several integer "boolean" comparisons from "== 1" to "!= 0" for true
2009-04-02partial support for sculpted prim "inside out" settingDahlia Trimble1-11/+38
2009-04-01More refactoring. This time extracting the client-side of ↵diva2-533/+606
RESTInterregionComms into a RegionClient class.
2009-04-01One more bit of refactoring, so this can be used outside region code.diva1-42/+42
2009-04-01Refactoring, no functional changes. Moved ChildAgentDataUpdate data ↵diva4-732/+163
structures from OpenSim.Region.Framework.Scenes back to OpenSim.Framework, so they can be referenced more broadly. This involved having to move the small Animation data structure to OpenSim.Framework too.
2009-04-01* Upped trunk version number to 0.6.4 as we just tagged 0.6.4-releaselbsa7133-45/+45
2009-04-01* Committing patch in mantis 3376 [Patch] Fix a minor animation handling ↵Teravus Ovares1-20/+0
glitch in ScenePresence * .. * .. * err, okay, this was a stick-buggery April 1st joke by me. This removes it. Happy April 1st! * fixes mantis 3376
2009-04-01Hard code scaled image resolution to 96 dpi prior to sculpt meshing to ↵Dahlia Trimble1-2/+2
prevent a mono 2.4 failure. Thanks to cmickeyb for pointing out the failure.
2009-04-01Update svn properties.Jeff Ames8-615/+615
2009-04-01Add a "user" config option to the IRC module config. Like all other IRCMelanie Thielker1-1/+2
config options, this has NO default, if you use the IRC module, you MUST add this setting to your ini file.
2009-04-01Add a PIDFile in [Startup], which the PID will be written toMelanie Thielker2-1/+45
2009-04-01* MRM AdjustmentsAdam Frisby4-14/+32
* Renamed 'Material' to PhysicsMaterial (Wood, Glass, Metal, etc.). May want to place in subclass with other physics specific properties. (We however need to support these features in ODE/etc first.) * Renamed Faces to Materials. IObjectFace to IObjectMaterial - this is for clarity for those coming from a 3D Programming background (it also makes more sense if/when we support Meshes in core). Properties and members remain identical. * Added XMLDoc comments to IObject to assist people writing MRMs in XMLDoc aware editors.
2009-04-01* MRM AdjustmentsAdam Frisby4-15/+150
* Changes World.Objects from Array IObject[] to IObjectAccessor. * Syntactically identical in most behaviour, however the indexer is now ranges not from 0..Count, but any valid internal LocalID. Additional indexers have been added for UUID. * Example: for(int i=0;i<World.Objects.Count;i++) will not work any more, however foreach(World.Objects) will remain functional. * This prevents us needing to create a list for each access to World.Objects which should [in theory] present a dramatic speed improvement to MRM scripts frequently accessing World.Objects.
2009-04-01* Adds World.Avatars[] to MRM Scripting. Contains an enumerable array ↵Adam Frisby5-1/+73
containing IAvatar instances for each avatar in the region. * Adds Test/TestModule.cs which demonstrates a very quick and simple MRM Test.
2009-04-01* Added NUnit tested utility function GetHashGuid() for future use.lbsa712-7/+48
* Did some aligning refactoring of the MD5 and SHA-1 functions.
2009-04-01* Removes some hard-coded magic numbers relating to RegionSize. We now use ↵Adam Frisby4-40/+39
Constants.RegionSize as expected. (Working towards enlarged or smaller regionsizes that arent multiples of 256m) * Adds minor functionality to MRM Scripting.
2009-04-01Finally clean up the Scene.Permissions and permissions module.Melanie Thielker2-832/+395
Permissions now use proper events and not delegate lists, which makes for much easier reading and much less work adding new methods. I finally found a way to raise events with return values without it becoming late bound.
2009-04-01Added AllowLoginWithoutInventory to LoginService, to be overwritten in ↵diva3-15/+41
subclasses. Default is false. HGLoginAuthService sets it true. Better error handling dealing with inventory service faults.
2009-03-31Adding the Length override to the KillPacketMelanie Thielker1-0/+6