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2012-08-31Also do other MySQL region settings related calls under m_dbLock, in common ↵Justin Clark-Casey (justincc)1-117/+130
with other calls.
2012-08-31Do Windlight storage and removal calls in MySQL under m_dbLock, as is done ↵Justin Clark-Casey (justincc)1-102/+108
with all the other database calls.
2012-08-30Make ReuseDynamicTextures an experimental config setting in [Textures]. ↵Justin Clark-Casey (justincc)1-1/+4
Default is false, as before. If true, this setting reuses dynamically generated textures (i.e. created through osSetDynamicTextureData() and similar OSSL functions) where possible rather than always regenerating them. This results in much quicker updates viewer-side but may bloat the asset cache (though this is fixable). Also, sometimes issue have been seen where dynamic textures do not transfer to the viewer properly (permanently blurry). If this happens and that flag is set then they are not regenerated, the viewer has to clear cache or wait for 24 hours before all cached uuids are invalidated. CUrrently experimental. Default is false, as before.
2012-08-30If the compile-time DynamicTextureModule.ReuseTextures flag is set, check ↵Justin Clark-Casey (justincc)1-43/+59
metadata still exists for any reused asset in case some other process has removed it from the cache.
2012-08-30fixing bug where last element in list is ignoredSignpostMarv1-1/+1
2012-08-30refactoring as the list funcs either skip invalid values or recall ToDoubleListSignpostMarv1-12/+11
2012-08-29Renaming existing 'torture' tests to 'performance' tests instead, since this ↵Justin Clark-Casey (justincc)3-9/+9
better matches what they really do. nant target name changes to test-perf instead of torture, to match test-stress still not run by default
2012-08-29Add VectorRenderModuleStressTests that contains a long running test that ↵Justin Clark-Casey (justincc)1-0/+132
generates thousands of vector textures concurrently. Intended for use if there are future issues with mono crashes whilst generate dynamic textures. This test is triggered via a new test-stress nant target. Not run by default.
2012-08-29This partially implements the LSL function to set the responseMic Bowman5-2/+49
type for an HTTP request. Since the "official" LSL function limits the use of the response type, it is implemented as osSetContentType with a string for the content mime type and a threat level of high. With this function you should be able to implement rather functional media-on-a-prim application with much less difficulty.
2012-08-29implementing rule trackingSignpostMarv1-6/+9
2012-08-29track originating IScriptApi method for SL-like error messages. Will add ↵SignpostMarv3-13/+17
rule number tracking in next commit.
2012-08-29Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where ↵Justin Clark-Casey (justincc)10-52/+231
folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders. This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder. Added regression test for this case. Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs. However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
2012-08-28Add experimental DynamicTextureModule.ReuseTextures flag, currently only ↵Justin Clark-Casey (justincc)5-56/+310
configurable on compile. Disabled (status quo) by default. This flag makes the dynamic texture module reuse cache previously dynamically generated textures given the same input commands and extra params for 24 hours. This occurs as long as those commands would always generate the same texture (e.g. they do not contain commands to fetch data from the web). This makes texture changing faster as a viewer-cached texture uuid is sent and may reduce simulator load in regions with generation of lots of dynamic textures. A downside is that this stops expiry of old temporary dynamic textures from the cache, Another downside is that a jpeg2000 generation that partially failed is currently not regenerated until restart or after 24 hours.
2012-08-28Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). ↵Justin Clark-Casey (justincc)3-7/+8
Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method.
2012-08-28copying documentation from http://opensimulator.org/wiki/Threat_levelSignpostMarv1-0/+59
2012-08-27formattingSignpostMarv1-22/+22
2012-08-27refactoring to load from self (fixes ChanneDigger being absent)SignpostMarv1-5/+11
2012-08-27refactoring to assign the first argument to a variableSignpostMarv1-4/+5
2012-08-27minor: Simplify return of vector render module name and some very minor ↵Justin Clark-Casey (justincc)1-4/+3
removal of unncessary syntax clutter
2012-08-27Add VectorRenderModule.TestRepeatSameDrawDifferentExtraParams()Justin Clark-Casey (justincc)1-2/+32
2012-08-27Add VectorRenderModuleTests.TestRepeatDrawContainingImage()Justin Clark-Casey (justincc)1-0/+31
2012-08-27Add VectorRenderModuleTests.TestRepeatDraw()Justin Clark-Casey (justincc)1-11/+48
2012-08-25Fix and refactor region registration. Reorder checks to short-curcuit ↵Melanie1-25/+28
expensive and destructive ones. Properly fix region reservation and authentication. Make region moves and flags preservation work again as intended. Prevent failes reservation take-over from damging reservation data.
2012-08-25implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParamsSignpostMarv2-11/+60
2012-08-25minor formattingSignpostMarv1-2/+2
2012-08-25refactoring to local variable for cleaner codeSignpostMarv1-2/+5
2012-08-25since we will be making the Get return type the remaining ruleset as with ↵SignpostMarv2-18/+22
the Set return type, we need to move the original return type to a ref param
2012-08-25use SceneObjectPart instead of varSignpostMarv1-3/+3
2012-08-25renaming to be similar to equivalent Set commandSignpostMarv3-8/+8
2012-08-25Following on from f8a89a79, do not allow more than one 'type' folder (e.g. ↵Justin Clark-Casey (justincc)1-16/+49
calling cards) to be created in the base "My Inventory" user folder. This is to accomodate situations where viewers will create more than one 'type' subfolder (e.g. calling cards) But at the same time to prevent multiple such 'system' folders (those in the base "My Inventory" user folder). This also makes GetFolderForType() only return a folder in the base "My Inventory" folder, if such a type folder exists
2012-08-25Allow multiple calling card type inventory folders to be created.Justin Clark-Casey (justincc)1-0/+1
Modern viewers want to create Friends and All folders of this type inside the root Calling Cards folder.
2012-08-25minor: Fix bad log message for failure to create an inventory folderJustin Clark-Casey (justincc)1-1/+1
2012-08-25Log initial script startup info notice when xengine actually starts to do ↵Justin Clark-Casey (justincc)2-3/+5
this for debugging purposes, rather than before it actually starts to do this.
2012-08-24Extend "Restarting scripts in attachments" debug log message to show actual ↵Justin Clark-Casey (justincc)1-1/+3
name of user and the region they are in
2012-08-24If a connecting scene presence is replacing an existing scene presence then ↵Justin Clark-Casey (justincc)1-1/+1
bypass close checks.
2012-08-24Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down ↵Justin Clark-Casey (justincc)1-1/+1
into the 3-parameter AddNewSceneObject() method instead of always hardcoding true. This doesn't affect any core OpenSimulator code since all callers were passing true anyway But it allows region modules to create objects that are never persisted.
2012-08-24stripping superfluous whitespaceSignpostMarv1-3/+0
Signed-off-by: Melanie <melanie@t-data.com>
2012-08-24immediately returning the string.Join operation instead of checking if the ↵SignpostMarv1-11/+5
list has members
2012-08-24refactoring using List.ConvertAll<string>SignpostMarv1-6/+5
2012-08-24Revert "implementing function to allow scripts to self-replicate as if the ↵Justin Clark-Casey (justincc)3-62/+0
owner duplicated them, using the same script delay as llRezObject()" This reverts commit 2ad9d656b3a1a0c519c9599d7680f98eba7e82b8. Reverted pending consideration of associated issues.
2012-08-24implementing function to allow scripts to self-replicate as if the owner ↵SignpostMarv3-0/+62
duplicated them, using the same script delay as llRezObject()
2012-08-24Fix bad child prim permissions that can make objects change perms after rezzingMelanie3-3/+39
Port from Avination
2012-08-24Removed land checking as suggested by SignpostMarv.TBG Renfold1-12/+2
Now whatever remaining health the avatar has is displayed (float). This will be 100% (100.000000) if no damage has occurred (as what the viewer should really be seeing anyway). Returns -1.000000 if the avatar is not found.
2012-08-24Adds osGetHealth.TBG Renfold3-1/+28
Returns the amount of health (in an integer) that an avatar has left in the scene. If an avatar is not found or safe is enabled on a region, -1 is returned. Example usage: default { touch_end(integer _t) { key agentID = llDetectedKey(0); osCauseDamage(agentID, 50); llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left."); } }
2012-08-23If a script state save fails for some reason on shutdown/region removal, get ↵Justin Clark-Casey (justincc)1-2/+25
xengine to spit out some useful information and continue to save other script states
2012-08-22this should be an if-else block in case the non-phys min/max are smaller ↵SignpostMarv1-5/+7
than the physical min/max
2012-08-22Lock disposal of separate gdi+ objects under different threads since this ↵Justin Clark-Casey (justincc)1-26/+42
prevents malloc heap corruption seen under Ubuntu 10.04.1 and 11.04 - probably a libcairo issue In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously, the native malloc heap can become corrupted, possibly due to a double free(). This may be due to bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed under lock.
2012-08-21Fix bug in SoundModule.PlayAttachedSound() where every sound update to an ↵Justin Clark-Casey (justincc)1-3/+5
avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain This is similar to commit d89faa which fixed the same kind of bug in TriggerSound()
2012-08-20refactoring out SetFaceColorSignpostMarv2-54/+17
2012-08-20making use of implicit operators and Util.Clip handling of Vector3SignpostMarv2-22/+27