| Commit message (Collapse) | Author | Files | Lines |
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EnableSimulator EventQueue methods.
* NB: This may actually break logins on certain regions. Shake well before consuming.
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when located on the same subnet. (Eg, can be used to avoid NAT Loopback requirements if fully utilized.)
* Adds a few new network-related methods to Util.
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hadn't been manually post intiailized
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Changes to support client-side image pre-caching in the region. This
commit adds an additional calling sequence to the DynamicTexture data
and URL calls. The new interface allows a dynamic image to be loaded
into a specific object face (rather than the mandatory ALL_SIDES
supported today.
This is in part fulfilment of ticket #458.
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- Fix typographical error in RPC response.
- Remove obsolete commentary.
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RequestUserInventory is supposed to drive a supplied callback
when it completes. In fact, it fails to do so if the user's
inventory does not exist (e.g. the inventory database is
unavailable for some reason), and the requestor is left
sleeping forever.
The code has been modified to return empty lists via the
callback as an accurate reflection of what is there: nothing.
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NOTE: we currently have a gazillion warnings caused stuff flagged as
"obsolete" (OGS1 stuff) --- what's up with that?
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grid is a standalone, this still doesn't work -- something wrong with RegionAssetService's DB connection.
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treated as another ini source to load.
For example:
Include-Asset = AssetSetup.ini
will load AssetSetup.ini after all other ini files are done.
This works recursively, too
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LLClientStackModule to new
region modules. This was needed because the stand alone and grid modules weren't deleting
old scenes, which caused an issue when deleting and recreating a region with same name
on same x,y coordinates. Tested it on standalone and issue is fixed. Requires prebuild
to be run again.
Fixes Mantis #3699
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containing the terrain heightmap rather than the old "terrain not implemented" message.
The format of the terrain data is: the floats encoded in Base64 and serialised into xml. So I think far from ideal, but as the support for outputting that format was already there...
Still need to hook up a method for remotely loading this data.
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has registered this interface then that handles teleport requests rather the SceneCommunicationService.
As by default there is no ITeleportModule registered, Teleports by default will still be handled by SceneCommunicationService.
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that is the only one that can use it. Change appender output to always go
through the console output functions.
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loop as it really is a "constant"
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Applied with changes (commented the logging entirely, since Linux defaults
to debug level)
Fixes Mantis #3689
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inventory when permissions are bypassed
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more sense
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* Return something more sensible if a file isn't found
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missing locks where the queue was modified.
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The image render module is returning everything twice. Once with
data, once with null. This change adds a return to stop this
behavior. This was not apparent until I added a message to the
catching routine which issued a warning message when no data was
returned.
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because it will be removed soonish. This is NOT the way to go.
Thanks, mpallari, for pointing this out.
Fixes Mantis #3684
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adds some previously missing geometry to sculpties
new LOD improves vertex accuracy
fix torus mode mesh edge joining
sync with primmesher r37
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duplicating it's functionality
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* Still doesn't work due to a bug on LibOMV that should be out on 0.6.3.
* Released by request. Important Warning: Linden Viewer 1.2.3 changes the way appearance works and break bot's appearances. LibOMV is working on it
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exe for each function, rather each function is a connector and the server ini
loads them. If you like your multiple processes, use -inifile with the server.
Otherwise, you get one server process that serves all configured funcions, see
example .ini. The new exe is OpenSim.Server.exe. Clean your bin, loads of names
have changed!
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asset.ID insisting on being a UUID string.
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* didn't realize that we were getting back plain old exceptions
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* Catch directory exception on load oar as well as file exception
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* Actually spit out the exception caught by the plugin loader - not much point having plugins throw exceptions if we are just going to ignore them
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We've encountered problems with textures never fully downloading and
objects not moving or being deleted (from the client's point of view)
even when the bandwidth settings on the client have been set very
low. This can happen over reasonably lossy links (eg you're on the
other side of the world from the server) as the server retries 3 times
and then gives up.
Whilst its possible to set ReliableIsImportant, this forces the server
to keep retrying no matter what which potentially could lead to
problems. This patch allows for the setting of MaxReliableResends
explicitly (is set to 3 normally) in OpenSim.ini so if you know you
will have clients connecting with poor connections you can set it a
bit higher (10-15 works quite well even for very poor connections).
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Disable use of log4net in script domains to avoid mono 2.4 aborts.
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the handlers out of the asset server context into a generic scope.
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