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2013-01-10On baked texture save, replace any HG ID with an ordinary asset ID so the ↵Justin Clark-Casey (justincc)1-0/+3
HGAssetBroker doesn't try to save back to the avatar's originating region
2013-01-10revert accidental change to MemoryWatchdog stat calculation in previous b1b4687Justin Clark-Casey (justincc)1-1/+1
2013-01-10Add "show script timers" command to show script timers. For debug purposes.Justin Clark-Casey (justincc)4-36/+82
Also, "show sensors" changes to "show script sensors".
2013-01-10Add "show sensors" command to show script sensor information for debug purposes.Justin Clark-Casey (justincc)3-32/+153
2013-01-09Change IsRoot to use ReferenceEquals to prevent operator == messinessMelanie1-1/+1
2013-01-09 fix llGetRot and parameters prim_rotation for attachments. Only onUbitUmarov1-1/+27
LSL_api to avoid side effects for now
2013-01-09 stop endless loop in lGetLinkPrimitiveParamsUbitUmarov1-0/+2
2013-01-09Prevent a null ref in llGetLinkPrimiteveParams. Still not a fix for the realMelanie1-1/+1
issue.
2013-01-09minor: Remove unnecessary commented out code from last commit c28a2f05 and ↵Justin Clark-Casey (justincc)1-4/+1
fix up code comment
2013-01-09minor: make spacing consistent in console help outputJustin Clark-Casey (justincc)1-3/+6
2013-01-08BulletSim: Fix hover height (boats float at the correct level).Robert Adams2-8/+12
Fix problem of vehicles going crazy when backing up.
2013-01-09Revert "Prevent empty Anim Packs"Melanie1-12/+0
This reverts commit 5561333668f61f043cdfc0733a4eb50a1bcfb14e.
2013-01-09Revert "Fix sequence id fr default anim"Melanie1-1/+1
This reverts commit a775931a0cec9f65748c6e20dd2695edcbe21b7f.
2013-01-09minor: Fix command match of "debug script" command to "debug scripts" to ↵Justin Clark-Casey (justincc)1-1/+1
match other scripts commands (and it's own short help text)
2013-01-09minor: Allow "script *" console commands to take multiple script item idsJustin Clark-Casey (justincc)1-30/+32
2013-01-08Fix sequence id fr default animMelanie1-1/+1
2013-01-08Prevent empty Anim PacksMelanie1-0/+12
2013-01-09Revert "Prevent empty Anim Packs"Melanie1-12/+0
This reverts commit ab053df706055b0aa8fe2d10f89488be97d36841.
2013-01-09Revert "Fix sequence id fr default anim"Melanie1-1/+1
This reverts commit 8f37f2ca7edd408f30165fef9817375a9813ce90.
2013-01-08Add the new UpdateAgentInformation cap to make maturity on more recent viewersMelanie1-2/+20
work.
2013-01-08Fix sequence id fr default animMelanie1-1/+1
2013-01-08Prevent empty Anim PacksMelanie1-0/+12
2013-01-08Add the new UpdateAgentInformation cap to make maturity on more recent viewersMelanie1-0/+19
work.
2013-01-08Remove now superfluous update of m_lastSizeMelanie1-3/+0
2013-01-08 also update m_lastSize in SendAvatarDataToAllAgents so more paths updateUbitUmarov1-0/+2
it
2013-01-08Prevent avatar data from being sent during login when it's not valid andMelanie2-2/+6
crashes login on some viewers.
2013-01-08Revert "Remove sending AvatarData because this also happens on login, where ↵Melanie1-1/+9
it chokes" This reverts commit d1fa650c3f16ee74cd39d9258c5ef7aa4869ca03.
2013-01-08Remove sending AvatarData because this also happens on login, where it chokesMelanie1-9/+1
Firestorm, Singularity and other viewers with the new appearance pipeline.
2013-01-07BulletSim: improve vehicle angular banking and deflection computation. ↵Robert Adams1-19/+18
Rotate angular correction forces to be world relative rather than vehicle relative.
2013-01-08 put back position and rot change check before sending releasing plane constrainUbitUmarov1-4/+7
2013-01-08 reduce sampling of camera raycasts to previus valueUbitUmarov1-23/+26
2013-01-08* DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov2-61/+88
* prim edges due to camera lag
2013-01-07BulletSim: add function to push avatar up when hitting stairs.Robert Adams5-27/+119
It looks like BulletSim and ODE rely on penetration correction to cause the avatar to move up and thus allowing walking up stairs. Object penetration was minimized for walking and flying (so one doesn't go through walls) and this stopped stairs from working. This commit introduces avatar movement code to check for collisions at the feet while walking and attempts to raise the avatar for the steps. Not yet perfect but movement is better.
2013-01-07BulletSim: fix exception when re-creating the terrain when loading an OAR fileRobert Adams1-0/+2
2013-01-07 also exclude landUbitUmarov1-3/+3
2013-01-07exclude avatars from unfiltered RaycastWorldUbitUmarov1-3/+3
2013-01-07 in raycast for camera exclude self detectionUbitUmarov1-3/+2
2013-01-06BulletSim: comments and removing small compile errors introduced in last commit.Robert Adams3-9/+3
2013-01-06BulletSim: update DLLs and SOs with better debugging output.Robert Adams4-12/+151
Add definition of hand crafted avatar mesh. Not used yet. Comments and cleanup.
2013-01-06don't try to read geom positions outside main ode thread :(UbitUmarov1-10/+11
2013-01-04BulletSim: fix problem where mesh shapes were physically just their bounding ↵Robert Adams1-0/+1
box and not the complete mesh. Fill mesh physical objects are back.
2013-01-04BulletSim: implement llMoveToTarget by adding PIDActive, etc.Robert Adams2-50/+33
Implementation of non-vehicle hover but haven't tested it a lot. Update TODO list.
2013-01-04BulletSim: add some features to the PID motor to make it more flexible.Robert Adams1-9/+18
2013-01-04BulletSim: convert avatar movement from a force to an impulse. Shouldn'tRobert Adams1-2/+2
change functionality but removes an oddity in computing the force.
2013-01-04BulletSim: add initial implementation of llMoveToTarget and hover height.Robert Adams1-10/+147
Not all there yet.
2013-01-04BulletSim: reorganize motor code a little to pull together common functions.Robert Adams1-18/+129
Add BSFMotor.
2013-01-04BulletSim: add comments to force and impulse setting functionsRobert Adams1-0/+8
so it is clear what Bullet is actually doing with the set values.
2013-01-04BulletSim: fix problem where pre-step actions would not replacedRobert Adams1-0/+4
by new registrations thus causing multiple instances of an action.
2013-01-04BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams4-50/+73
functions. If values set from console, the functions are called. Looking for why the collision pools fill up with unnecessary stuff.
2013-01-04Set default particle burst count to 1 instead of 0 in any set particle ↵Justin Clark-Casey (justincc)1-3/+3
system script call that does not have an empty list. As per http://opensimulator.org/mantis/view.php?id=6353