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2012-12-18BulletSim: initial implementation of a PID motor. Not hooked up yet.Robert Adams1-6/+38
2012-12-18BulletSim: comments and TODO list updateRobert Adams2-3/+9
2012-12-18Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...Robert Adams3-9/+19
2012-12-19Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of int...Justin Clark-Casey (justincc)1-5/+8
2012-12-18* Merges BulletSim Updates to BulletSimN(BulletSNPlugin)teravus19-79/+116
2012-12-26BulletSim: scale the force for external AddForce by the simulationRobert Adams3-1/+19
2012-12-25BulletSim: make llBuoyancy work. For some reason, Bullet resets anRobert Adams3-5/+13
2012-12-25BulletSim: stop avatar from sliding VERY slowly after walking byRobert Adams1-3/+2
2012-12-18Fix locking for goodMelanie1-3/+3
2012-12-18 missing fileUbitUmarov1-4/+3
2012-12-18fixUbitUmarov3-8/+27
2012-12-17 some clean up/fixUbitUmarov2-48/+47
2012-12-17BulletSim: apply friction to linear and angular motion before returning advan...Robert Adams3-14/+2
2012-12-17Extend default 1 second wait for event completion to other thread script rese...Justin Clark-Casey (justincc)3-4/+33
2012-12-17BulletSim: fix vehicles going underground when unsat. Problem was that, when ...Robert Adams4-29/+32
2012-12-16BulletSim: fix vehicles being shot in the air at border crossings because of ...Robert Adams1-2/+5
2012-12-16BulletSim: add parameter to UpdateProperties call into the linkset so changes...Robert Adams6-36/+65
2012-12-16BulletSim: add even more to the TODO list.Robert Adams1-4/+27
2012-12-16BulletSim: add check for border crossing in character position sanity check.Robert Adams1-2/+10
2012-12-16BulletSim: refactor to combine common terrain height testing code. Add functi...Robert Adams1-38/+48
2012-12-16BulletSim: experimentally remove unit displacement from prim border crossing ...Robert Adams1-2/+13
2012-12-16Add stack dump function that takes an alternate printer outter. I've found th...Robert Adams1-1/+7
2012-12-16BulletSim: remove some errors on shutdown by moving terrain destruction until...Robert Adams2-3/+16
2012-12-16BulletSim: rip out old code for linkset child position fetching. BulletSim do...Robert Adams5-45/+31
2012-12-17*TESTP unscripted sit: missing filesUbitUmarov2-0/+6
2012-12-17* TEST * unscripted sitUbitUmarov3-176/+244
2012-12-16Fix locking objectsMelanie1-1/+3
2012-12-15* Fix for Prim Locking. Prior to the merge, it was just a clone of the root...teravus1-4/+4
2012-12-15Make WebStatsModule properly handle scenes added or removed after initial sta...Justin Clark-Casey (justincc)1-14/+31
2012-12-15minor: If the physics module tells us that an object has gone out of bounds, ...Justin Clark-Casey (justincc)1-2/+5
2012-12-14minor: Add commented out log lines to ScenePresenceAnimator for future debug ...Justin Clark-Casey (justincc)1-1/+10
2012-12-14Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, ...Justin Clark-Casey (justincc)2-2/+42
2012-12-13BulletSim: Add more to the TODO list. Clean up and improve some comments.Robert Adams2-10/+9
2012-12-14Prevent a failed user relogi from throwing exceptions in poll servicesMelanie2-2/+2
2012-12-13Return the last set targetVelocity rather than the current velocity as the de...Robert Adams1-5/+8
2012-12-13BulletSim: fix problem with continuious rebuilding of physical linksets. This...Robert Adams3-79/+88
2012-12-13BulletSim: correct line endings in new BulletSimData.cs file.Robert Adams1-282/+282
2012-12-13BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams7-205/+308
2012-12-13BulletSim: remove extra linkset rebuilds.Robert Adams1-18/+36
2012-12-13minor: add some more detail to the logging if an LLClientView fails to proces...Justin Clark-Casey (justincc)1-2/+4
2012-12-13Add WaitForEventCompletionOnScriptStop [XEngine] config param to OpenSimDefau...Justin Clark-Casey (justincc)1-10/+24
2012-12-13Simplify sit code a bit by determining correct animation in HandleSit instead...Dan Lake1-30/+6
2012-12-13Fix formattingBlueWall1-21/+24
2012-12-13Fix module pathname handling for WindowsBlueWall (James Hughes)1-16/+22
2012-12-13right fix this time ??UbitUmarov1-1/+1
2012-12-13fix the 'fix'UbitUmarov1-2/+2
2012-12-13fix coment out code not in useUbitUmarov1-2/+2
2012-12-13 FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov2-5/+39
2012-12-13add a Check method to flotsamAssetCache, so to check if a asset is inUbitUmarov7-20/+151
2012-12-13Fix sounds so that they play from inventory after teleport rather than only o...Justin Clark-Casey (justincc)1-2/+2