| Commit message (Collapse) | Author | Files | Lines |
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Added a ApplicationRegistry to OpenSimBase.
Changed LoadRegionsPlugin so it registers itself to that application registry.
Added a event to LoadRegionsPlugin, that is triggered when it creates a new scene ,although maybe this event should actually be in opensimBase incase other plugins are creating regions (like the RemoteAdminPlugin).
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work in there knowing that all other ApplicationPlugins have been initialised by that time.
Moved the loadRegions code in LoadRegionsPlugin to the PostInitialise method.
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were loaded.
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use (naming is a work in progress...)
* introduced new IRegionProfileService that is going to be _one_ profileService
* Had GridDBService inherit the IRegionProfileService
(preparing for re-wiring things and de-duplicating eventually)
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Renamed MessageUserServerModule to InterMessageUserServerModule
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* At the moment, any existing folders with the same name are reused - will need an option to always create new folders
* not yet ready for general use
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name as it could be confused with the Grid Server namespace or with the IGridService in the region servers.
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for the Grid, User and Messaging servers.
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* Disable folder iar creation code for now (though this wasn't actually causing the test failure)
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* This commit also does a first pass at creating folders for an inventory archive (previously everything was dumped in the same destiantion folder).
* This code might not work yet and nobody else should be using it yet anyway :)
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of an iar
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* Updated MXP to contain extension fragment with prims and updated MXPClientView to fill in the parameters.
* Added google protobuffers dll.
* Update MXP dll.
* Updated MXPClientView to send prim parameters as Perception event extension
* Started OpenSim and connected with IdealistViewer via MXP and ensured from log that parameters are being sent.
* Ensured that nant test target runs succesfully.
This closes mantis #3229. Thanks, tlaukkan!
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The mono addin filter for the AssetCache is incorrect, this fixes it.
The problem only shows up when you have more than one AssetCache to
choose from.
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abort to forced update.
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I do realize the setter has to be there for legacy reasons, but since the calls will never acually DO anyhting, I'm removing them.
* So, SOP.FolderID is actually a cruft field that should be removed.
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This fixes Mantis #3199. opensim-libs SVN r87 contains the corresponding
changes.
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This patch changes InformClientOfNeighbour, CrossRegion and
SendRegionTeleport methods to virtual.
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Deals with the multiple warning side affect introduced earlier.
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Mantis #3225.
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- handle GetUser request for nonexistent user gracefully
- include throttle levels in ClientInfo
- code to save/restore throttles in client stack
- only update/send updates to active clients
- make animation classes serializable
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Addresses mantis #3223.
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handling, as it seems that system isn't in use anymore.
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OpenSim.Grid.MessagingServer.Modules for the modules/components of it.
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"module".
Added OpenSim.Grid.UserServer.Modules project/dll which now contains the components of the userserver. With the OpenSim.Grid.UserServer being the setup and initiate exe.
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Changed the Gridserver so it uses/references OpenSim.Grid.Framework
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sync PrimMesher.cs with PrimMesher.dll version 29 on forge
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directly.
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If -background=true is specified on the command line, a null pointer exception crashes the server in OpenSim/Region/Application/OpenSimBase.cs in method StartupSpecific. Its trying to dereference m_console which is null, presumably because we're in background mode.
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Plus some general cleanup of the GridMessagingModule.
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This patch fixes a bug where if a script in a child prim has taken
control of an avatar when they sit, although permission for camera
control is revoked when they stand, free camera control is not
restored. Currently it is only restored if the script is in the root
prim (though its not clear to me where this happens!).
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* It works, but makes certain building tasks slow to update.
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ThreadState.
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* Moves Entity Updates into a seperate thread, allowing for OpenSim to utilize a computers CPU more effectively in return for potentially greater user and prim capacity.
* Removes an expensive Sqrt call performed during Update on each object. This should lower CPU requirements for high-prim regions with physics enabled.
* MXP Changes: Centers the region around 0,0 for primitives instead of 128,128. Prim display should now look more correct for MXP viewers.
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Thanks mirceakitsune for a patch that prevents the avatar from trying to
walk along the Z-axis in mouselook mode (or left-click the avatar and
walk) while looking up or down.
Fixes Mantis #946.
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Adds a warning for an LSL construct that exploits a
popular list memory saving hack.
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