Commit message (Collapse) | Author | Files | Lines | ||
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2012-03-22 | Rework Diva's patch to simplify it | Melanie | 3 | -16/+30 | |
2012-03-22 | Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY ↵ | Melanie | 4 | -88/+6 | |
DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch." This reverts commit 6146e7ef258b10888ad7464b72b75cca701e02c9. | |||||
2012-03-22 | Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. ↵ | Diva Canto | 4 | -6/+88 | |
Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch. | |||||
2012-03-22 | refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code ↵ | Justin Clark-Casey (justincc) | 4 | -9/+9 | |
clarity since non-default animations are handled completely separately from this class | |||||
2012-03-21 | Instead of loading default avatar animations in both SLUtil and ↵ | Justin Clark-Casey (justincc) | 10 | -99/+85 | |
AvatarAnimations, load just in AvatarAnimations instead. This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit"). | |||||
2012-03-21 | Revert "Stop messing order of updates, destroing the defined order of the ↵ | Melanie | 1 | -8/+3 | |
selected priority (by distance being the one that makes sense(?). So called fairness serves no usefull purpose. If a region is lagged or user has bad comms, and far objects updates don't arrive, at least nearby thinks do have a chance to keep ticking. Just test on a big region and observe rez order on arrival. lower viewer bandwith helps seeing the diference. No use to put in core since cmic loves the priority scrambling code i comented out." This reverts commit 68981d01f024f8a46949127e1cc23c81282f5220. | |||||
2012-03-21 | Stop messing order of updates, destroing the defined order of the selected ↵ | UbitUmarov | 1 | -3/+8 | |
priority (by distance being the one that makes sense(?). So called fairness serves no usefull purpose. If a region is lagged or user has bad comms, and far objects updates don't arrive, at least nearby thinks do have a chance to keep ticking. Just test on a big region and observe rez order on arrival. lower viewer bandwith helps seeing the diference. No use to put in core since cmic loves the priority scrambling code i comented out. | |||||
2012-03-21 | minor clean | UbitUmarov | 1 | -27/+24 | |
2012-03-21 | Updated the UserAccountsClient a little bit, plus some more sanity checks on ↵ | Diva Canto | 2 | -22/+53 | |
the service connector. | |||||
2012-03-21 | HG Friends: reroute the status notifications to the HGFriends service, so ↵ | Diva Canto | 9 | -8/+248 | |
that they can scale better. They were previously being handled by the UAS; that is still there, but it's now obsolete and will be removed in a future release. | |||||
2012-03-21 | HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that ↵ | Diva Canto | 3 | -20/+58 | |
we can better manage this traffic. | |||||
2012-03-21 | fix a bad reset of shapetype on pbshape change, added missing ↵ | UbitUmarov | 1 | -7/+10 | |
checksculpload ( to reload mesh on change ) | |||||
2012-03-21 | Removed extraneous debug message | Diva Canto | 1 | -1/+0 | |
2012-03-21 | Removed extraneous debug message | Diva Canto | 1 | -3/+0 | |
2012-03-21 | missed a creatMesh in chODE. temporary removed m_meshfailed test since it ↵ | UbitUmarov | 1 | -4/+9 | |
may colide with how meshs and sculpts are loaded. This needs a good revision.. | |||||
2012-03-21 | shapetype support on chOde so it can also request a simple convex hull 'mesh' | UbitUmarov | 2 | -34/+46 | |
2012-03-20 | Removed extraneous debug messages. Added a check for UUID.Zero. | Diva Canto | 1 | -16/+23 | |
2012-03-21 | Changes of PrimShapeType should now work with UbitOde ( almost untested ) | UbitUmarov | 2 | -3727/+3750 | |
2012-03-21 | If "debug scene updates true" then print out to log when a garbage ↵ | Justin Clark-Casey (justincc) | 2 | -0/+65 | |
collection occurs. | |||||
2012-03-21 | Tell physics about physics shape when creating. Added some virtual methods ↵ | UbitUmarov | 5 | -5/+57 | |
to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc ) | |||||
2012-03-21 | Add Scene.DebugUpdates switch which, if turned on, will print out a warning ↵ | Justin Clark-Casey (justincc) | 1 | -10/+32 | |
when a frame updates takes longer than twice the desired time This is controlled via "debug scene updates true|false" on the region console. Also fix an oversight with "debug scene teleport true|false" | |||||
2012-03-21 | add convex state to mesh key, so a change is detected. | UbitUmarov | 2 | -1/+9 | |
2012-03-21 | Incorporate scene teleporting debugging into "debug scene teleport ↵ | Justin Clark-Casey (justincc) | 3 | -18/+6 | |
true|false" command | |||||
2012-03-21 | Replace "scene debug true false true" console command with "scene debug ↵ | Justin Clark-Casey (justincc) | 3 | -37/+45 | |
scripting true" or other parameters as appropriate. This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings. | |||||
2012-03-21 | Refix the fixed fix! | Melanie | 1 | -2037/+2037 | |
2012-03-21 | fix compile error from last commit | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-03-20 | Fixed borkness with map search introduce by my last changes to it. | Diva Canto | 1 | -1/+1 | |
2012-03-20 | Fixed borkness with previous merge. | Diva Canto | 1 | -16/+1 | |
2012-03-21 | refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest() | Justin Clark-Casey (justincc) | 1 | -18/+7 | |
2012-03-20 | Line endings | Diva Canto | 1 | -89/+89 | |
2012-03-20 | HG Friends: allow the establishment of HG friendships without requiring ↵ | Diva Canto | 13 | -2189/+2785 | |
co-presence in the same sim. Using avatar picker, users can now search for names such as "first.last@grid.com:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY. | |||||
2012-03-21 | Add ability to log warn if a frame takes longer than twice the expected ↵ | Justin Clark-Casey (justincc) | 1 | -7/+14 | |
time. Currently commented out. | |||||
2012-03-21 | Move the health monitoring stuff where it will do some good | Melanie | 1 | -3/+3 | |
2012-03-20 | Add prim name to "[MESH]: No recognized physics mesh..." log message | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-03-20 | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -2/+0 | |
2012-03-20 | remove unnecessary tmpFrameMS, use maintc instead for frame time calculation | Justin Clark-Casey (justincc) | 1 | -3/+2 | |
2012-03-20 | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2 | -2/+2 | |
2012-03-20 | Move frame loop entirely within Scene.Update() for better future performance ↵ | Justin Clark-Casey (justincc) | 8 | -179/+213 | |
analysis and stat accuracy. Update() now accepts a frames parameter which can control the number of frames updated. -1 will update until shutdown. The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame. | |||||
2012-03-21 | let convex be a parameter to createMesh so it can be used. Was forced to add ↵ | UbitUmarov | 4 | -7/+21 | |
it also to original mesher code and zeromesher | |||||
2012-03-20 | added convex decomposition hulls support. Hardcoded to use mesh or this. ↵ | UbitUmarov | 1 | -18/+146 | |
(so no simple hull of convex prims for now). | |||||
2012-03-20 | slight increase in jump power to make running jump slightly better. | nebadon | 1 | -1/+1 | |
2012-03-20 | reduce avatar verticle jump from the absurd 5 meter jump to a less | nebadon | 1 | -1/+1 | |
absurd 3m vertical jump to better match what you would see in Second Life and be more in line with what users would expect. | |||||
2012-03-20 | refactor: precalculate the fixed movement factor for avatar tilting ↵ | Justin Clark-Casey (justincc) | 2 | -8/+16 | |
(sqrt(2)) rather than doing it multiple times on every move. | |||||
2012-03-20 | refactor: Eliminate unnecessary duplicate avCapsuleTilted | Justin Clark-Casey (justincc) | 1 | -3/+7 | |
2012-03-20 | WORK in progress!! Now it reads the simple hull shape to use if convex shape ↵ | UbitUmarov | 2 | -124/+164 | |
is selected for a prim. Due to ODE limitations on convex hulls colisions, it creates a mesh. Being work in progress it is hardcoded to only read that simple convex hull for now. It writes a file named "lixo_lixo.raw" that can be imported into blender for examination of the created mesh (the last one loaded and also hardcoded). To play with put in opensim.ini "meshing = UbitMeshmerizer" | |||||
2012-03-20 | Cover the case where prims are loaded and ParentGroup is not yet set | Melanie | 1 | -5/+10 | |
2012-03-20 | add some more notifications about changes on physical parameters ( still ↵ | UbitUmarov | 3 | -10/+14 | |
incomple and there should be a better away ) | |||||
2012-03-20 | Cause prims to be saved if extra physics parameters are changed | Melanie | 1 | -0/+5 | |
2012-03-20 | Fix an invalid cast that only showed at runtime | Melanie | 1 | -1/+1 | |
2012-03-20 | Store and reload extra physics from database | Melanie | 1 | -2/+20 | |