aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (unfollow)
Commit message (Collapse)AuthorFilesLines
2007-12-31* Added database and UserManagerBase glue for FriendsList managementTeravus Ovares9-7/+482
* Don't forget to run prebuild
2007-12-31Move unused inventory files into the atticJustin Clarke Casey1-2/+2
2007-12-31Correction of last commitTedd Hansen3-97/+102
2007-12-31Changed type comparison from String to object typeTedd Hansen1-9/+9
2007-12-31Correctly output library inventory folder type and version informationJustin Clarke Casey2-5/+5
2007-12-31Correct location of DotNetEngine. Remove some debug stuff since my addins ↵Justin Clarke Casey1-15/+5
problem turned out to be local.
2007-12-31Set svn:eol-style and svn:ignore.Jeff Ames7-781/+781
2007-12-31Changed from "Load all .dll's in ScriptEngine" to "Load only DotNetEngine" ↵Tedd Hansen1-1/+3
(temporarily hardcoded) to avoid problems with two scriptengines existing in ScriptEngine folder.
2007-12-31Standard library folders can now be configued in the xml in ↵Justin Clarke Casey6-55/+158
inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
2007-12-31* Added a catch for RemotingErrors on the TCP initTeravus Ovares1-0/+4
2007-12-30* Added graceful remote script server connection error handlingTeravus Ovares3-46/+298
* Removed a friends module test that I had.
2007-12-30* Fixed References in Prebuild so the project compilesTeravus Ovares8-4/+224
* Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods
2007-12-30Comments + fix = in theory stand alone script server + "RemoteSevrver" ↵Tedd Hansen5-6/+19
ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.
2007-12-30server->script event path almost ready for remote scriptengine (translation ↵Tedd Hansen7-85/+179
table between local script ID and remote script ID missing)
2007-12-30Add an extra check that we don't create new inventory folders for a user ↵Justin Clarke Casey2-5/+24
that already has a root folder
2007-12-30Added ScriptEngine.RemoteServer moduleTedd Hansen4-0/+424
2007-12-30Shift default OpenSim library into its own directoryJustin Clarke Casey1-1/+1
2007-12-30In this commit I am using an editor feature called "Save All" before I commit.Tedd Hansen5-1/+23
2007-12-30Added comments to ScriptEngine classes that explains what their purpose isTedd Hansen7-0/+71
2007-12-30* re-applied AddNewPrim refactoring... third time now...lbsa711-36/+34
2007-12-30* Patch from Alondria that re-fixes llSetColorTeravus Ovares1-20/+20
2007-12-30* This update rolls back the packetpool and LibSL changes. Please retest ↵Teravus Ovares11-169/+159
and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions
2007-12-30* Applied Melanie's same instance IM fix. This will make IMs work within ↵Teravus Ovares3-19/+22
the same OpenSim Instance.
2007-12-29* Extracted out old RezObject method placing at absolute pos without the ↵lbsa711-0/+5
raytracing * Ignored some bins
2007-12-29Make inventory items nominate explicit inventory folders rather than hardcodingJustin Clarke Casey1-7/+12
2007-12-29Allow OpenSim operators to specify their own asset sets without needing to ↵Justin Clarke Casey2-19/+64
change the default OpenSim set. Equivalent changes to allow operators to also specify their own standard inventory library directories and items to follow.
2007-12-28* Patch from Melanie provides Util.CleanString and uses it on the prim name ↵Teravus Ovares3-8/+30
and description. Thanks Melanie.
2007-12-28Migrate opensim default assets up another directory in preparation for ↵Justin Clarke Casey1-2/+2
extraction of hardcoded asset locations into xml
2007-12-28Move OpenSimAssetSet assets file up into assets pending further changesJustin Clarke Casey1-1/+1
2007-12-28Remove now dead codeJustin Clarke Casey1-44/+0
2007-12-28Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey6-129/+174
2007-12-28* applied melanie's matnis patch #255. Thanks Melanie.Teravus Ovares1-2/+2
2007-12-28Move inventory contents configuration files to bin/inventory folderJustin Clarke Casey2-6/+6
2007-12-28* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ↵Teravus Ovares4-11/+50
above the 'hit' prim instead of buried in the ground somewhere. * Various Refactorings
2007-12-28* Made a copy of parts before updating to avoid dictionary updated ↵lbsa712-4/+10
exceptions on big updates * The part now uses the byte[] TextureEntry instead of the object
2007-12-28* redid the AddNewPrim refactoring as that got lost in r2855lbsa711-35/+34
2007-12-28Set svn:eol-style.Jeff Ames2-4/+4
2007-12-28Patch from Johan: LibSL updated to the latest revision (1568) and all ↵Adam Johnson10-244/+310
packets are now recycled to improve performance and memory usage.
2007-12-28* Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵lbsa718-100/+91
scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
2007-12-28* Patch from Melanie. Thanks Melanie!Teravus Ovares2-4/+4
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-28* Added ability to create new prim on existing prim (rezzing prim from ↵Teravus Ovares6-54/+121
inventory on other prim coming soon). No more new prim buried in the ground by accident. * The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now.
2007-12-28Add missing "System." to System.NullReferenceExceptionCharles Krinke1-1/+1
so Linux build works again.
2007-12-27* Fixed Physical prim, various issues, viewer freezes, sim crashes, ODE ↵Teravus Ovares1-6/+19
errors, etc.
2007-12-27Thank you again, Alondria for:Charles Krinke1-2/+55
Adding some more support to Vectors and Rotations Description * String->Vector/Rotation added * Vector * and / a double added.
2007-12-27* Optimized usingslbsa71277-4427/+4704
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-27* removed always true iflbsa711-15/+12
2007-12-27* Fixed MonoSQLite Update Table routineTeravus Ovares4-26/+53
* Charles, this will fix the red issue. * Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected.
2007-12-27Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ↵Justin Clarke Casey3-18/+4
However, even before these change the five textures moved are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file under linux) as jpeg2000 files, while all the other working textures identify simply as data.
2007-12-27* AssetServerBase: _ProcessRequest is now called GetAssetlbsa7113-39/+82
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
2007-12-27* Fixed the matching logic error on the LLQuat to axiom quat :PTeravus Ovares1-1/+1