Commit message (Collapse) | Author | Files | Lines | ||
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2010-09-10 | Made it impossible to create a user with names containing spaces and ↵ | randomhuman | 4 | -6/+61 | |
prevented passwords from being echoed after enter is pressed. | |||||
2010-09-10 | Remove parenthesis around the release flavour to get the version string back ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
under 27 chars Can't quite remember why this has to be <=27 chars, maybe something to do with the space available for the version string in a typical client | |||||
2010-09-10 | Second pass at cleaning up thread safety in EntityManager and SceneGraph | John Hurliman | 3 | -58/+35 | |
2010-09-10 | First pass at cleaning up thread safety in EntityManager and SceneGraph | John Hurliman | 25 | -392/+249 | |
2010-09-09 | * Run SimianGrid session updates asynchronously instead of from the main ↵ | John Hurliman | 6 | -66/+5 | |
heartbeat thread * Minor dead code cleanup | |||||
2010-09-09 | Over a dozen thread safety fixes in FriendsModule | John Hurliman | 1 | -167/+163 | |
2010-09-08 | * Changed 11 calls for session info to the more optimized API method | John Hurliman | 4 | -81/+37 | |
2010-09-08 | Made the HG asset and inventory brokers use the Helo service in order to ↵ | Diva Canto | 2 | -14/+24 | |
instantiate the right network connectors. Tested on Robust only. | |||||
2010-09-08 | Renamed the Helo server connector to a consistent name. Added this in ↵ | Diva Canto | 2 | -2/+4 | |
connector to both Robust.HG.ini.example and HypergridServiceInConnectorModule. | |||||
2010-09-08 | Added constructor that takes an URL to asset and inventory simian connectors. | Diva Canto | 2 | -0/+10 | |
2010-09-08 | No need for a config var for the HELO message on the server-side. It's robust. | Diva Canto | 1 | -8/+1 | |
2010-09-08 | First version of the Hypergrid HELO service that will enable different ↵ | Diva Canto | 2 | -0/+160 | |
backends to interoperate. | |||||
2010-09-07 | Rolling back the recent libomv update but keeping the ExpiringCache cleanups ↵ | John Hurliman | 5 | -11/+11 | |
(as much as is possible). There was a report of non-finite avatar positions after the update | |||||
2010-09-07 | * Cache null account responses in the SimianUserAccountServiceConnector to ↵ | John Hurliman | 8 | -19/+34 | |
avoid repeated requests for missing avatar IDs * Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache | |||||
2010-09-07 | * Added sanity checks to the SimianAssetServiceConnector so it will throw a ↵ | John Hurliman | 1 | -0/+30 | |
sensible error message when it is misconfigured instead of a mysterious "Uri is empty" error | |||||
2010-09-07 | Fix Simian regression | Melanie | 7 | -119/+140 | |
2010-09-07 | SimianUserAccountServiceConnector was not initializing the user cache | John Hurliman | 1 | -2/+2 | |
2010-09-07 | Make sure unlinked child prims get persisted | Melanie | 1 | -0/+5 | |
2010-09-07 | If a scene object part UUID is changed (only possible when not in a scene), ↵ | Justin Clark-Casey (justincc) | 4 | -8/+17 | |
then adjust the inventory items to point to the new uuid as well | |||||
2010-09-07 | minor: comment out some excessive test logging | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2010-09-07 | Fix deletion persistence when freshly delinked prims are removed | Justin Clark-Casey (justincc) | 10 | -57/+129 | |
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts. | |||||
2010-09-07 | Fix deletion persistence when freshly delinked prims are removed | Justin Clark-Casey (justincc) | 10 | -57/+129 | |
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts. | |||||
2010-09-06 | Add test that checks correct persistence when an unlink is quickly followed ↵ | Justin Clark-Casey (justincc) | 1 | -9/+40 | |
by deletion of a linked part This test is temporarily not running since it currently fails due to a bug in this area | |||||
2010-09-06 | Make console backup command do a forced backup rather than non-forced | Justin Clark-Casey (justincc) | 4 | -8/+3 | |
Remove no-arg backup method for simplicity as it only make sense to call non-forced backup internally | |||||
2010-09-06 | extend TestNewSceneObjectLinkPersistence() to check for presence of non-root ↵ | Justin Clark-Casey (justincc) | 1 | -2/+3 | |
linked prim | |||||
2010-09-06 | Add test to check persistence of newly added pre-linked objects | Justin Clark-Casey (justincc) | 10 | -24/+234 | |
Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup. Adding an in-memory store here would be unecessary overhead. | |||||
2010-09-06 | Fix yet another cause of "Ghost attachments" | Melanie Thielker | 1 | -3/+12 | |
2010-09-06 | Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, because | Melanie Thielker | 2 | -4/+36 | |
modules need to see it (Search!) even if it comes in via CAPS | |||||
2010-09-05 | Fix a handful of copypaste errors | Melanie | 4 | -4/+4 | |
2010-09-05 | Change UserAccountService to match | Melanie | 1 | -12/+22 | |
2010-09-05 | Make Simian profiles respect the module chosen in [Profile] | Melanie | 1 | -2/+10 | |
2010-09-05 | Fix up presence connector in SimianGrid | Melanie | 1 | -12/+22 | |
2010-09-05 | Fix up Simian inentory | Melanie | 1 | -18/+30 | |
2010-09-05 | Friends works differently, it' snot even a region module at all, but a connector | Melanie | 1 | -16/+1 | |
that is loaded by the core friends module. Change Simian to match. | |||||
2010-09-05 | And the avatar services :) | Melanie | 1 | -12/+22 | |
2010-09-05 | Add the m_Enabled pattern to Simian Auth | Melanie | 1 | -12/+22 | |
2010-09-05 | Add m_Enabled pattern to SimianGridConnector | Melanie | 1 | -14/+28 | |
2010-09-05 | As an exmple, add the code to disable connectors intot he simian asset | Melanie | 1 | -12/+23 | |
connector | |||||
2010-09-05 | Add missing IDwellModule interface | Melanie | 1 | -0/+37 | |
2010-09-05 | Fix build break | Melanie | 1 | -4/+0 | |
2010-09-05 | Remove "Dwell" support from core and replace it with calls to methods | Melanie Thielker | 10 | -102/+72 | |
on IDwellModule | |||||
2010-09-04 | Logout the presence if client IP verification fails. | Diva Canto | 1 | -0/+2 | |
2010-09-04 | One more debug message to track an issue on Danger grid. | Diva Canto | 1 | -0/+1 | |
2010-09-04 | Make User Agent Service and Login Service separable. | Diva Canto | 5 | -32/+77 | |
2010-09-04 | Move code that allows llGiveInvetory() to move item into appropriate system ↵ | Justin Clark-Casey (justincc) | 8 | -80/+56 | |
folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway. | |||||
2010-09-03 | Added XFF header processing. Untested, for lack of proxy. | Diva Canto | 5 | -3/+46 | |
2010-09-04 | Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item) | Justin Clark-Casey (justincc) | 3 | -14/+33 | |
The agentID in AddInventoryItem(UUID agentID, InventoryItemBase item) is redundant since it's contained in item.Owner, and it doesn't make sense for agentID != item.Owner, hence the method is deprecated. | |||||
2010-09-03 | minor: remove mono compiler warnings | Justin Clark-Casey (justincc) | 3 | -92/+91 | |
2010-09-03 | Make SimianFriendsServiceConnector initialize like the other connectors and ↵ | John Hurliman | 1 | -22/+19 | |
gracefully handle the case where it is loaded but disabled #monoaddinslol | |||||
2010-09-03 | In RemoveAdminPlugin, use a .ini file template in XmlRpcCreateRegionMethod ↵ | Justin Clark-Casey (justincc) | 2 | -10/+35 | |
rather than an older XML one This is a patch from http://opensimulator.org/mantis/view.php?id=4973. Thanks randomhuman |