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2008-09-28Mantis #1922Melanie Thielker2-1/+2
Thank you, idb, for a patch that addresses hex digits erroneously being recognized as valid and parsed in a decimal number
2008-09-28Add some methods to allow modules so set client view optionsMelanie Thielker5-0/+49
2008-09-28Remove llSetVehicledoubleParam. It does not exist.Charles Krinke1-6/+0
It was a mistake a year ago to add it in.
2008-09-28Plumb the connection through from llSetVehicleFloatParamCharles Krinke10-3/+73
to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes.
2008-09-28Mantis #2288Melanie Thielker1-4/+16
Correct a typo in namespace declaration Also adds a new flag to the PacketManager to force retention of packets marked reliable (default off)
2008-09-28Mantis#2289. Thank you kindly, SMeans for a patch that:Charles Krinke1-1/+0
Corrects the spurious reference to MySQL namespace in GridManager.cs.
2008-09-28Mantis#2288. Thank you kindly, SMeans, for a patch that:Charles Krinke1-2/+2
Corrects the typo of namespace Opensim.Framework to OpenSim.Framework in Cache.cs.
2008-09-28- Further cleanupsHomer Horwitz2-29/+57
- Added TeleportFinish event to the event-queue. It works better than before (you can teleport), but it doesn't work quite right yet (you start TPing after the TP again). Beware: Still experimental and non-working.
2008-09-28Refactor to avoid some duplicate code.Homer Horwitz2-101/+63
2008-09-28Update svn properties. Minor formatting cleanup. Fix a compiler warning. ↵Jeff Ames5-6/+6
Fix a UUID vs null comparison.
2008-09-28eol-style native; on EventQueueHelperTeravus Ovares1-146/+146
2008-09-28* okay.. Now you can do border crossings with the security 'fixed' ↵Teravus Ovares3-87/+173
client.. with EventQueue enabled. * You occasionally loose the event queue if you cross back and forth between the same regions many multiples of times. * But Don't try to teleport!
2008-09-28Mantis#2287. Thank you kindly, Idb for a patch that solves:Charles Krinke1-5/+58
The current llGetLinkName returns an empty string if a prim with the given link number is not found in the link set. In SL an empty string is only returned if the prim name is actually blank, a NULL_KEY is returned instead with a couple of exceptions.
2008-09-27* With EventQueueGet enabled.. we can see into neighbor regions again on ↵Teravus Ovares2-14/+27
the Security 'fixed' client.. But don't try to cross yet!
2008-09-27* Adds flag to enable/disable EventQueueGet.Teravus Ovares2-11/+34
* If EventQueueGet is enabled, use that instead of a few UDP packets, if it's disabled use the UDP packets like normal. * We *really* suggest users do not turn on EventQueueGet yet.. as it's highly experimental, broken, and resource intensive * Updated OpenSim.ini.example * Testers of EventQueueGet.. in OpenSim.ini, it's in the [Startup] Section.. change EventQueue = false, to EventQueue = true.
2008-09-27* Replace a generic error handler.Teravus Ovares1-1/+1
2008-09-27* Event queue is now polling.. Teravus Ovares4-10/+73
* returns FAKEEVENT instead of the connection returning a 502. It doesn't like our 502's for some reason.. so, in leau of this.. send it a fake event. * Once again, this is still 'really early' code, so please don't blame us if you have no more threads left.
2008-09-27Continue working on the new EventQueueGetModule. Not finished (or even working)Homer Horwitz3-29/+164
yet. This shouldn't break anything, but is work in progress, so be careful. Contains a new file; do your runprebuilds.
2008-09-27- adding Dequeue with a timeout to the BlockingQueueHomer Horwitz1-0/+17
2008-09-27Stop DNE saying "Loading script" when it's actually unloading.Melanie Thielker1-2/+4
2008-09-27* This is the very very early beginnings of an EventQueue:get module.Teravus Ovares5-5/+359
* This won't function yet as far as the client can tell.. because it doesn't respond to the first query with a 200 message. * We have to figure out how to encode those binary values in the example code in the module... * Committing this so we have a start point. Will continue to work on this more today.
2008-09-27Update unit testsMelanie Thielker1-13/+6
2008-09-27Add friendly error messages to both engines.Melanie Thielker9-109/+303
2008-09-26Mantis #2277Melanie Thielker2-2/+1
Patch up a type name change in libomv. Thanks for tracking that down, idb
2008-09-26And actually do what I intended to do with the last commit. Message is gone.Melanie Thielker1-5/+5
2008-09-26Kill "Compile successful" message when rezzing prims/wearing attachmentsMelanie Thielker3-6/+7
Changes behavior to send on_rez event to prims when rezzed from agent inventory.
2008-09-26Fix listeners in multi-region instancesMelanie Thielker1-3/+3
2008-09-26Thank you, idb, for a patch that implements the stubs for llGetAgentLanguage()Melanie Thielker3-0/+13
2008-09-26Remove another interface that is no longer neededMelanie Thielker6-40/+5
2008-09-26Add "Notecard saved" message to saves of notecards into primsMelanie Thielker1-0/+16
2008-09-26Finishing the code cleanup in DNE, make llDie work again in DNE.Melanie Thielker4-236/+288
Add some compile messages from XEngine into DNE as well.
2008-09-26* Patch from JHurlimanTeravus Ovares40-293/+234
* Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
2008-09-26DNE code cleanupsMelanie Thielker3-102/+82
2008-09-26Adds support for the "Running" checkbox and the "Reset" button, as well asMelanie Thielker1-0/+44
ResetScripts In Selection, Set Script to [not] Running In Selection from the tools menu. Allows DNE script reset without a full recompile.
2008-09-26Pluggable API module (XEngine style) support for DNEMelanie Thielker1-7/+14
2008-09-26Compiler Connection! One world, one compiler!Melanie Thielker25-47590/+22
2008-09-26After the last commit, the old Common assembly was still being loaded.Melanie Thielker1-2/+2
Removing it made DNE scripts crash. Fixed here. Now on to converge the compilers.
2008-09-26Yay! Common/ is gone! One API is achieved!Melanie Thielker9-2949/+22
2008-09-26* minor: fix lolbug in RestInventoryService spotted by jhurlimanJustin Clarke Casey1-2/+2
2008-09-26* minor: remove warningsJustin Clarke Casey10-22/+18
2008-09-26* Apply http://opensimulator.org/mantis/view.php?id=2274Justin Clarke Casey1-1/+3
* Reapply homer's click action implementation, which accidentally got blatted * Thanks tyre
2008-09-26* refactor: do a tiny bit of cleanupJustin Clarke Casey1-40/+46
2008-09-26Add per-instance date to DNE to avoid serializing stuff 10 times a second.Melanie Thielker7-250/+180
Clode cleanup and removal of commented stuff in ScriptManager.
2008-09-26* refactor: split out AssetXferUploaderJustin Clarke Casey3-285/+312
2008-09-26* refactor: split out AgentAssetTransactionsManagerJustin Clarke Casey2-192/+227
2008-09-26* Implment task inventory item asset update for the old non CAPS transaction ↵Justin Clarke Casey4-36/+86
system * This means that saving notecards in prim inventories should now work. * Not the nicest code in the world - the transactions system is pretty fugly right now * PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected. * What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
2008-09-26And another fileMelanie Thielker1-0/+479
2008-09-26Pushing the missing fileMelanie Thielker1-0/+35
2008-09-26Remove all the subclassing complexity and script server interfaces fromMelanie Thielker14-1367/+721
DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption.
2008-09-26* Wind updates. Still random.. but in 4 directions instead of two!Teravus Ovares5-52/+58
* It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that. * We only fill a 32x16 area of the 256x256 float array with data. * We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.