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2009-10-22* Allow SmartThreadPool to be initialized without setting max stack size (lik...John Hurliman2-6/+13
2009-10-22Remove the "mel_t" from version stringMelanie1-1/+1
2009-10-21* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to U...John Hurliman8-36/+70
2009-10-22Make the LSL scripting delays take full effect. To tune, tweat theMelanie1-56/+49
2009-10-22Reduce the default pool threads to 15 (from 30) and the minimum from 5 to 2Melanie2-2/+2
2009-10-22Add MaxPoolThreads in startup to limit the size of the thread pool usedMelanie2-12/+24
2009-10-21* Change the OnQueueEmpty signature to send the flags of the queues that are ...John Hurliman5-61/+120
2009-10-22Mark new versionMelanie1-1/+1
2009-10-21* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...John Hurliman4-18/+8
2009-10-21* FireQueueEmpty now checks if a measurable amount of time has passed, and if...John Hurliman3-38/+16
2009-10-21* Changed the timing calculations for sending resends/acks/pings from per-cli...John Hurliman3-41/+63
2009-10-21Testing out a hack to identify the source of the high cpu usageJohn Hurliman1-0/+3
2009-10-21Removing the Sleep(0) call from the OutgoingPacketHandlerJohn Hurliman1-6/+3
2009-10-21* Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca...John Hurliman3-13/+49
2009-10-21Fix llParticleSystem to accept LSL variables and LSL constants in placeMelanie1-1/+1
2009-10-21* Replaced the UnackedPacketCollection with a lockless implementation. The ti...John Hurliman4-208/+126
2009-10-21Patch by mcortez: Remove lock from scene presence updating in groups moduleMelanie1-9/+7
2009-10-21Fixed the way OnQueueEmpty is called to prevent simultaneous calls for the sa...John Hurliman1-7/+7
2009-10-21Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...John Hurliman4-50/+121
2009-10-21Fix web map retrieval for regions configured via .iniMelanie1-2/+3
2009-10-21Really make module port selection work. Implement port setting inMelanie3-7/+42
2009-10-20* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...John Hurliman5-10/+235
2009-10-20* Removed the unused m_agentUpdates collection and some extra work that was b...John Hurliman2-94/+34
2009-10-20* Removed the throttle speed optimizations to see if it brings stability backJohn Hurliman2-72/+69
2009-10-20Added try/catches in the outgoing packet handler to match the one in the inco...John Hurliman1-45/+59
2009-10-20Fixing position/rotation/collisionplane in ObjectUpdate packets for avatarsJohn Hurliman1-6/+8
2009-10-20Reverting the deletion of files related to texture sending until we figure ou...John Hurliman6-0/+926
2009-10-20Cleanup and comment the region module loader. Add support for configuringMelanie1-26/+173
2009-10-20* Removing ODEPrim and ODECharacter GetHashCode() overrides since they were b...John Hurliman4-12/+2
2009-10-20* Removing cruft left over from the conversion to the new texture sending and...John Hurliman12-1275/+45
2009-10-20Add MainServer.GetHttpServer(port) method for using multiple listenerMelanie1-0/+17
2009-10-20Change "config save" to "config save <filename>", which is mandatory.Melanie1-2/+14
2009-10-20Fix for index error in llList2StringSnowcrash1-6/+6
2009-10-19* Optimized sending of terrain dataJohn Hurliman2-155/+180
2009-10-19* Removed OpenSim.Data.NHibernateJohn Hurliman95-7617/+13
2009-10-19* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman12-128/+127
2009-10-19Forgot {} on last commit.Diva Canto1-0/+2
2009-10-19More instrumentation in physics.Diva Canto1-0/+2
2009-10-19Minor formatting cleanup.Jeff Ames1-12/+12
2009-10-18* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...John Hurliman8-802/+494
2009-10-19Formatting cleanup.Jeff Ames13-36/+36
2009-10-18A bit of instrumentation to figure out what's going on with physics actors.Diva Canto2-1/+14
2009-10-18* Process the avatar terse update priority queue as soon as an update for our...John Hurliman1-40/+39
2009-10-18Zero out PrimitiveBaseShape.SculptData after the JPEG2000 data has been decod...John Hurliman1-0/+3
2009-10-18* Big performance increase in loading prims from the region database with MySQLJohn Hurliman4-158/+190
2009-10-17* Committing Nini.dll with the patch from #3773 appliedJohn Hurliman1-1/+1
2009-10-17Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...John Hurliman11-20/+267
2009-10-17Wrapped the contents of the IncomingPacketHandler loop in a try/catch statementJohn Hurliman1-2/+9
2009-10-17Added a description for RegionTypeJohn Hurliman1-1/+1
2009-10-17Add support for display of the script compilation errors in the script editor'sMelanie2-20/+38