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2012-03-27Two new scripting functions osInviteToGroup(userID) and osEjectFromGroup(user...Snoopy Pfeffer5-23/+183
2012-03-27User level based restrictions for HyperGrid teleports, asset uploads, group c...Snoopy Pfeffer8-25/+142
2012-03-27When loading objects from DB, first add to scene, then call TriggerOnSceneObj...Dan Lake1-1/+1
2012-03-27HG: beginning of a more restrictive inventory access procedure (optional). Ex...Diva Canto3-3/+37
2012-03-27Send the config section name up to the service classes themselves (XInventory...Diva Canto7-46/+40
2012-03-27In TerrainModule.cs, the command terrain save-tile is modified to remove an u...Garmin Kawaguichi1-2/+0
2012-03-26BulletSim: make avatar animations update properly.Robert Adams3-9/+48
2012-03-26Add some more overloads to allow registering overloaded methods and listsMelanie2-4/+16
2012-03-26BulletSim: fix typo introducted by previous checkins (git merge sometimes mak...Robert Adams1-3/+0
2012-03-26Add a hust UUID to the script invocationsMelanie5-9/+25
2012-03-25Fix compile error in ScriptModuelComms and add some debugging into the modInvokeMic Bowman1-2/+12
2012-03-26Fix the omission on the interface declarationMelanie1-1/+1
2012-03-26Further simplify ScriptCommsMelanie1-1/+3
2012-03-26Dynamically create the delegate type to reduce complexity in the callerMelanie2-2/+23
2012-03-26Correct the design error I introduced into ScriptComms. Untested but about toMelanie2-18/+25
2012-03-25Simplify the module invocation registration. The types and method nameMelanie2-3/+20
2012-03-24Add support for key, vector, rotation and list types for bothMic Bowman4-74/+237
2012-03-24Allow the user to enter help topics in upper or lowercase.Justin Clark-Casey (justincc)2-15/+18
2012-03-24Hack example on to "terrain save-tile" extended help.Justin Clark-Casey (justincc)1-0/+6
2012-03-24Use system provided temporary file in "terrain save-tile" to avoid problems w...Justin Clark-Casey (justincc)1-3/+3
2012-03-24Give feedback when "terrain save-tile" is not successfully invoked.Justin Clark-Casey (justincc)3-30/+58
2012-03-23BulletSim: change default of shouldDisableContactPoolDynamicAllocation from F...Robert Adams1-2/+2
2012-03-23BulletSim: Add new configuration parameters to get and set console commandsRobert Adams1-4/+32
2012-03-23BulletSim: add a bunch of internal Bullet configuration parameters to OpenSim...Robert Adams2-0/+43
2012-03-23BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...Robert Adams3-15/+11
2012-03-23BulletSim: update TODO list. Rearrange code for readability. Add per object f...Robert Adams2-17/+17
2012-03-23BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...Robert Adams2-3/+9
2012-03-23BulletSim: set buoyancy in only one placeRobert Adams1-5/+3
2012-03-23BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2-7/+16
2012-03-23BulletSim: Update list of TODO tasksRobert Adams1-0/+13
2012-03-23Have the PhysicsParameters module output console command responsesRobert Adams1-5/+5
2012-03-23fix yield prolog so it compiles with mono 2.11 there has been a bugzillanebadon2-6/+6
2012-03-23Comment out log message about sending periodic appearance updates.Justin Clark-Casey (justincc)1-2/+2
2012-03-23Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Start...Justin Clark-Casey (justincc)1-0/+17
2012-03-23Add a scene maintenance thread in parallel to the heartbeat thread. The main...Justin Clark-Casey (justincc)1-14/+77
2012-03-23Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method...Justin Clark-Casey (justincc)1-17/+20
2012-03-23Rename Scene.StartTimer() to Start() - this method no longer uses a timer. C...Justin Clark-Casey (justincc)2-25/+26
2012-03-23Fix build breakJustin Clark-Casey (justincc)1-1/+1
2012-03-23Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769eJustin Clark-Casey (justincc)2-3/+3
2012-03-23Comment out unused scene loop restart code.Justin Clark-Casey (justincc)1-19/+22
2012-03-23Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpda...Justin Clark-Casey (justincc)1-2/+2
2012-03-22RegionReady loggingBlueWall1-10/+5
2012-03-23Add commented out section on collisions switch in Scene.SetSceneCoreDebug().Justin Clark-Casey (justincc)1-0/+6
2012-03-22BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...Robert Adams3-15/+11
2012-03-22Comment out login parameters debug output accidentally included with c4b2d24Justin Clark-Casey (justincc)1-11/+13
2012-03-22Comment out a terrain save-tile debugging message that accidentally crept in ...Justin Clark-Casey (justincc)1-6/+6
2012-03-22refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in M...Justin Clark-Casey (justincc)1-11/+8
2012-03-22Fix llGiveInventory() so that it checks the destination part for AllowInvento...Justin Clark-Casey (justincc)2-6/+63
2012-03-22Add llGiveInventory() test from object to object where both objects are owned...Justin Clark-Casey (justincc)7-7/+146
2012-03-22HG Friends: don't notify if the server isn't there.Diva Canto1-7/+10