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2013-01-19Remove group IM test code also mentioning "OpenSimulator Testing"Melanie1-26/+1
2013-01-19Remove the core groups moduleMelanie1-252/+0
2013-01-19Kill the dumb Opensimulator Testing group again - for good.Melanie1-8/+3
2013-01-19Explicitly stop PollServiceRequestManager() rather than relying on its ↵Justin Clark-Casey (justincc)2-5/+15
destructor. Hopes to address occasional shutdown failures from http://opensimulator.org/mantis/view.php?id=6503
2013-01-19New constants for llGetObjectDetailsTalun2-0/+92
New constants for llGetObjectDetails OBJECT_CHARACTER_TIME, OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE, OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ also Pathfining constants, 3 of which are used by llGetObjectDetails
2013-01-19Mantis 6507 keys returned by llGetAgentList incorrect for llList2KeyTalun1-2/+2
The type of the keys returned by llGetAgentList corrected to LSL_Key
2013-01-19Fix use of scene debug commands when region is set to root or a specific ↵Justin Clark-Casey (justincc)1-15/+12
region where there is more than one region on the simulator.
2013-01-18Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)4-24/+48
Setting this logs extra information about animation add/remove, such as uuid and animation name Unfortunately cannot be done per client yet
2013-01-18Restore previous client AO behaviour by not allowing them to remove the ↵Justin Clark-Casey (justincc)5-8/+27
default animation but continue to allow scripts to do so. This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327 and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483 Animations may still exhibit different behaviour if both scripts and clients are adjusting animations. A change in the behaviour of client AO to not remove all animations may be a better long term approach.
2013-01-18BulletSim: reduce jitter in avatar velocity when walking or flying.Robert Adams2-2/+9
OpenSimulator is VERY sensitive to changes in avatar velocity and will send an avatar update message when velocity changes more than 0.001m/s. This significantly reduces the number of avatar update messages by smoothing the avatar velocity returned by Bullet.
2013-01-18BulletSim: add logic to turn off pre-step actions when object goesRobert Adams1-0/+21
non-active. This turns off 'setForce', 'setTorque' and 'moveToTarget' when the object is selected or made non-physical.
2013-01-17BulletSim: Add one function that all actors who act on the physicalRobert Adams5-24/+31
can use to know if the object is currently active. Code cleaning including use of Util.ClampV function.
2013-01-17Add utility function to clamp a vector to a maximum magnitude.Robert Adams1-0/+12
2013-01-16* Enables loading cached bakes on teleport by filling in the appropriate ↵teravus1-2/+71
avatar fields from the bake data. No more auto rebaking on teleport assuming your wearables, bakes and cache are consistent. * Speeds up appearance sending.. since there's nothing to wait for.
2013-01-16 dont send a full grp update on stopmovetotarget. just a rootpart terseUbitUmarov2-1/+3
2013-01-16 same for SetPrimParamsUbitUmarov1-3/+4
2013-01-16 llSetPos on child prim, send only a part terse update and not a group oneUbitUmarov1-3/+4
2013-01-16Add a way to put things at the front of the queue for any throttle group.Melanie5-19/+63
Adds a DoubleLocklessQueue and uses it for the outgoing buckets. Added a flag value to the Throttle Type (again) because although it's hacky, it's the best of a bad bunch to get the message through the UDP stack to where it's needed.
2013-01-16Complete removal of the now unused state queueMelanie3-19/+4
2013-01-16Changed a couple of debug messages at the request of osgrid.Diva Canto1-2/+2
2013-01-16JustinCC's core re-mergeMelanie18-91/+231
2013-01-16Change all uses of the removed state queue to the task queue for now.Melanie1-5/+5
2013-01-16Complete removal of the now unused state queueMelanie3-18/+3
2013-01-16Revert " fix STATE udp queue data rate since it is in use again, after being"Melanie1-4/+1
This reverts commit 4d92c6b39f3ebb7a27517493b66d097d9d9d23dd.
2013-01-16 fix STATE udp queue data rate since it is in use again, after beingUbitUmarov1-1/+4
removed by intel folks (?)( should it be used or removed ??)
2013-01-16Add admin_refresh_search command to RemoteAdminMelanie1-0/+29
2013-01-15BulletSim: add the editting children in linkset going phantom bug to TODO list.Robert Adams1-0/+2
2013-01-15BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams5-28/+30
It was a dumb idea to try and do a nose over feature for jumping cars anyway. Add better logging of native shape creation/reuse so can tell the difference.
2013-01-15BulletSim: add debugging messages to know when assets for physicalRobert Adams4-17/+51
objects have been fetched. Update TODO list with more work.
2013-01-15BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)Robert Adams1-3/+3
to the documented maximum from the outragious number previously.
2013-01-16Implement co-operative script termination if termination comes during a ↵Justin Clark-Casey (justincc)18-54/+327
script wait event (llSleep(), etc.) This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability. If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread. This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period. Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented. This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
2013-01-16Revert "Implement co-operative script termination if termination comes ↵Justin Clark-Casey (justincc)7-289/+13
during a script wait event (llSleep(), etc.)" Doing this as a favour to Melanie. This will be back with passing the wait handles directly to the api. This reverts commit 1b5c41c14ad11325be249ea1cce3c65d4d6a89be.
2013-01-16Implement co-operative script termination if termination comes during a ↵Justin Clark-Casey (justincc)7-13/+289
script wait event (llSleep(), etc.) This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability. If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread. This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period. Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
2013-01-15Add Refresh() Method to ISerachModule to allow forcing a sim to resend it'sMelanie1-1/+1
search data
2013-01-15Fix llSetRegionPos and detail behaviors of llSet[Link]PrimitiveParams[Fast]()Melanie1-5/+9
regarding prim positioning.
2013-01-15Instead of passing separate engine, part and item components to script APIs, ↵Justin Clark-Casey (justincc)15-79/+109
pass down IScriptInstance instead. This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests. This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method in order to facilititate continued script logic regression testing.
2013-01-15Add Json-Rpc 2.0 To Registered HandlersBlueWall5-0/+298
Added registration json-rpc handlers in the http server. Covers version 2.0 See: http://www.jsonrpc.org/specification
2013-01-15BulletSim: tweeks to improve hover.Robert Adams1-5/+21
2013-01-15BulletSim: temporarily disable banking and direction deflectionRobert Adams2-10/+29
because the computations are wrong. Add VehicleTorqueImpulse routines.
2013-01-15BulletSim: fix logic for enabling unmanaged code debug messages.Robert Adams1-1/+14
Free pinned memory when physics engine is unloaded.
2013-01-15BulletSim: by default, turn on continuious collision detection (CCD)Robert Adams1-3/+3
and enable friction computation caching. Remove dangerous BulletSim settings from OpenSimDefaults.ini.
2013-01-14move resit fix to ScenePresence.cs and allow for requesting sit on objects ↵dahlia2-12/+7
other than the object currently sat on
2013-01-15Print full stacktrace from plugin loading failure to help determine what ↵Justin Clark-Casey (justincc)1-2/+5
went wrong, rather than a possibly unhelpful simple exception message.
2013-01-14* Document the additional Visual Params of newer browsers in ↵teravus1-1/+52
AvatarAppearance.VPElement so it can be easily looked up in code/module
2013-01-14BulletSim: fix not moving physical objects below terrain to over terrain.Robert Adams5-18/+36
Add locking on register prestep action list preventing potential race conditions. Little comment and formatting changes.
2013-01-14refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart ↵Justin Clark-Casey (justincc)1-72/+55
instead of sometimes but not always looking it up.
2013-01-14BulletSim: disable center-of-mass computation for linksets until debugged. ↵Robert Adams2-25/+36
Move physical prim above ground if it is underground. Previously tried to correct by applying and up force but the prim would never go through the ground.
2013-01-13 try to patch getmesh Throttle (test)UbitUmarov1-2/+8
2013-01-13add some sanity checking to HandleAgentRequestSit handlerdahlia1-2/+12
2013-01-13 prevent potencial invalid refsUbitUmarov2-170/+53