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2011-04-05Change some text to make the autoreturn mechanism more obvious, and align ↵Justin Clark-Casey (justincc)3-4/+9
with the fact that it's one word rather than two.
2011-04-05properly refresh object owner list when refresh button is hit on land parcel ↵Justin Clark-Casey (justincc)2-9/+14
object tab
2011-04-05remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)9-196/+31
However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc. This is probably why prim counts were being done there in the first place.
2011-04-05replace magic numbers in llGetParcelPrimCount() with constantsJustin Clark-Casey (justincc)1-22/+8
2011-04-05switch llGetParcelPrimCount() to use new prim counts moduleJustin Clark-Casey (justincc)1-46/+39
2011-04-05If an object is selected, then don't include it in owner/group/others prim ↵Justin Clark-Casey (justincc)1-13/+18
counts. This fixes the total prim count that the viewer displays when prims are selected - it appears to ignore the total that we pass it and adds up the counts separately.
2011-04-05Handle the client's parcel info requests asynchronously rather than ↵Justin Clark-Casey (justincc)1-1/+1
synchronously. Handling these synchronously kills the inbound packet loop if many requests are made for remote land and those requests are handled slowly or timeout (timeout is 10s) This can happen if a user searches for "land for sale" and then clicks many of the parcels in the list (or just presses down arrow to move through every entry).
2011-04-04* Bugfix - Compile NullEstateData implement public List<int> ↵Teravus Ovares (Dan Olivares)1-0/+10
IEstateDataStore.GetEstatesByOwner(UUID)
2011-04-04Updates NullStorage plugin.Mic Bowman2-0/+140
Thanks MisterBlue...
2011-04-05Make the "All Estates" option work from the client (this makes chosen ↵Justin Clark-Casey (justincc)11-12/+268
changes to all the estates that the user owns). This applies to adding/removing estate users, groups, managers and bans. This is the application of the AllEstates_0.5.patch from http://opensimulator.org/mantis/view.php?id=5420 Thanks very much, Snoopy!
2011-04-03Implement rezzing coalesced objectsMelanie1-11/+0
2011-04-03Implement rezzing coalesced objectsMelanie1-105/+172
2011-04-03Implement taking of coalesced objects.Melanie3-198/+274
WARNING!!!!! You can TAKE them, but you can't REZ them again. Only the first of the contained objects will rez, the rest is inaccessible until rezzing them is implemented. Also, rotations are not explicitly stored. This MAY work. Or not.
2011-04-03Make CHANGED_OWNER work for deeding and god-mode in-world changeMelanie1-0/+4
2011-04-02Comment out some startup logging lines to make up for the one I added ↵Justin Clark-Casey (justincc)7-36/+4
earlier on. Most of these are where the region modules are telling us they are disabled. Convention is only to log when enabled (even that is really noisy)
2011-04-02If land is not group owned (group ID is always UUID.Zero) then don't check ↵Justin Clark-Casey (justincc)1-2/+0
if a prim should be added to the group count
2011-04-02add test for removing group owned objectsJustin Clark-Casey (justincc)1-0/+32
2011-04-02add test for adding group object, factor out initial zero counts testJustin Clark-Casey (justincc)1-7/+45
2011-04-02add remove others object prim count testJustin Clark-Casey (justincc)1-0/+23
2011-04-02refactor: rename m_dummyUserId to m_otherUserIdJustin Clark-Casey (justincc)1-9/+9
2011-04-02If the land has no group ownership (it is UUID.Zero) then don't put prims in ↵Justin Clark-Casey (justincc)2-2/+23
the group count when they are also not group owned. Also adds simple test for others owned count when an object is added
2011-04-01A stab at making CHANGED_OWNER workMelanie2-22/+12
2011-03-31check threat configuration for LSL print()dahlia1-1/+6
2011-03-31implement LSL "print()" API functiondahlia3-1/+13
2011-04-01When asked to join region to existing estate, make first estate name the ↵Justin Clark-Casey (justincc)1-5/+2
default instead of None
2011-04-01Make default answer for 'do you wish to join region to an existing estate' ↵Justin Clark-Casey (justincc)1-1/+1
yes instead of no.
2011-04-01Log which address and port the UDP listener is configured for. This will ↵Justin Clark-Casey (justincc)1-0/+4
match that given for InternalAddress in the config (e.g. 0.0.0.0) Can't obtain actually bound address until the UDP socket is used for the first time.
2011-03-31If the prim count gets an object with invalid bounds, don't try to count it.Justin Clark-Casey (justincc)2-3/+8
This appears to be the more probable explanation for some failures seen. Either we're counting attachments which are temporarily out of bounds (shouldn't be due to the IsAttachment) check or we're counting scene objects which have out of bounds co-ordinates (seems more likely)
2011-03-31suspend check that IAR control file is loaded for nowJustin Clark-Casey (justincc)1-1/+6
I was mistaken - some previous opensim versions don't save this file first. Will have to bump iar version number and only check iars after the bump
2011-03-31Remove unused RegionInfo.getInternalEndPointPort() in favour of ↵Justin Clark-Casey (justincc)1-6/+1
RegionInfo.InternalEndPoint.Port
2011-03-31Put in temporary logging message to find out if scene objects are requesting ↵Justin Clark-Casey (justincc)1-4/+5
land objects for co-ordinates outside the region
2011-03-31remove some mono compiler warningsJustin Clark-Casey (justincc)6-10/+8
2011-03-31Remove unused Datastore parameter from RegionInfo (legacy from early 2008)Justin Clark-Casey (justincc)3-14/+0
2011-03-30When a new parcel is created, make sure the prim counts are updated.Justin Clark-Casey (justincc)1-2/+2
This is done by tainting the counts where appropriate
2011-03-30(re)implement selected prim count.Justin Clark-Casey (justincc)4-26/+74
This does not currently count objects that are sat upon (which the viewer ui implies should be included in this count)
2011-03-29disable prim count debug logging temporarilyJustin Clark-Casey (justincc)2-34/+36
2011-03-28Improvement over 2 commits ago: make the hyperlink check understand port 80.Diva Canto1-4/+29
2011-03-28Added code to load a terrain tile of tiff/jpg format. Previously it only ↵Diva Canto1-2/+13
worked for one single region.
2011-03-28Fix mantis #5413. WARNING: new config variable in section [GridService] of ↵Diva Canto2-1/+15
the simulators called Gatekeeper -- intended to have the URL of the grid's Gatekeeper service (so that it can be checked against). See ini.examples.
2011-03-26Rename some member fields to standard m_ OpenSim code conventionJustin Clark-Casey (justincc)1-8/+8
2011-03-26add header fileJustin Clark-Casey (justincc)1-1/+28
2011-03-26Add OpenSim.Server.Base reference in prebuild.xml. Initialize svc_checks ↵Justin Clark-Casey (justincc)1-1/+4
dictionary in WebkeyOrPasswordAuthenticationService, which was what was causing the load failure.
2011-03-26Removing hard-coded plugin loading in favour of direct class instantiationSignpostMarv Martin1-6/+5
2011-03-26Altering log feedbackSignpostMarv Martin2-14/+17
2011-03-26Fixing bug that occurs when using web login- the result was not checkedSignpostMarv Martin1-1/+1
2011-03-26Making combined auth service re-use the existing auth services instead of ↵SignpostMarv Martin1-21/+19
duplicating code Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26InfoFormat > DebugFormatSignpostMarv Martin1-1/+1
Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26LLLoginHandlers now supports both password & web loginSignpostMarv Martin1-4/+15
Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26Adding a combined auth service, allowing users to login with either web ↵SignpostMarv Martin1-0/+65
login or password Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26WebkeyAuthenticationService is now no longer a stub!SignpostMarv Martin1-5/+35
Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>