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2007-09-25* Fixed Culture-variant parsing of config optionslbsa717-16/+44
2007-09-25More reorganizing of new SE. Added debug print of application exception.Tedd Hansen5-5/+17
2007-09-24* Removed some more fields from CommunicationsLocallbsa715-208/+196
* added OnLoginToRegion to CommunicationsLocal
2007-09-24* Added time dilation property to SceneAdam Frisby2-0/+8
* Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat
2007-09-24* Fixed an issue where it chose the smaller rather than larger of the two ↵Adam Frisby1-1/+1
numbers for the update call.
2007-09-24* Renamed ScriptConsole to PluginConsole for clarityAdam Frisby4-10/+10
* Fixed a bug where ODE tries to do a physics update for zero frames.
2007-09-24* Refactored the central update loop - now easier to work with. Switching ↵Adam Frisby1-90/+158
from per-framecounts to per-second time periods and moving to OpenSim.ini shortly.
2007-09-24More structural changes to new SETedd Hansen6-34/+61
2007-09-24Reorganized some filesTedd Hansen8-33/+55
2007-09-24* Long days journey towards nightlbsa711-4/+5
2007-09-24* Hotfix for 'properties all the way into the sunset' bug; it just doesn't ↵lbsa712-11/+11
make sense, but maybe we need to handle agentUpdates form children too. * Ignored some bins
2007-09-24* Now login swallows WebException.Timeout; (thanks cfk!)lbsa711-3/+18
(we should really implement some nearby/default known-up algorithm here)
2007-09-24* the worlds most insignificant commitlbsa712-3/+2
2007-09-24* Applied tleiades patch #435 fixing HttpBaseServer ABEND (thanx!)lbsa711-3/+12
2007-09-24* Console output killed the cat. s/cat/sim/lbsa711-2/+2
2007-09-24* So, ok, maybe a bit harsh to explode on grid inventory calls.lbsa712-9/+7
2007-09-24* Now there's only one UserServicelbsa711-4/+4
2007-09-24* Started major restructusing of comms to prepare for better grid and region ↵lbsa7122-202/+239
functionality * Working towards one shared set of services * Killed off two projects with very little functionality
2007-09-24* Trying to streamline CommunicationsManagerlbsa713-22/+17
2007-09-24* reorder and renamelbsa712-24/+22
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa7118-178/+225
2007-09-24* Added TryGetAvatarByNamelbsa713-6/+37
2007-09-24*** CHANGED CONFIG BEHAVIOUR ***lbsa714-56/+47
* Changed really strange LocalSettings behaviour with enforcing hard-coded plugin names if none supplied * UserServices and InventoryPlugin will only load if supplied with filename
2007-09-24long-lost fixes to physics -- proper physical avatar management on crossings, TPdan miller3-3/+4
2007-09-24* Renamed methods on IUserDatalbsa717-84/+92
2007-09-24* minor renameslbsa711-10/+10
2007-09-24* Renamed stuff on UserManagerBase to get implicit implementation of ↵lbsa717-37/+29
IUserServices (instead of stubs)
2007-09-23* Purged 'Regions' code pending Agent layer grok.lbsa719-125/+16
* Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
2007-09-22fix to do hollow prims correctly. Reported fromSean Dague1-1/+1
http://bug.opensecondlife.org/view.php?id=394
2007-09-22Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵Tedd Hansen11-18/+461
yet, will go through major reorganizing). Still a LOT of things needs to be solved...
2007-09-21* There. I think this concludes todays work on moving stuff to Broadcast()lbsa711-2/+2
2007-09-21* Slowly but surely working my way towards Regionality...lbsa713-44/+44
2007-09-21* Yeah, I placed Close() in the wrong file. So sue me.lbsa712-9/+5
2007-09-21* Continued work on Region layerlbsa715-45/+59
* Added Close() to ScenePresence to remove and destroy PhysicsActor
2007-09-21* Removed unused RegenerateTerrain functionslbsa711-54/+0
2007-09-21* Removed unused LandRenegerated flaglbsa713-26/+2
2007-09-21* First example of moving stuff to a Region layerlbsa718-65/+77
* Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
2007-09-21* Continuing refactoring of presencelbsa7116-187/+151
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-21physics-related fixes; should stabilize border crossingsdan miller3-5/+29
2007-09-21* Removed Unused 'Entity' superclasslbsa712-114/+71
2007-09-20* even more renaming and refactoring; the cleaning woman is on call.lbsa7113-96/+95
2007-09-20* Some more presence refactoringlbsa716-470/+470
2007-09-20Rev 1971 : The Lbsa71 vintage commitlbsa7110-84/+79
* Refactored to prepare for some serious restructuring
2007-09-20* moved SceneManager to RegionApplicationBaselbsa716-25/+49
* Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping
2007-09-20* Rewired Touch to route to group/part (Still triggering EventManager as well)lbsa714-26/+19
2007-09-20* Added TryGetAvatar to SceneManagerlbsa714-458/+489
* Refactored some names for clarity
2007-09-19* A feeble attempt at adding Grid db support to SQLite, just adding some ↵lbsa712-3/+69
code based on User db. Nothing hot-wired though.
2007-09-19* Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa716-75/+39
MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
2007-09-19* Deleted unused RegionManager.cslbsa712-6/+0
* Deleted unused ModuleAPIMethod's
2007-09-19* 'Use format string' ftwlbsa711-131/+132