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2008-06-12Fix mysql migrations. This is tested with an existing up to date schema,Sean Dague7-17/+32
and no schema. It should also work with a non up to date schema as well. Btw, meetings in which I can get code done are the right kind of meetings.
2008-06-12* minor: Remove and tidy duplicate 'storing object to scene' messages in logJustin Clarke Casey5-5/+7
2008-06-12* refactor: For new objects, move attach to backup to occur when adding to a ↵Justin Clarke Casey7-58/+46
scene, rather than on creation of the group * Adding to a scene is now parameterized such that one can choose not to actually persist that group * This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
2008-06-12* refactor: rename CreatePrimFromXml to CreatePrimFromXml2Justin Clarke Casey2-5/+12
2008-06-12this, in theory, adds migration support to mysql for all Sean Dague4-112/+194
data sources besides the grid store. It is only lightly tested so the less adventurous should wait a couple of checkins before upgrading.
2008-06-12check in region store initial migration definition, Sean Dague1-0/+150
now on to integrating this approach into the mysql driver. Beware the next couple of checkins.
2008-06-12check in migration files for mysqlSean Dague3-0/+152
2008-06-12* Insulate maptile volume draw routine against TextureEntry oddities.Teravus Ovares1-14/+28
2008-06-12* Added Prim drawing to the mainmap tile generation.. you can see blocks ↵Teravus Ovares1-1/+143
representing the prim now on the mainmap. * It isn't perfect since the blocks are square, however it's pretty good. * Performance is also pretty good, however, if it takes too long for you, you can disable it in the OpenSim.ini * You can see how long it takes in milliseconds on the console when it finishes.
2008-06-11check in working migration code fore SQLite. This Sean Dague5-214/+276
is now using migrations instead of the old model to create tables. Tested for existing old tables, and for creating new ones.
2008-06-11updated resources for current sqlite schema for migrationsSean Dague4-171/+200
2008-06-11For people receiving: Exception: System.ArgumentException: Value of ↵Teravus Ovares1-8/+41
-2147483648 is not valid for red, I've added the following message; [MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level And, I've also kept it from crashing...
2008-06-11*Parcel Prim Count Maximums moved to their own functions so modules can ↵mingchen10-16/+87
override the default method of calculating how many prims a parcel can have.
2008-06-11Mantis#1514. Thank you kindly, Boscata for an InventoryServer patchCharles Krinke5-1/+47
to allow the InventoryServer to work with MSSQL..
2008-06-11Mantis#1528. Thank you kindly, Boscata for:Charles Krinke2-29/+168
MSSQL Avatar appearance solved. Appearance functions and modified table.
2008-06-11* Drop periodic stats logging back down to 60 minutes to reduce console spam. Justin Clarke Casey1-1/+1
* Please feel free to comment if the periodic logging is causing you problems in some way - I'm loathe to add yet another switch to OpenSim.ini but will if it proves necessary
2008-06-11Mantis 1370. Thanks lulurun for the patchJohan Berntsson1-2/+3
2008-06-11* Fix the string substitutions in the last commitJustin Clarke Casey1-1/+1
2008-06-11* From inspecting OSGrid WP logs, it appears one particular client is ↵Justin Clarke Casey1-3/+14
failing because they are giving an illegal initial position to ScenePresence.MakeRootAgent() * If we detected an illegal position (x, y outside region bounds or z < 0), then print out the illegal position and substitute an emergency <128, 128, 128> instead
2008-06-11* Add 'show info' command to all servers, which prints the directory in ↵Justin Clarke Casey1-2/+16
which the server was started * This is potentially useful if you're using screen on a region console without knowing where it was originally started from
2008-06-10* minor: Reduce statistic log snapshots to every 20 minutes to get more ↵Justin Clarke Casey1-1/+1
information
2008-06-10* minor: Report cache figures in rounded up KB instead of with decimal ↵Justin Clarke Casey1-4/+4
places in show stats * trade easier readability for pointless accuracy
2008-06-10* minor: Properly clear the pushed asset cache statistics where the ↵Justin Clarke Casey3-1/+21
clear-assets command is used on the region console * stop waiting for garbage collection when GC total memory used is requested, in case the periodic request of this lags the sim
2008-06-10* If a server has statistics, print these out to the log every hour to get ↵Justin Clarke Casey2-1/+22
some idea of how these evolve * When returning GC.GetTotalMemory(), force collection first in order to get more accurate figures
2008-06-10I'm going to need the Version property to manage Sean Dague1-0/+6
migrating from the old to the new system. Silly legacy code.
2008-06-10update of migration code to be more sane on versionSean Dague1-40/+37
tracking, and support sub types that we'll need for nhibernate.
2008-06-10Update svn properties.Jeff Ames1-51/+51
2008-06-10Mantis#1529. Thank you kindly, Grumly57 for a patch toCharles Krinke1-1/+2
xengine to: Replaces "presence.Name" => "presence.ControllingClient.Name" to return avatar's name.
2008-06-10* Add memory currently allocated to OpenSim to 'show stats' statisticsJustin Clarke Casey4-6/+59
* This is the GC.GetTotalMemory() method, which I'm guessing does not include memory used by the VM (hence the memory usage reported in top on linux would be much higher)
2008-06-10Mantis#1501. Thank you kindly, Nebadon, for a patch thatCharles Krinke1-1/+7
addresses the 'terrain fill 0' error.
2008-06-10Update svn properties. Formatting cleanup.Jeff Ames9-80/+63
2008-06-10* This completes ObjectDuplicateOnRay.Teravus Ovares3-50/+76
* In English, that means that Copy Selection works now, including Copy Centers and Copy Rotates.
2008-06-09actually create and populate the migrations table correctly.Sean Dague1-8/+25
2008-06-09migrations seem to not break anything at this point. Sean Dague1-12/+24
Tomorrow I'll start trying to integrate them into sqlite to see if this works right for table migration.
2008-06-09move Migration support into OpenSim.Data, because itSean Dague1-1/+1
really turned out to be small enough to not need it's own assembly
2008-06-09fill out some more migration facilitiesSean Dague1-19/+50
2008-06-09more work in progress migration code, still a while beforeSean Dague1-4/+94
this becomes useful
2008-06-09start in on the shell for a generic database versioning module. My Sean Dague1-0/+77
intent is to create an easier way to manage database table versions like the model used for ruby on rails migrations.
2008-06-09*Fixed bug that caused failure when System.Console.Readline returns null (no ↵mingchen2-6/+20
stdin) *Fixed bug that would crash the simulator if there were two physics/meshing engines loaded with the same name.
2008-06-09*Patched CreateItemsTable.sql (MSSQL). Patch by Kyle and Chris from G2.mingchen1-1/+1
2008-06-09Update svn properties. Formatting cleanup.Jeff Ames6-166/+168
2008-06-09Mantis#1469. Thank you kindly, Mikem for a patch that addresses:Charles Krinke2-0/+125
Currently LSL code such as below does not compile on OpenSim, but compiles fine in Second Life: list mylist = []; mylist += [1, 2, 3]; mylist += "four"; list newlist = mylist + 5.0; The problem is that the LSL_Types.list class does not have an operator for adding a string to a list. I am including a patch which implements adding a string, integer or float to a list. I am also including tests. The file LSL_TypesTestList.cs belongs in OpenSim/Tests/OpenSim/Region/ScriptEngine/Common/.
2008-06-08* Fixed it so you can do a lot more llDetected* methods in many additional ↵Teravus Ovares4-111/+317
situations and have it work. * script Collision reporting works now in DotNetEngine
2008-06-08* Added compiler pre-processor, #if SPAM to SensorRepeat... so if you ↵Teravus Ovares1-3/+12
really want to see, "[AsyncLSL]: GetSensorList missing localID" and SetSensorEvent, then you can #define SPAM
2008-06-08* Fixes llDetectedKey. Teravus Ovares1-53/+2
2008-06-08Added a "if(entity != null)" before the call to Charles Krinke1-1/+3
UpdateEntityMovement() to try to preclude the occaisional System.NullReferenceException in scene.
2008-06-08Mantis#1498. Thank you Melanie for an XEngine patch that addresses:Charles Krinke1-8/+15
The attatched patch makes the changed() event fire properly and lets scripts run properly. NOTE: All existing state files must be deleted: rm ScriptEngines/*/*.state
2008-06-08Mantis#1499. Thank you kindly, DMiles for a patch that:Charles Krinke1-77/+132
was incorrectly sending the command along with the args to the CommandDelegate help was getting lost on top of normal help & help was getting missed except in an exact match (and only returning the first)
2008-06-07Mantis#1496. Thank you kindly, Melanie for a patch that:Charles Krinke5-106/+283
Adds full implementation of all llDetected* functions for sensors, collisions and touches. Adds changed(CHANGED_REGION_RESTART) event to allow restarting of eye-candy functionality not currently persisted with the prim.
2008-06-07Mantis#1495. Thank you kindly, Kinoc for:Charles Krinke1-1/+93
0001495: [PATCH] Adds an API for for plugins to create new Console commands and Help