| Commit message (Expand) | Author | Files | Lines |
2012-10-29 | formatting ISoundModule prior to documentation | SignpostMarv | 1 | -2/+4 |
2012-10-29 | formatting changes to SceneObjectPart.SendSound; consistent indentation | SignpostMarv | 1 | -34/+34 |
2012-10-29 | SceneObjectPart.SendSound can exit early if a sound module was not found. | SignpostMarv | 1 | -4/+4 |
2012-10-29 | Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send... | SignpostMarv | 1 | -1/+1 |
2012-10-29 | Replacing double-if block in SceneObjectPart.SendSound with Util.Clip | SignpostMarv | 1 | -4/+1 |
2012-10-29 | TryGetScenePresence in TriggerSound is probably meant to be using the ownerID... | SignpostMarv | 1 | -1/+1 |
2012-10-29 | swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to... | SignpostMarv | 1 | -4/+4 |
2012-10-29 | stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs | SignpostMarv | 2 | -4/+6 |
2012-10-29 | refactoring thisSpGain in PlayAttachedSound as it was previously using two ty... | SignpostMarv | 1 | -8/+4 |
2012-10-29 | Factoring out an if-else block in PlayAttachedSound as it was using the previ... | SignpostMarv | 1 | -6/+6 |
2012-10-29 | making the max distance for sounds to be heard from their origin a configurab... | SignpostMarv | 2 | -3/+11 |
2012-10-29 | Converting the ISoundModule implementation from an IRegionModule to an INonSh... | SignpostMarv | 1 | -20/+58 |
2012-10-29 | Immediately setting gain to zero as a workaround for code not stopping sound ... | SignpostMarv | 1 | -0/+1 |
2012-10-29 | Fix memory leak where removing an NPC did not remove its circuits. | Justin Clark-Casey (justincc) | 3 | -3/+15 |
2012-10-29 | Add "force gc" region console command which manually invokes garbage collection. | Justin Clark-Casey (justincc) | 2 | -1/+13 |
2012-10-28 | Deep copy the collection of at_target objects so it can't be modified while | Melanie | 1 | -2/+5 |
2012-10-28 | Set the script state to new rez when a scriptis saved, rather than region start. | Melanie | 1 | -1/+1 |
2012-10-28 | Add a property to determine if a link set is stored in the database. Also, fix | Melanie | 1 | -0/+13 |
2012-10-28 | Deep copy the collection of at_target objects so it can't be modified while | Melanie | 1 | -1/+4 |
2012-10-28 | revert last change | UbitUmarov | 1 | -2/+1 |
2012-10-28 | fix ode timing | UbitUmarov | 1 | -1/+2 |
2012-10-28 | minor change | UbitUmarov | 1 | -0/+1 |
2012-10-28 | test limit ode exec time by time not number of loops done | UbitUmarov | 1 | -8/+13 |
2012-10-28 | more debug | UbitUmarov | 1 | -0/+2 |
2012-10-28 | remove pre physics build testing | UbitUmarov | 1 | -1/+1 |
2012-10-28 | Add some extra debug on scene close | UbitUmarov | 1 | -1/+9 |
2012-10-27 | minor: Fix verbose IAR save message to make it a bit clearer that item data i... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-10-26 | Fix "save iar" hanging permanently if the asset request phase times out. | Justin Clark-Casey (justincc) | 4 | -14/+33 |
2012-10-26 | Separate LSL's notion of the default anim from the actually playing anims. | Melanie | 2 | -5/+7 |
2012-10-26 | Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ... | Melanie | 1 | -1/+1 |
2012-10-26 | minor: Make the error thrown logged when a simulator in grid mode is trying t... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-10-26 | refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field wi... | SignpostMarv | 2 | -14/+9 |
2012-10-26 | adding ability for listeners to be filtered by regular expressions and a gene... | SignpostMarv | 6 | -19/+242 |
2012-10-26 | Formatting and casing correction in WorldCommModule, trailing new line in OSS... | SignpostMarv | 3 | -5/+5 |
2012-10-26 | minor: Add comment as to why we are pulcking plain old ints out of the LSL_Li... | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2012-10-26 | Removing the apparently superfluous explicit namespace reference so that the ... | SignpostMarv | 1 | -8/+2 |
2012-10-26 | system ints can end up in LSL lists, which can cause counter-intuitive unknow... | SignpostMarv | 1 | -0/+2 |
2012-10-26 | Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin... | Justin Clark-Casey (justincc) | 3 | -103/+106 |
2012-10-26 | Fixed saving non-square multi-region OARs | Oren Hurvitz | 1 | -1/+1 |
2012-10-25 | minor: if a scene is already shutting down on Scene.Close(), warn and exit in... | Justin Clark-Casey (justincc) | 1 | -0/+6 |
2012-10-25 | Changed "course" to "coarse" in several places | Oren Hurvitz | 3 | -18/+18 |
2012-10-25 | In Scene.Close(), dispose of the physics scene after base.Close() since scrip... | Justin Clark-Casey (justincc) | 2 | -6/+25 |
2012-10-25 | Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO h... | nebadon | 1 | -1/+1 |
2012-10-25 | Fix script error messages not showing up in viewer 3 and associated viewers. | Justin Clark-Casey (justincc) | 9 | -34/+75 |
2012-10-25 | Get osNpcCreate() and osNpcLoadAppearance() to generate a script error if app... | Justin Clark-Casey (justincc) | 2 | -11/+30 |
2012-10-25 | When scripts generate expected exceptions (e.g. due to checked bad parameter)... | Justin Clark-Casey (justincc) | 5 | -9/+52 |
2012-10-25 | Make osNpcCreate() return UUID.Zero instead of throwing an exception if notec... | Justin Clark-Casey (justincc) | 3 | -12/+74 |
2012-10-25 | Add TestOsNpcLoadAppearance() | Justin Clark-Casey (justincc) | 3 | -4/+48 |
2012-10-25 | Move npc creation tests involving appearance from OSSL_ApiAppearanceTest to O... | Justin Clark-Casey (justincc) | 2 | -70/+69 |
2012-10-24 | Allow "show object", "show part", "dump object" and "delete object" to accept... | Justin Clark-Casey (justincc) | 4 | -45/+153 |