| Commit message (Expand) | Author | Files | Lines |
2011-08-03 | get autopilot/go here to work immediately. | Justin Clark-Casey (justincc) | 1 | -3/+7 |
2011-08-03 | refactor: Move update_movement_flag and the final check inside the m_allowMov... | Justin Clark-Casey (justincc) | 1 | -5/+5 |
2011-08-03 | refactor: move out code from HandleAgentUpdate() which processes updates to m... | Justin Clark-Casey (justincc) | 1 | -98/+116 |
2011-08-02 | Fix Flotsam cache so it will use the disk cache if the memory cache is enabled | Robert Adams | 1 | -2/+2 |
2011-08-02 | Partially fix autopilot/go here | Justin Clark-Casey (justincc) | 7 | -119/+99 |
2011-08-02 | If GetRegionByName can't match something in the local db, then search the hyp... | Justin Clark-Casey (justincc) | 1 | -6/+27 |
2011-08-02 | remove ancient late 2008 cruft that handles the situation where the GetRegion... | Justin Clark-Casey (justincc) | 1 | -10/+1 |
2011-08-02 | Change GridService.GetRegionByName() to only return info if there is an exact... | Justin Clark-Casey (justincc) | 3 | -3/+12 |
2011-08-02 | Revert "In GridService, have GetRegionByName() call GetRegionsByName() with a... | Justin Clark-Casey (justincc) | 1 | -5/+4 |
2011-08-02 | In GridService, have GetRegionByName() call GetRegionsByName() with a max ret... | Justin Clark-Casey (justincc) | 1 | -4/+5 |
2011-08-02 | Get rid of AvatarAppearance.Owner to simplify the code. | Justin Clark-Casey (justincc) | 15 | -53/+38 |
2011-08-01 | Get osNpcCreate appearance working with avatars that are currently in the scene. | Justin Clark-Casey (justincc) | 6 | -13/+60 |
2011-08-01 | Move common gemo/agent map name code into CreateGeom() | Justin Clark-Casey (justincc) | 1 | -11/+5 |
2011-08-01 | Instead of preserving old name in geom_name_map in change size or shape, use ... | Justin Clark-Casey (justincc) | 1 | -7/+3 |
2011-08-01 | comment out unused code in OdeScene.TriCallback() | Justin Clark-Casey (justincc) | 1 | -12/+12 |
2011-08-01 | On geom removal, remove the name from the OdeScene.geom_name_map too | Justin Clark-Casey (justincc) | 1 | -0/+1 |
2011-08-01 | remove the unused ODEPrim.prev_geom field | Justin Clark-Casey (justincc) | 1 | -3/+0 |
2011-08-01 | When an ODE geom is removed (as when a non-phantom prim is deleted, resized o... | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2011-08-01 | refactor: centralize prim geom removal code from four places to one | Justin Clark-Casey (justincc) | 3 | -43/+48 |
2011-08-01 | minor: add note to RemovePrimThreadLocked() to the effect that it contrary to... | Justin Clark-Casey (justincc) | 2 | -1/+4 |
2011-08-01 | If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi... | Justin Clark-Casey (justincc) | 1 | -1/+4 |
2011-08-01 | minor: indentation correction | Justin Clark-Casey (justincc) | 1 | -17/+13 |
2011-07-31 | Comment out SOP logging message I accidentally left in | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-07-31 | refactor: split out ninja joint part of SOP.DoPhysicsPropertyUpdate() so that... | Justin Clark-Casey (justincc) | 1 | -71/+86 |
2011-07-31 | In the packetpool, if we encounter a data block that somehow wasn't retrieved... | Justin Clark-Casey (justincc) | 1 | -6/+11 |
2011-07-31 | Remove _mesh field since the mesh data no longer needs to be stored after it'... | Justin Clark-Casey (justincc) | 1 | -49/+16 |
2011-07-31 | refactor: Remove argument to pass in an initial mesh to OdePrim since this is... | Justin Clark-Casey (justincc) | 2 | -27/+5 |
2011-07-31 | minor: correct method doc for last commit | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-07-31 | refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this... | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2011-07-31 | minor: method doc | Justin Clark-Casey (justincc) | 2 | -4/+20 |
2011-07-30 | Refactor: Replace instances of m_isphysical with IsPhysical rather than have ... | Justin Clark-Casey (justincc) | 1 | -33/+40 |
2011-07-30 | refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability | Justin Clark-Casey (justincc) | 1 | -11/+14 |
2011-07-30 | minor: remove mono compiler warnings, some code spacing adjustments | Justin Clark-Casey (justincc) | 3 | -7/+8 |
2011-07-30 | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -3/+4 |
2011-07-30 | minor: Add method doc to collision subscription methods. Change method case ... | Justin Clark-Casey (justincc) | 4 | -8/+26 |
2011-07-30 | refactor: extract method that generates a physics mesh from prim shape data | Justin Clark-Casey (justincc) | 1 | -117/+141 |
2011-07-30 | refactor: extract code which generate points and faces from sculpt data into ... | Justin Clark-Casey (justincc) | 1 | -220/+240 |
2011-07-30 | fix bug in previous commit | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2011-07-30 | refactor: move the code that generates physics meshs from prim mesh data into... | Justin Clark-Casey (justincc) | 1 | -99/+123 |
2011-07-30 | Replace the generic exception logging in flotsam asset cache with more specif... | Justin Clark-Casey (justincc) | 1 | -26/+24 |
2011-07-30 | correct misleading "fcache status" text - deep scans are not performed when t... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-07-30 | Temporary code to change bad AvatarHeight values in the AvatarService to the ... | Justin Clark-Casey (justincc) | 1 | -1/+27 |
2011-07-29 | Temporarily put in a log line which shows which locale the user is running in. | Justin Clark-Casey (justincc) | 2 | -0/+6 |
2011-07-29 | For all Util.FireAndForget invocations, set thread to en_US before continuing... | Justin Clark-Casey (justincc) | 1 | -5/+10 |
2011-07-29 | When we start the appearance saving thread, make sure we set the culture to E... | Justin Clark-Casey (justincc) | 1 | -0/+5 |
2011-07-29 | Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ... | Justin Clark-Casey (justincc) | 1 | -1/+11 |
2011-07-29 | fix extremely minor Ode bug where the _taintedPrimL list would always be clea... | Justin Clark-Casey (justincc) | 1 | -3/+14 |
2011-07-29 | refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo... | Justin Clark-Casey (justincc) | 1 | -28/+36 |
2011-07-29 | refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA... | Justin Clark-Casey (justincc) | 1 | -182/+191 |
2011-07-29 | refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ... | Justin Clark-Casey (justincc) | 1 | -270/+274 |