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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-09-12
comment out some recent terrain texture logging
Justin Clark-Casey (justincc)
2
-5
/
+5
2011-09-12
Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...
Justin Clark-Casey (justincc)
4
-175
/
+228
2011-09-12
lock AvatarAppearance.m_attachments when we use it
Justin Clark-Casey (justincc)
1
-33
/
+58
2011-09-12
When creating an OAR, optionally exclude objects according to their permissions
Oren Hurvitz
5
-44
/
+216
2011-09-12
minor: put <remarks> tags around some method doc
Justin Clark-Casey (justincc)
1
-5
/
+6
2011-09-10
lock attachments when enumerating through them in ScenePresence.CopyTo().
Justin Clark-Casey (justincc)
2
-21
/
+24
2011-09-10
Add extra log information when attachments fail validation
Justin Clark-Casey (justincc)
2
-6
/
+20
2011-09-10
reinstate the validation logging on teleport. A 'fail' of validation still d...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-09-10
Stop the UserManagementModule logging every user it adds for now
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-09-09
Delay loading scripts until the scene has finished loading
Oren Hurvitz
4
-2
/
+32
2011-09-09
Added a check to the CreateRegion method of the RemoteAdmin module that the s...
Kevin Houlihan
1
-0
/
+13
2011-09-09
llSetPrimitiveParams Prim type params precision errors
Micheil Merlin
2
-44
/
+90
2011-09-09
Comment out the part of the load oar code that zeroes out prim sit target ori...
Justin Clark-Casey (justincc)
2
-2
/
+8
2011-09-09
Use a copy of the inventory items list to register users in the thread starte...
Justin Clark-Casey (justincc)
2
-2
/
+8
2011-09-09
Fix unit tests from RegionSettings commit
Justin Clark-Casey (justincc)
2
-0
/
+8
2011-09-09
Save the default terrain texture UUIDs for a new region instead of leaving th...
Justin Clark-Casey (justincc)
4
-5
/
+43
2011-09-08
Fix test failure. Oversight in setting up the tests themselves.
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-09-08
Centralize module setup for NPC tests.
Justin Clark-Casey (justincc)
1
-41
/
+21
2011-09-08
Remember to set and unset the fire and forget method at the top of the attach...
Justin Clark-Casey (justincc)
2
-5
/
+17
2011-09-08
Use scene presence agent id for rezzed object ownership rather than item owner.
Justin Clark-Casey (justincc)
3
-9
/
+90
2011-09-08
Increase information in logging for UserAgentServiceConnector.
Justin Clark-Casey (justincc)
1
-12
/
+12
2011-09-07
When invoking any of the OSSL teleport functions, do it on a separate thread ...
Justin Clark-Casey (justincc)
1
-6
/
+13
2011-09-07
When a region is added to the HG Inventory Broker, also pass this through to ...
Justin Clark-Casey (justincc)
3
-21
/
+41
2011-09-06
Add temporary debugging in HGInventoryBroker and RemoveXInventoryServiceConne...
Justin Clark-Casey (justincc)
3
-19
/
+33
2011-09-06
Lock m_pendingObjects when calling GetPendingObjectsCount().
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-09-06
Comment out SceneViewer.Reset() and stop calling from Close() since this is u...
Justin Clark-Casey (justincc)
1
-16
/
+17
2011-09-06
Comment out unused ISceneViewer.Reset() to reduce code complexity
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-09-06
In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...
Justin Clark-Casey (justincc)
2
-19
/
+51
2011-09-06
refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...
Justin Clark-Casey (justincc)
1
-14
/
+19
2011-09-06
rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInv
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-09-06
In SetAttachment, if the existing attachment has no asset id then carry on ra...
Justin Clark-Casey (justincc)
4
-6
/
+43
2011-09-06
Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...
Justin Clark-Casey (justincc)
2
-25
/
+2
2011-09-06
get rid of the unused AttachmentsModule.ShowAttachInUserInventory()
Justin Clark-Casey (justincc)
1
-28
/
+0
2011-09-06
Stop the pointless double setting of every attachment in AvatarAppearance.
Justin Clark-Casey (justincc)
3
-10
/
+13
2011-09-05
Try disabling the inconsistent attachment state check to see if this actually...
Justin Clark-Casey (justincc)
3
-23
/
+27
2011-09-05
Allow the HGInventoryBroker to set the UserManager when it instantiates a Rem...
Justin Clark-Casey (justincc)
2
-3
/
+15
2011-09-03
Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
7
-70
/
+154
2011-09-02
Comment out Scene.CleanDroppedAttachments() and calls.
Justin Clark-Casey (justincc)
2
-37
/
+37
2011-09-02
Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since thi...
Justin Clark-Casey (justincc)
1
-2
/
+0
2011-09-02
Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...
Justin Clark-Casey (justincc)
2
-5
/
+14
2011-09-02
stop passing FromUserInventoryItemID right down into the deserializer.
Justin Clark-Casey (justincc)
3
-30
/
+7
2011-09-02
Move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2
-27
/
+29
2011-09-02
move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
1
-63
/
+85
2011-09-02
factor out a section of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
1
-40
/
+48
2011-09-01
refactor: factor out DoPostRezWhenFromItem() from IAM.RezObject()
Justin Clark-Casey (justincc)
1
-3
/
+8
2011-09-01
remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezOb...
Justin Clark-Casey (justincc)
1
-7
/
+4
2011-09-01
refactor: Move sanity checks to the top of IAM.RezObject() to make the code m...
Justin Clark-Casey (justincc)
1
-219
/
+215
2011-09-01
use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UU...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-09-01
Remove pointless NRE check in IAM.RezObject() since this can never occur
Justin Clark-Casey (justincc)
1
-15
/
+1
2011-09-01
Remove code which was automatically deleting non-root prims from scene object...
Justin Clark-Casey (justincc)
3
-32
/
+4
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