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2009-06-11InterServiceInventoryService references *almost* completely removed from the ↵diva8-14/+153
simulator. Only a couple left, not important. Also updated the login tests -- Justin, this time I was able to fix this by myself :)
2009-06-10Bug fix for creating users in standalone: the newly-created root folder was ↵diva1-0/+3
not being set in the cached profile. I suspect this bug has been around for a while.
2009-06-10Small bug fix in HG.diva1-1/+2
2009-06-10Thank you kindly, BlueWall, for a patch that solves:Charles Krinke1-9/+9
SQLite error on creating user.
2009-06-10Removing the default reading of AssetCaching on all cache modules.diva2-2/+2
2009-06-10Reverse the default setting in Flotsam Asset Cache. Nothing should be the ↵Melanie Thielker1-1/+1
default
2009-06-10Commenting the IAR tests for now until we understand how to set up things in ↵diva1-4/+4
this new inventory model.
2009-06-10duh. wrong variable name in SceneSetup.diva1-4/+4
2009-06-10The previous commit was still wrong.diva1-1/+1
2009-06-10Attempt at fixing the inventory archiver tests.diva1-1/+15
2009-06-10Attempt at disabling the inventory unit tests, so I can figure out how to ↵diva1-6/+6
fix them. The test setup is broken.
2009-06-10Heart surgery no.2: the inventory service hooks. diva24-359/+599
Several improvements in the connectors themselves. Several improvements in configurations. Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
2009-06-10From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield1-2/+2
Eat collision errors --- NOTE: this fix might be naive, it seems to have helped us getting to 81 avatars (whereas we'd crash with 20 before), but it sure would benefit from some check-over by a person skilled in the art of ODE physics.
2009-06-10persists Estate.PublicAccess settings across reboots [re #552]Dr Scofield1-0/+3
2009-06-10makes voice setting persistent [re #552]Dr Scofield1-0/+2
2009-06-10adding lastlogin information to admin_exists_user: will be 0 if theDr Scofield1-0/+9
user does not exist or hasn't logged in yet.
2009-06-10Formatting cleanup.Jeff Ames61-121/+120
2009-06-09Letting the Flotsam cache be enabled even when [AssetCache] section is ↵diva1-8/+9
missing. Thank you mcortez!
2009-06-09Formatting cleanup. Ignore some generated files.Jeff Ames11-263/+264
2009-06-09Update svn properties.Jeff Ames4-1538/+1538
2009-06-09ARGH!!!! note to self: ALWAYS use String.IsNullOrEmpty(...)!Dr Scofield1-1/+2
this patch fixes RemoteAdminPlugin gratuitously updating the user password even if no update was intended.
2009-06-09Thank you Snoopy, for a patch that implements group permissions.Melanie Thielker2-140/+264
Applied with changes: - removed spammy debug message - corrected tab formatting
2009-06-09From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield5-42/+59
This change addresses two issues: [1] It adds a flag field to the blendface call which allows the caller to indicate whether or not the generated asset is temporary, and whether or not the asset being replaced should be explicitly retired fromt the memory cache. The decimal values correspond to: 0 - Permanent asset, do not expire old asset 1 - Permanent asset, expire old asset 2 - Temporary asset, do not expire old asset 3 - Temporary asset, expire old asset '3' corresponds to the default behavior seen today, and is the continued behavior of the non-blendface calls. [2] The dynamic texture routines are highly-asynchronous and can be scheduled simultaneously on a multi-core machine. The nature of the texture management interfaece is such that updates may be lost, and the nature of asynchornous operation means that they may be processed out of order. A lock has been added to ensure that updates are at least atomic. No attempt has been made to enforce ordering. The lock applies to the SceneObjectPart being updated and is held for the lifetime of the TextureEntry used to carry texture updates (the one instance carries all faces supported by the prim). Users of these services should remember that the dynamic texture call is asynchronous and control will be returned *before* the texture update has actually occurred. As a result, a isubsequent GetTexture call may not return the expected asset id. A script must wait for the corresponding TEXTURE_CHANGED event before retrieving any texture information.
2009-06-08Updating the flotsam asset cache. Thank you, mcortez!Melanie Thielker1-438/+523
Fixes Mantis #3784
2009-06-08Bug fix. Adding the asset to the cache after a DB get.diva1-1/+5
2009-06-08That didn't quite work. Trying this instead -- prompt given in the cmd line.diva2-6/+10
2009-06-08Making the prompt configurable in the server shell. Default is "Server".diva1-2/+4
2009-06-08IInentoryDataPlugins were missing.diva1-2/+7
2009-06-08First draft of the inventory service IN connector. Probably won't work yet. ↵diva1-0/+276
But everything of inventory service is now checked in, first draft.
2009-06-08Added more functions to IInventoryService. Unsure about whether all of these ↵diva5-6/+185
are really necessary.
2009-06-07First draft of inventory service connectors, and service implementation. No ↵diva10-470/+2712
handlers yet, this is just the OUT part for now. It's not active and nothing in the simulator uses this yet. Just checking it in to start sharing with others. There are a couple of interesting software design points that could use other devs opinions. Hopefully I added all needed files.
2009-06-07Skip lone ident statments or for-loop assignmentsMike Mazur2-3/+65
SL's LSL supports lone idents: integer x; x; as well as lone idents in for-loop assignments: for (x; x < 10; x++) { ... } while those are errors in C# (MONO at least). This patch skips lone idents in such places. Fixes Mantis #3042.
2009-06-07Allow empty assignment in for-loopMike Mazur5-7513/+7733
For loops with no assignment are no longer syntax errors. For example, this is now valid: for ( ; i < 10; i++) { ... } Corresponding changes to lsl.{lexer,parser} in r99 in opensim-libs. Fixes Mantis #2501. Fixes Mantis #2884.
2009-06-07* Reverting the test restructuring as, on second thought, this is not at all ↵lbsa715-0/+0
how the tests are structured. (pt1)
2009-06-07Rename private TestllAngleBetween methodMike Mazur1-13/+13
It seems overloading the method TestllAngleBetween confused nunit a bit and caused it to try running the private TestllAngleBetween method. The method's access modified prevented that from happening, and nunit complained.
2009-06-06Correct an error where the config file name was always considered to be aMelanie Thielker5-7/+18
local file. This caused llHttpRequest and llSetInventoryPermsMask to fail on regions that load their config from a web server
2009-06-06some code cleanupDahlia Trimble1-3/+0
test commit with cygwin svn
2009-06-05* minor: tiny tweak just to trigger another panda buildJustin Clarke Casey1-1/+1
2009-06-05* A bug fix for the last mantis 3741 bugfixJustin Clarke Casey1-10/+7
* Hopefully now, the nre should not occur and the lock should be correctly unlocked during the initial save oar process
2009-06-05* A further fix for mantis 3641 (oar saves do not complete)Justin Clarke Casey1-12/+15
* For some reason, if a null was recieved (indicating a missing asset), the code had stopped passing that on to the waiting lock, resulting in a perpetual freeze * This change passes the null on correctly * Many thanks to thomax for being insistent in presenting his analysis of the problem :)
2009-06-05* refactor: split out part xml writing in SceneObjectSerializerJustin Clarke Casey1-2/+7
2009-06-05* Fix unit tests so that they correctly handle 404 missing asset responseJustin Clarke Casey3-9/+14
* I didn't think there were tests in this area - my bad
2009-06-05* Fix problem where known missing assets would stop save oar ever completingJustin Clarke Casey3-14/+58
* Issue was that region server was silently dropping an XmlException caused by trying to deserialize the blank asset service response * So make asset service return http status NOT FOUND rather than OK in accordance with REST * and interpret this correctly in the async response so that a null object is sent back * This means that this fix won't be active until both region simulator and server reach this revision
2009-06-05* Add oar saving timeoutJustin Clarke Casey5-4/+138
* If an oar save fails to get responses to all asset requests to the asset service then timeout after 60 seconds * Timeout executes abort, since missing assets in an OAR seems bad * This means that oar saves won't permanently hang and instead can be retried if something goes wrong with the asset service * This is not a solution to mantis 3714. Hopefully a fix will be along shortly since I can now consistently reproduce that problem
2009-06-05Thank you, thomax, for a patch to provide finer-grained access control toMelanie Thielker6-4/+102
scripting. Fixes Mantis #2862
2009-06-05* Restructured Scenes Tests to follow (what I conceive of as being) current ↵lbsa715-0/+0
directory standards. (pt 1 - thank you, svn. not.)
2009-06-05Committing mcortez's FlotsamAssetCache after several positive reviews.Melanie Thielker1-0/+438
Thank you, mcortez!
2009-06-04Changed a comment to reflect changes in config.diva1-1/+1
2009-06-04Comment out unused variables / private fields to avoid compiler warnings.Jeff Ames8-40/+31
2009-06-04Comment out unused private functions to avoid compiler warnings.Jeff Ames3-70/+70