Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2010-05-28 | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2010-05-28 | tidy up help information on load oar and save oar | Justin Clark-Casey (justincc) | 1 | -5/+11 | |
2010-05-28 | refactor: move GetStream and URI methods from ArchiveReadRequest -> ↵ | Justin Clark-Casey (justincc) | 3 | -64/+65 | |
ArchiveHelpers | |||||
2010-05-28 | Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars. | Justin Clark-Casey (justincc) | 1 | -2/+6 | |
This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments | |||||
2010-05-28 | comment out large chunks of appearance/inventory region access services to ↵ | Justin Clark-Casey (justincc) | 2 | -660/+656 | |
eliminate warnings that this code is unused | |||||
2010-05-28 | add a smidgen more log debug information in the form of the operating system ↵ | Justin Clark-Casey (justincc) | 1 | -1/+5 | |
version | |||||
2010-05-28 | Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ↵ | Justin Clark-Casey (justincc) | 1 | -2/+5 | |
object's corresponding single avatar update method, rather than calling the sceneviewer directly | |||||
2010-05-28 | remove redundant ScenePresence.QueuePartForUpdate() - every place in the ↵ | Justin Clark-Casey (justincc) | 1 | -9/+0 | |
code calls SceneViewer.QueuePartForUpdate() directly | |||||
2010-05-27 | Prevent a null ref | Melanie Thielker | 1 | -0/+3 | |
2010-05-27 | Comment noisy "CONNECTION DEBUGGING" messages, because they push more | Melanie Thielker | 2 | -14/+14 | |
important stuff off screen too fast. Clean this time | |||||
2010-05-27 | Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more" | Melanie | 4 | -28/+16 | |
Some other stuff snuck in. This reverts commit 4cc533e7ad94d148351c16f48afd2a688a64c48a. | |||||
2010-05-27 | Comment noisy "CONNECTION DEBUGGING" messages, because they push more | Melanie Thielker | 4 | -16/+28 | |
important stuff off screen too fast | |||||
2010-05-26 | Just because there is an agent update handler, that doesn't mean there is | Melanie Thielker | 1 | -3/+4 | |
a pre agent update handler. Null check these separately. | |||||
2010-05-26 | Minor correction to AssetTests.cs | AlexRa | 1 | -3/+3 | |
(forgot to change test descriptions, has no effect on running the tests) | |||||
2010-05-24 | fix sculpt normal direction for mirrored plane sculpts | dahlia | 1 | -2/+1 | |
2010-05-24 | Change the way alpha is interpreted on prim text. Manris #4723 | Melanie | 1 | -1/+1 | |
2010-05-24 | minor: expand upon comments about not scheduling two full updates for ↵ | Justin Clark-Casey (justincc) | 1 | -2/+3 | |
attachments | |||||
2010-05-23 | The 8th migration statement in AssetStore.migrations didn't look right. | Diva Canto | 1 | -1/+1 | |
2010-05-23 | Ensured that tests are skipped for wrong conn string, also m_log chng | AlexRa | 1 | -2/+23 | |
The base test class now tries to connect to DB, ignores all tests in the class if unable to. Also m_log changed to instance field (which in this case shouldn't cause any problems), to avoid having to define it separately in each derived class. Here I touched things that I don't understand well (using log4net), so please review this commit. | |||||
2010-05-23 | Removed (unused?) empty SQL files from MSSQL resource dir | AlexRa | 9 | -0/+0 | |
There was a whole bunch of these SQL files, all empty and apparently unused. Removing them is just a clean-up, if anybody has a reason for these files to be there, feel free to revert. | |||||
2010-05-23 | MySQL Migrations: Minor correcton to Region/Estate split | AlexRa | 2 | -6/+12 | |
(some Estate SQL left behind in the Region migration) | |||||
2010-05-23 | MSSQL Migration: CreatorID in InventoryItems changed to VARCHAR(36) | AlexRa | 1 | -0/+70 | |
Again, the same thing about potentially having non-GUID CreatorID. | |||||
2010-05-23 | Various minor changes in the data tests | AlexRa | 5 | -16/+18 | |
2010-05-23 | Further corrections to MS SQL stores (now passes all tests) | AlexRa | 2 | -89/+49 | |
Besides, AssetData is slightly optimized to StoreAsset in one request ("IF EXISTS() UPDATE ... ELSE INSERT ...") The main change in the MS SQL Inventory implem. is that it now return empty list (or whatever) when called with UUID.Zero, which is consistent with how the code for other DBs work. I did no changes at all in XInventory, as there is no test set for them. | |||||
2010-05-23 | Split migrations for RegionStore and EstateStore (see WARNING!) | AlexRa | 4 | -103/+157 | |
ok, so the estate stores now want their own migration files, but as it happened the SQL definition were inside the Region migrations. It seems better/cleaner to keep each 'store' separately updatable. WARNING: any editing in the middle of the migration scripts (as opposite to just appending to them) has the potential of messing up updates of existing databases. As far as I can see, this one is (probably) safe, the worst that could happen is the EstateStore migration silently fail if the estate the tables are already there. | |||||
2010-05-23 | Unitests: Asset, Estate, Region (the "legacy" one), Inventory | AlexRa | 5 | -173/+137 | |
The tests have been modified to work under NUnit 2.4.6 (the one currently used in the project). They will also work with NUnit 2.5+ as is, but will look better if you #define NUNIT25 for them. | |||||
2010-05-23 | Added MS SQL test conn to INI - only as an example, modify before use!!! | AlexRa | 1 | -4/+21 | |
NOTE that this INI file is currently loaded as a embedded RESOURCE, which is weird and has a disadvantage of having to rebuild the Tests whenever the conn strings are changed. The only reason is that I couldn't figure out a reliable way to put this INI into the correct dir at runtime. If somebody can do it, that would be cool. | |||||
2010-05-23 | Removed MySql and SQLite-specific asset test files | AlexRa | 2 | -156/+0 | |
2010-05-23 | BasicAssetTest.cs replaced by AssetTests.cs | AlexRa | 1 | -0/+161 | |
AssetTests: The name has changed to reflect the fact it is no longer a base class, but the complete asset test for all supported databases. The test can also check storing of CreatorID, but the feature is disabled at this commit! | |||||
2010-05-23 | Bugfix in tests (must clear db before migrations, not after) | AlexRa | 3 | -3/+3 | |
2010-05-23 | EstateData tests passing on all DBs | AlexRa | 1 | -28/+2 | |
2010-05-23 | Corrections in RegionTests.cs. It now fully works! | AlexRa | 1 | -48/+75 | |
The problem was that some tests relied on prior tests to leave the DB in a particular state, but the test class cleared the DB every time. The affected tests have been merged into one to remove the dependencies. tested on all 3 Dbs, all tests green. | |||||
2010-05-23 | Minor corrections in BasicDataServiceTest.cs | AlexRa | 1 | -0/+41 | |
(added more functions for cleaning up DB from the derived tests) | |||||
2010-05-23 | MSSQL: added asset_flags, CreatorID to migrations | AlexRa | 1 | -0/+6 | |
2010-05-23 | MSSQLAssetData updated to support [CreatorID], [asset_flags] | AlexRa | 1 | -5/+11 | |
2010-05-23 | MSSQLAssetData: fixed some weirdness | AlexRa | 1 | -7/+12 | |
Fixed unfinished SQL in FetchAssetMetadataSet, fixed SQL in UpdateAsset (must not modify ID). NOT tested! But apparently shouldn't work worse than the previous version, esp. the FetchMetadata thing. | |||||
2010-05-23 | All data tests made DBMS-independent | AlexRa | 10 | -610/+160 | |
2010-05-23 | Added generic base classes for testing database services | AlexRa | 3 | -0/+241 | |
These are some generic classes that simplify writing tests for any of the data connectors and databases. Among other things, configuring the connection strings is done once, in a separate resource file. Tests based on the new BasicDataServiceTest class require NUnit 2.5 or better. | |||||
2010-05-23 | Remove an unneeded conditional | Melanie | 1 | -2/+1 | |
2010-05-21 | Apply http://opensimulator.org/mantis/view.php?id=4632 | Justin Clark-Casey (justincc) | 2 | -2/+60 | |
Adds dialog methods for MRM. Thanks ziah. | |||||
2010-05-21 | Apply http://opensimulator.org/mantis/view.php?id=4627 | Justin Clark-Casey (justincc) | 2 | -0/+20 | |
Adds OwnerId and CreatorId properties to MRM.IObject | |||||
2010-05-21 | Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628 | Justin Clark-Casey (justincc) | 1 | -3/+2 | |
This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune! | |||||
2010-05-21 | Added overload of SendGenericMessage to LLClientView with string list as ↵ | Mikko Pallari | 9 | -0/+47 | |
parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch. | |||||
2010-05-21 | Added a sanity check before using m_config in the Scene constructor | John Hurliman | 1 | -16/+19 | |
2010-05-21 | * Added code comments to Prioritizer.cs that document how to add a new ↵ | John Hurliman | 1 | -1/+13 | |
update priority policy | |||||
2010-05-21 | rearrange SceneGraph.AddSceneObject() to return earlier if an object with ↵ | Justin Clark-Casey (justincc) | 1 | -53/+49 | |
that uuid is already in the scene this means that we don't perform pointless work | |||||
2010-05-21 | * Moving all of the prioritization/reprioritization code into a new file ↵ | John Hurliman | 15 | -315/+207 | |
Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority | |||||
2010-05-21 | minor: remove LongRunning test designator from TestAddSceneObject() since it ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
isn't, really | |||||
2010-05-21 | add test to make sure that adding an object where one already exists in the ↵ | Justin Clark-Casey (justincc) | 1 | -0/+34 | |
scene with that uuid fails | |||||
2010-05-21 | extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean | Justin Clark-Casey (justincc) | 2 | -5/+13 | |
improve test to retrieve object by known uuid rather than dynamically assigned local id |