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2010-10-31Removed a couple of very verbose debug messages.Diva Canto1-2/+2
2010-10-30* better semantics for link-region commandJonathan Freedman1-21/+21
* actually parse name for new link-region command
2010-10-30Fixed: ToAvatarAppearance wasn't retrieving the AvatarHeight.Diva Canto1-0/+3
2010-10-30Move physics actor creation to after SetHeight to try and preventMelanie1-11/+11
bowlegginess. Didn't work but is better this way anyway.
2010-10-30Fix logins and avatar appearance. Contains a Migration. May contain nuts.Melanie6-49/+154
This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2.
2010-10-30* AbsolutePosition.Get{} returns incorrect result for child prim so switch ↵Teravus Ovares (Dan Olivares)1-1/+1
to using prim.GetWorldPosition() in the warp renderer.
2010-10-30On first login, Ruth is back now. Strangely, inventory items are created forMelanie1-4/+0
tattoo and alpha layers. Any change of appearance in the sim makes the green gnome reappear on next login. Progress of sorts.
2010-10-30Logins work now, but avatars are green ugly gnomes.Melanie1-2/+0
2010-10-30minor: remove some old commented out codeJustin Clark-Casey (justincc)1-22/+0
2010-10-30This commit fixes all the appearance related null refs. Still can't log in,Melanie4-59/+80
client displays a blank error box.
2010-10-30Set async_packet_handling = true by defaultJustin Clark-Casey (justincc)1-1/+1
Setting this to true avoids a 500ms or so client freeze when the LLUDP server thread is taken up with processing a UseCircuitCode packet synchronously. Extensive testing on Wright Plaza appeared to show no bad effects and this seems to reduce login lag considerably. Of course, a lot of login lag is still coming from other sources.
2010-10-30Change level of some logging messages, turning some info into arguably more ↵Justin Clark-Casey (justincc)2-33/+34
appropriate debug to reduce console spam when log level is info
2010-10-30READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.Melanie11-423/+282
It contains a major interface version bump and will NOT work with earlier grid services. This is preliminary work that will lead to layers support. Rest appearance services are commented out completely, they will have to be adapted by someone who actually uses them. Remote admin is working, but has no layers support. There is no layers support in the database. Login likely won't work. You have been warned.
2010-10-29tweak a few more scene presence logging messages for consistencyJustin Clark-Casey (justincc)1-3/+3
2010-10-29Rationalize the logging messages from the merged appearance branch, ↵Justin Clark-Casey (justincc)4-57/+39
commenting out most of them as per Mic
2010-10-29add timing report to CompleteScenePresence for diagnostic purposesJustin Clark-Casey (justincc)1-1/+8
2010-10-29for now, comment out some older or redundant log debug lines to make ↵Justin Clark-Casey (justincc)4-6/+6
diagnostics easier
2010-10-29Add number of ms it takes to complete UseCircuitCode packet handling to log ↵Justin Clark-Casey (justincc)1-2/+8
for diagnostics
2010-10-29Clean up some cruft from the last commit. Re-add the initial updateMaster ScienceSim2-2/+41
send in the scene presence constructor... need to figure this out later.
2010-10-29Bunch of fixes that reduce the number of times appearanceMaster ScienceSim5-81/+132
and avatar data are sent. And the number of times they are stored.
2010-10-29Add my work on top of cmickeyb'sMelanie1-1/+99
2010-10-29Revert "Preliminary work on appearance layers. No user functionality yet."Melanie2-201/+261
This work conflicts with cmickeyb's more extensive, related work This reverts commit 9c829c0410da89fdbb873f706d7ba63cf26b088f.
2010-10-29Preliminary work on appearance layers. No user functionality yet.Melanie2-261/+201
2010-10-28HypergridLinker optimizations and enable use of owner_uuid/EstateOwner with ↵Marck1-20/+27
linked regions. * Added check for already occupied region coordinates. * Optimized Check4096.
2010-10-28Configuration of persistent baked textures and save/send delays.Master ScienceSim2-5/+27
2010-10-28Added background thread to handle delayed send and save of appearanceMaster ScienceSim2-59/+171
to accommodate batching of the many updates that happen on login and teleport. Fixed handling of the serial property in appearance.
2010-10-28Formatting cleanup.Jeff Ames2-2/+1
2010-10-27Prevent nullrefs in scene object deletion. Mantis #5156Melanie1-1/+4
2010-10-26Overload Scene.NewUserConnection() to facilitate NPCs and other region ↵dahlia1-9/+27
specific applications
2010-10-27Formatting cleanup.Jeff Ames9-63/+37
2010-10-26Small cleanup and add more debugging informationMaster ScienceSim2-8/+23
2010-10-26Made the check for texture assets asynchronous. This is one part ofMaster ScienceSim1-7/+10
a bigger clean up that needs to happen around locks on appearance.
2010-10-25Half of the compatibility is working. Login into a new region withMaster ScienceSim4-21/+29
old data works. Teleport out of a new region with old data works. Teleport into a new region with old data does not trigger the necessary rebake.
2010-10-25Intermediate commit for backward compatability; does not compile yetMic Bowman2-62/+73
2010-10-24* Updated libomv to r3461Latif Khalifa1-2/+2
Main reason for upgrade is to revert API change that was introduced in order to support headerless binary LLSD decoding needed for deserialization of the mesh assets, which turned out to be unnecessary as we can transparently decode both kinds.
2010-10-24* throw debug message when no HomeURI is setJonathan Freedman1-0/+2
2010-10-24Add PRIM_NAME, PRIM_DESC and PRIM_ROT_LOCALMelanie2-0/+30
2010-10-23Added inner exception handling in Shape deserialization processing, so that ↵Diva Canto1-3/+16
the whole Shape processing returns a valid Shape object.
2010-10-23* a bit of additional debugging:Jonathan Freedman2-8/+6
2010-10-22Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)25-214/+193
This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
2010-10-22Revert "* refactor refactor refactor ServerURI 4 lyfe"Justin Clark-Casey (justincc)14-72/+94
This reverts commit 55974df14b6d64c1e1f9e386a3eacce3ba86dc98.
2010-10-22Revert "* additional serveruri cleanup"Justin Clark-Casey (justincc)8-20/+54
This reverts commit 19119d7705f8381a3c207d0e64a23243215a12b9.
2010-10-22Revert "* more url / hg cleanup"Justin Clark-Casey (justincc)8-56/+45
This reverts commit 58f75fa19d9aea18283ecdbd44559efb81781c9d.
2010-10-22Revert "* remove some spurious debug info"Justin Clark-Casey (justincc)3-22/+20
This reverts commit 017b83d0a3e3ac6a1c8bc86b9bef1ee47cba059e.
2010-10-22Fix llParcelMediaCommandList() so that it applies commands only to the ↵Justin Clark-Casey (justincc)1-4/+4
parcel that the script is in, not all parcels. Patch from http://opensimulator.org/mantis/view.php?id=2738 Thanks snoopy and fineman.
2010-10-22Allow OARs and IARs to save and load meshes.Justin Clark-Casey (justincc)1-0/+2
Save and reload appears okay for the duck mesh at https://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698/ However, one attempt at trying to load a more complicated scene failed (errors on console, only triangles appearing in mesh viewer). Not sure if this is really and OAR load problem. Needs more investigation.
2010-10-22print IAR version number on console when savingJustin Clark-Casey (justincc)1-2/+6
2010-10-22Implement guard against trying to load incompatible version IARsJustin Clark-Casey (justincc)2-3/+20
2010-10-22start parsing iar control fileJustin Clark-Casey (justincc)2-2/+20
This change requires a prebuild[.sh|.bat] since a System.Xml.Linq reference is added to prebuild.xml
2010-10-22slightly simplify oar control file loading codeJustin Clark-Casey (justincc)1-10/+3