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2007-09-15Hopefully fixed the build error that I introduced with my last commit.MW1-1/+1
2007-09-15put some locking around user access, which should help withSean Dague1-45/+53
the exception dalien found during crash-a-thon
2007-09-15Testing to see if this fixes the editing appearance crash, or makes it (or ↵MW1-1/+9
anything else) worse.
2007-09-14* Wired up chat so that channel goes into OnChatFromViewer. However:lbsa7111-66/+76
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
2007-09-14* fixed script compilationlbsa712-113/+125
* reversed //c# - if * rightifyed what's actually converted
2007-09-14more fun with LSL implementationsSean Dague1-16/+11
2007-09-14added ability to update group positionSean Dague1-0/+7
2007-09-14Can now set the http ports that grid server and user server use. MW4-3/+19
2007-09-13ODE: no more slippin' & slidin'dan miller1-4/+24
2007-09-13Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵Dalien Talbot7-10/+94
various verbosity
2007-09-13llSetPos(), llGetPos(), llGetLocalPos() now implementedSean Dague1-4/+39
2007-09-13If first 4 characters in script is "//C#" script will be treated as pure C# ↵Tedd Hansen1-2/+9
instead of LSL/C# hybrid. This means no preprocessing before compile.
2007-09-13add some locks around DataSet manipulation to ensure we are doing this Sean Dague1-117/+93
safely
2007-09-13Fix the terrain heightmap load from images (tested PNG and GIF).Dalien Talbot1-1/+2
2007-09-13implement llGetScale and llSetScaleSean Dague2-5/+19
drop IScriptHost for now and just use SceneObjectPart, given how many of SceneObjectPart's properties we need for the script engine
2007-09-13remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague29-7407/+7407
will happen on the windows side now that eol-style is correct
2007-09-13Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵Tedd Hansen13-140/+140
member names to smallcapsy.
2007-09-13Backup is now optional on classeslbsa713-71/+81
* Removed unused BackUp method on EntityBase * Added overridable InSceneBackup property on SceneObjectGroup * Refactored out AttachToBackup and DetachFromBackup * Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite
2007-09-12GUI: Added placeholders + info on what to be doneTedd Hansen5-0/+225
2007-09-12GUI also contains option for Stand Alone mode.Tedd Hansen2-29/+122
2007-09-12Early alpha version of a GUI tool to configure and start OpenSim. Currently ↵Tedd Hansen12-0/+1176
can start an already configured Grid server.
2007-09-12I think 1.0f makes a better offset than 1.2f for basic physics (less floating,Sean Dague1-1/+1
not too much crouching). I think that we'll have to rethink what the terrain resolution is down the road, as we don't really have enough sample data to actually get people placed right on the land.
2007-09-12add timestamps to log messages. This probably needs to all be cleaned upSean Dague1-0/+3
with a real logging module later, but this should make reading logs easier for now
2007-09-12Fixed DNS resolve bug for Grid mode on multi-Homer systems.Tedd Hansen2-0/+8
2007-09-12debug for mysql issueSean Dague1-0/+1
2007-09-11Another attempt at fixing the disappearing estate_settings.xml file.Brian McBee1-25/+24
2007-09-11Fix for setting region through property. This should allowSean Dague1-2/+2
mysql to work again in grid mode for user storage.
2007-09-11Kill little green men on minimap if the avatar logs off.Dalien Talbot1-0/+1
2007-09-11Fixing namespace problems MW2-4/+6
2007-09-11* minor refactoringslbsa713-34/+36
2007-09-11Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. ↵MW4-23/+162
If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access.
2007-09-11Get rid of extra green men in minimap on region crossings (they were Dalien Talbot1-2/+3
child agents, not delirium tremens - thanks MW!); Get green men when connecting; Update the green men in the region you leave.
2007-09-11move the locks closer to the data, sqlite for assets now works like a champSean Dague2-40/+37
2007-09-11remove autogenerated filesSean Dague1-66/+0
2007-09-11Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project ↵MW1-90/+485
in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor.
2007-09-11add DeleteAssetSean Dague1-10/+14
this also moves commit points around a bit for debuging, though this will change back now the MW has worked out synchronization
2007-09-11Trying some locks on asset database access. MW1-10/+21
2007-09-10Make grass and trees phantom by default. Same behavior as LL grid.Brian McBee1-0/+6
2007-09-10* Took a stab at #388lbsa711-1/+4
2007-09-10added some debugging for tracing where asset code isn't working with sqliteSean Dague4-305/+328
2007-09-10mass update of urls in source code to new websiteSean Dague190-190/+190
2007-09-10A couple of fixes to make sure db4o gets set as the default asset database. ↵MW3-2/+4
Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.
2007-09-10Added "asset_database =" option to opensim.ini, so the asset database can be ↵MW1-2/+13
selected. Currently set default back to db4o until more people test using sqlite.
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ↵MW19-47/+428
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-10* Fixed: Accessing xmlrpc with invalid xml data would crash the sim.lbsa711-17/+31
* Ignored some bins and gens
2007-09-09added avatar updates for physics movement -- fixes gravity & avatar ↵dan miller2-4/+16
collision (ODE)
2007-09-09Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot5-0/+62
pointing out that it is done by CoarseLocationUpdatePacket.
2007-09-09ODE: added support for Phantom flag. Presently you need to add 1024 to ↵dan miller2-14/+18
ObjectFlags by hand
2007-09-09ODE fix: avatar/avatar collision enabled. Needs client update fix to be ↵dan miller1-0/+4
seen correctly. In the right repository this time..
2007-09-08A small try/catch wrapper to prevent the CLI errors from nuking the sim.Dalien Talbot1-1/+5
Now will just print the backtrace on the screen and continue.