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2007-11-13* Fixed the walk vs fall animation.Teravus Ovares2-7/+71
* Tweaked a few things
2007-11-13* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares2-24/+59
* Added glue to send it to the Physics Engines (in meters) * ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy
2007-11-13added IDs for all built-in animationsJeff Ames1-1/+1
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares10-6/+80
* All thanks to unimplemented packet listing :D
2007-11-12* Added a lot of Glue to help with reporting proper collisions.Teravus Ovares6-28/+294
* ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
2007-11-12fix compile issue on monoSean Dague1-1/+1
2007-11-12enable typing animation for chat, maybeJeff Ames4-60/+93
2007-11-12added verbose output of unhandled packets from the viewerJeff Ames1-6/+8
2007-11-12* Sets ZeroMesher as default. (If you want to cut and hollow, you'll need ↵Teravus Ovares2-4/+21
to uncomment the Meshmerizer in OpenSim.ini) * Fixes a geometry issue in ODE when using ZeroMesher
2007-11-12set svn:eol-style, reset default configJeff Ames1-74/+74
2007-11-12* Applied Gerhard's Meshing patch (Thanks! Gerhard)Teravus Ovares2-0/+84
* Addition of Gerhard's ZeroMesher. * Addition of meshing OpenSim.ini parameter * Some modifications to the Meshmerizer * Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved.
2007-11-11Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot5-4/+40
and alpha argument of the llSetText command.
2007-11-11Fixing null pointer exception from Mathias Soeken:Dalien Talbot1-2/+2
e.Scene is copied to locale variable scene and replaced when it is null, but in the LLVector3 constructor in the next line, e.Scene is used, so it can be null.
2007-11-11set svn:eol-styleJeff Ames8-1741/+1741
2007-11-11fixed chatting while sittingJeff Ames1-5/+9
2007-11-11Fixed bug in assetcache where certain textures were not being packetized ↵Brian McBee1-1/+1
correctly
2007-11-11* adds flag in OpenSim.ini for disabling physical prim. Look at ↵Teravus Ovares7-16/+23
OpenSim.ini.example in the bin folder for an example.
2007-11-10removed OdePlugin/Meshing directoryJeff Ames6-1522/+0
2007-11-10* Moves the Meshmerizer to a separate pluginTeravus Ovares17-64/+1963
* Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....
2007-11-10* ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim ↵Teravus Ovares1-1/+2
left that blocks your way.
2007-11-09* Added an internal throttle on ODE physics updatesTeravus Ovares5-5/+56
* Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene. * Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator.
2007-11-09add a few more verbose bitsSean Dague1-0/+2
2007-11-09turn back on verbose message for resending packetsSean Dague1-2/+2
2007-11-09don't break if they haven't defined the Sun section of their configSean Dague1-2/+10
2007-11-09make Sun progression configurable for the Sim from OpenSim.iniSean Dague1-2/+3
2007-11-09* Moved BulletX off of the 'constant terse update' method. It now only ↵Teravus Ovares3-8/+44
sends terse updates when needed. * Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P * Updated some Masses in ODE to help large prim slow down by friction easier.
2007-11-09* Protip: Commit AFTER compiling. Adam Frisby1-1/+1
2007-11-09* Added some code to prevent a spinlock.Adam Frisby1-3/+7
2007-11-09* Tweaked how the throttle works.Adam Frisby1-1/+9
2007-11-09* Tweaked throttle sizes. Throttle is now 256kbps outbound per client.Adam Frisby1-2/+3
2007-11-09* Added some *VERY* experimental highly dodgy throttling of outbound packets ↵Adam Frisby1-4/+31
to help alleviate clients borking during massive amounts of updates. Needs work.
2007-11-09* Fixed compile issue.Adam Frisby1-1/+2
2007-11-09* Added a mutex to the LoginService allowing only a single login ↵Adam Frisby1-82/+93
simultaneously. (queues) * This is a temporary fix to prevent an issue with adjohn reported when attempting to login large numbers of users in a short period of time. * A rewritten login service is on the cards.
2007-11-09* Fixed Resending Terse Updates Message on the console causing CPU usage to ↵Teravus Ovares1-2/+2
spike when the network connection isn't 100% and fast.
2007-11-08* Stopped printing the prim's X cordinate difference from the last movement ↵Teravus Ovares1-1/+1
on the Console.
2007-11-08* Fixed occasional character drift caused by sim not sending the avatar's ↵Teravus Ovares4-16/+111
final resting velocity. * Added Smooth moving prim * Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update.
2007-11-08fixed non-ASCII chat and IMJeff Ames3-5/+6
2007-11-08converted hard-coded chat type values to ChatTypeEnumJeff Ames9-30/+28
2007-11-08* Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares10-30/+130
* Added Angular Velocity reporting for smooth-ish rotations on object collisions
2007-11-07get rid of the debug line, that's just going to drive everyone nutsSean Dague1-1/+1
2007-11-07move Sun into a Region Module, pass 1. Currently this works fine withSean Dague3-3/+182
a fixed 30 minute day and the sun going East -> West again. It gets rid of super noon as well. It's a bit debug heavy right now, which I'll clean up tomorrow. I also plan to make time progression configurable in OpenSim.ini, but that will be tomorrow.
2007-11-07add SendSunPos function to IClientAPI to let us pull all the sunSean Dague3-2/+19
calculation logic into a module
2007-11-07disable profuse logging messages for not saving physical Sean Dague1-1/+1
objects, as it clouds up the console a bit too much
2007-11-07refactored some duplicate SceneObjectGroup searching code in SceneJeff Ames2-236/+98
2007-11-06* fix for Bug 563Teravus Ovares2-2/+9
* fix for ODE geoms not getting disposed of properly when resizing.
2007-11-06* Added better logging to AssetCachelbsa715-96/+103
* AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins
2007-11-05physical prims AND other changes in ODE (Teravus) -- note this is experimental!dan miller1-0/+1
2007-11-05physical prims dan miller1-75/+452
2007-11-05adding missing ODE files for meshdan miller4-0/+841
2007-11-05Fixed the MyNpcCharacter errorsMW1-4/+4