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2014-08-01work on hide avatarsUbitUmarov1-40/+238
2014-07-31MESS: changes in MakeRootAgent and CompleteMovement reordering things.UbitUmarov6-30/+151
Added sending of land overlay and parcel information. This in order to only send avatar related information after having its position well defined and on the right parcel. THIS MAY STILL BE BAD :)
2014-07-30make HandlerRegionHandshakeReply processing async and delay it a bit. ThisUbitUmarov1-2/+6
delays things like terrain height map sending, giving chance to completemovent to send more priority information. POssible things on this should be on other event trigger when its more apropriate really done.
2014-07-30 restrict other avatar sounds to parcel flags ( untested )UbitUmarov2-19/+36
2014-07-30 missing file in commit 5fe1f878372b5490304a2ad7c0a41293ae36aaa0UbitUmarov1-1/+1
2014-07-30 mute avatar collision sounds if parcel doesnt allowUbitUmarov1-1/+19
2014-07-30 changes to parcels code (still more to to)UbitUmarov2-77/+134
2014-07-29Persist new land fields for access controlMelanie Thielker1-2/+14
2014-07-29Correct nomenclature for LLSD messages. LL sure suckMelanie Thielker1-4/+4
2014-07-29Try to plumb the other halfMelanie Thielker3-0/+19
2014-07-29Send new parcel permissions to activate viewer options - done right this timeMelanie Thielker2-14/+26
2014-07-29Add new fields to parcel updateMelanie Thielker1-1/+11
2014-07-29Change some ORs to assignments as they should beMelanie Thielker1-5/+5
2014-07-29fix the mess about exclusive fields and flags on land overlayUbitUmarov2-31/+34
2014-07-29change parcel overlay bytes adding LocalSound.. changed others also NEEDSUbitUmarov3-30/+66
checking
2014-07-27 dont mess with sound gain on stopUbitUmarov1-1/+1
2014-07-27dont send packets twiceUbitUmarov1-1/+0
2014-07-27change how sounds work. May be bad.. needs testingUbitUmarov4-102/+66
2014-07-27remove forgotten linesUbitUmarov1-7/+0
2014-07-27serialize sound parameters for llLoopSoundUbitUmarov1-1/+48
2014-07-26clear script controls on crossing (untested)(possible should be doneUbitUmarov2-0/+10
elsewhere/othe way)
2014-07-26 dont standup avatar on crossingUbitUmarov1-2/+2
2014-07-26allow reset default animation to default as core doesUbitUmarov1-1/+1
2014-07-25add queue transition code needs review/more testingUbitUmarov1-79/+115
2014-07-25remove old and dead code that its only making it hard to understandUbitUmarov1-287/+18
2014-07-24 change previus code, send a NoEvents response back to http server, evenUbitUmarov2-5/+1
if we know there is no one there, so that the server finishes handling it.
2014-07-24EventQueueGetModule: dont reuse queues, we dont know whats there; makeUbitUmarov1-10/+9
pool silently loose requests for unknown avatars, or they will stay active until timeout after close ( possible not a big problem after not reusing queues ? )
2014-07-24let BlockingQueue timeout work as its suposed to and not wait for everUbitUmarov1-3/+2
2014-07-24 revert my change of not adding physcis to a failed avatar transfer. ThisUbitUmarov1-3/+0
may need a better fix later ( doing a stand elsewhere?)
2014-07-24on transfer fail of sited avatars, only doUbitUmarov1-2/+2
2014-07-24fix line endingUbitUmarov1-4/+4
2014-07-23 on sit use root prim camera at and eye if child as neitherUbitUmarov1-10/+27
2014-07-23change last commit setting intransit without messing flightUbitUmarov1-4/+4
2014-07-23 do CompleteMovement with InTransit set as coreUbitUmarov1-82/+91
2014-07-23cleanup a bit presence CheckForBorderCrossing removing dead codeUbitUmarov1-126/+113
2014-07-23 changed locations of m_originRegionID setting to where current core hasUbitUmarov1-6/+17
them. Changed avatar AbsolutePosition, it still didnt assume m_pos as relative to root prim. ( forgot to commit before) ( this sit may still have loose ends, specially around the use of OffsetPosition that is now relative to root prim and was relative to prim)
2014-07-23 request.DoHTTPGruntWork(..) is now identical to our version, so useUbitUmarov1-40/+5
those again, getting code closer to os again
2014-07-22clamp avatar standup position within regionUbitUmarov1-0/+2
2014-07-22if sited avatar cross fails, dont add it to physics and dont mess scriptsUbitUmarov1-1/+4
(?)
2014-07-22CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, soUbitUmarov1-91/+86
revert previus change assuming it didnt. remove a no longer needed else {}
2014-07-22consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE andUbitUmarov1-0/+2
RETURN_AT_EDGE from simulation
2014-07-22make ResetChildPrimPhysicsPositions only do what it is supposed to do andUbitUmarov1-1/+11
not what AbsolutePosition does
2014-07-22 tell scripts about positions changes after they are actually changedUbitUmarov1-10/+18
2014-07-22 dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sogUbitUmarov1-84/+96
2014-07-22bug fix. Child position got broken because first prim i parts array mayUbitUmarov1-0/+5
not be the root prim
2014-07-22 fix HUD attachment update filter to allow avatar center etcUbitUmarov1-2/+2
2014-07-22 send updates on selected attachments as sl ( warinin if reverted then aUbitUmarov1-3/+3
fix is needed elsewhere since the changes are never sent)
2014-07-21 avatar collisions fixUbitUmarov1-51/+54
2014-07-21change presence movetotarget avoiding trying to go undergroud or fly whenUbitUmarov1-1/+4
it can walk. ( still needs better code )
2014-07-21 change ava to ava collisions a bitUbitUmarov1-30/+42